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unmerged(202231)

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It seems like most people here play with inflation on; I was wondering if anyone preferred to play with it off or on the "gold only" setting. I've tried both ways, and it seems like economic management is much more in focus with inflation on.
 

Pellucid

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My feeling is that the inflation setting was added to the game to try to appease people who were upset that freeminting was removed in NA. The problem was that it addressed the wrong part of peoples' grievances: people were upset that they now had to fiddle with their sliders more, not that they would now be getting inflation.
 

Azhrarn

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Wouldnt it make for a possible more challeging game if there was only inflation for the player. I have the idea the AI only ruins themself with inflation. That made me play with inflation off for a game, but it is too tempting to just mint as much as needed instead of trying to keep inflation down (that isnt there anymore)
 

Kapt Torbjorn

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Wouldnt it make for a possible more challeging game if there was only inflation for the player. I have the idea the AI only ruins themself with inflation. That made me play with inflation off for a game, but it is too tempting to just mint as much as needed instead of trying to keep inflation down (that isnt there anymore)

You could add this over the AI modifiers in common/static modifiers.txt:

Code:
very_easy_ai = {
	land_morale = -0.25
	naval_morale = -0.25
	global_manpower_modifier = -0.1
	inflation_reduction = 0.9
}

easy_ai = {
	land_morale = -0.1
	naval_morale = -0.1
	global_manpower_modifier = -0.05
	inflation_reduction = 0.9
}

hard_ai = {
	land_morale = 0.25
	naval_morale = 0.25
	global_tax_modifier = 0.25
	max_war_exhaustion = -3
	badboy = -0.5
	global_manpower_modifier = 0.25
	missionary_placement_chance = 0.1
	inflation_reduction = 0.9
}

very_hard_ai = {
	land_morale = 0.5
	naval_morale = 0.5
	global_tax_modifier = 0.5
	max_war_exhaustion = -6
	badboy = -1
	global_manpower_modifier = 0.5
	missionary_placement_chance = 0.2
	inflation_reduction = 0.9

I haven't tested it though, but if it messes up just removed all the ' inflation_reduction = 0.9' bits and it goes back to normal.
 
Last edited:

FelixMajor

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I haven't found inflation to be a major problem with the AI. I've seen a few of the larger powers spike some heavy inflation in the early game, but with buildings and ideas in the mid-game they bring it into check. I have yet to see any major historic power destroy themselves with inflation.
 

A_Dane

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As felix said, it's hardly a problem for any of the major AI nations.
I've also seen England and France rack up some inflation that reached the 20's range. (mostly fighting each other), but they get it down rather quickly once everything settles.
I'd never turn it off, as it makes it too easy turning a minor nation into a big one, as you'll just get alot of cash from trading, and then mint for a year or 2, and then slowly start to pick off your enemies one by one...
In a cyprus-> jerusalem game (modded decision), i've for the first time ever gotten above 15 inflation, it hurts like hell but was needed, and it really should be one of the consequences :D
 

knul

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My feeling is that the inflation setting was added to the game to try to appease people who were upset that freeminting was removed in NA. The problem was that it addressed the wrong part of peoples' grievances: people were upset that they now had to fiddle with their sliders more, not that they would now be getting inflation.
The reason for inflation in EU2 and EU3 has been, AFAIK, to prevent the player to dump all his income into the treasury, build a gigantic army and conquer the world. Inflation acts as a brake on overspending and more or less forces the player to put most of his income into research.

Playing without inflation makes the game a lot easier and to me feels a bit like cheating, as you remove a core mechanism to your benefit. Of course, there is nothing morally wrong with cheating in single player, so please don't think I'm condemning people here. But I think it removes quite a bit of fun and challenge out of a game if you cheat.
 

unmerged(190088)

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But if you imposed a house rule not to mint wouldnt inflation off prevent the some AI nations from going into a constant spiral of bankrupcty
 

Trin Tragula

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I find the most common reason for AI bankruptcy is prolonged wars, not minting as such. It happens when most of their provinces are occupied and they no longer have any way to pay or reinforce their armies that were raised to match their old pre-occupation support limit (they seem unaware that the force limit is changed as soon as a province is occupied).
Not sure how one would solve that problem though. As it's generally not a good idea to disband troops when someone is holding some of your territory in a war. With the AI the situation can get ridiculous though with it keeping troops many, many times it's support limit around with no prospect of actually retaking provinces anytime soon.
 

sprites

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the forcelimits change is a very nasty one , got my limit of 8 reduced to 1 in my provence game , it cost me soo much to keep the war going :D
 

panbob

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I always play with inflation on. I find it more realistic that way.
I really don't worry much about it either. If you gain inflation making your nation bigger it's ok.
The major problem for AI and bankrupcy is their fleet I think. Very often their army is anhilated after a defeat, but they still have a large fleet. Leads to continuous bankrupcies for AI all the time.
 

knul

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The major problem for AI and bankrupcy is their fleet I think. Very often their army is anhilated after a defeat, but they still have a large fleet. Leads to continuous bankrupcies for AI all the time.
IIRC, there have been threads on this. Having overly large AI fleets that are not disbanded are indeed a major reason for AI bankrupcies.

In my games so far, there have been only a few nations that had hyperinflation and all were nations that suffered very heavily in war, losing constantly. I've as yet not seen an AI nation that without embarishing defeats had an overly large inflation.
 

Willem IV

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I hate the inflation for the AI, I have a inflation_reduction of 0.01 for every 1% of inflation. there will be inflation but not as much as normal. This way the AI get's high tech as well. The first game with it I got rev. France.
normally they don't make it to level 53.
Second game I got a AI Germany formed by Alsace :rofl:
Both games I didn't set foot in Europe.
 

History_Buff

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I do not much mind inflation. My first few games, I ran up hyper inflation (were talking at least high 20's if not more) This happened in both my games as Mecklenburg as I ran up heavy inflation in my first years so that I could build up my army to the forcelimit and ignored trade. I eventually got so huge and had such a high amount of money, I just started ignoring it and found that their was really no great hindrance since I could afford to pay the higher recruit price. Of course I did not know about the hit to research with each inflation level at that time. Now, I am much better at managing it and I always get national bank so that I can run on no inflation for a few years to reduce inflation after I am done running an inflationary economy.
 

Albert I

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The inflamation in the AI is a cheat, :( but for now is a sistem to made more harder the game, With the time we can see a more clever AI