It seems like most people here play with inflation on; I was wondering if anyone preferred to play with it off or on the "gold only" setting. I've tried both ways, and it seems like economic management is much more in focus with inflation on.
Wouldnt it make for a possible more challeging game if there was only inflation for the player. I have the idea the AI only ruins themself with inflation. That made me play with inflation off for a game, but it is too tempting to just mint as much as needed instead of trying to keep inflation down (that isnt there anymore)
very_easy_ai = {
land_morale = -0.25
naval_morale = -0.25
global_manpower_modifier = -0.1
inflation_reduction = 0.9
}
easy_ai = {
land_morale = -0.1
naval_morale = -0.1
global_manpower_modifier = -0.05
inflation_reduction = 0.9
}
hard_ai = {
land_morale = 0.25
naval_morale = 0.25
global_tax_modifier = 0.25
max_war_exhaustion = -3
badboy = -0.5
global_manpower_modifier = 0.25
missionary_placement_chance = 0.1
inflation_reduction = 0.9
}
very_hard_ai = {
land_morale = 0.5
naval_morale = 0.5
global_tax_modifier = 0.5
max_war_exhaustion = -6
badboy = -1
global_manpower_modifier = 0.5
missionary_placement_chance = 0.2
inflation_reduction = 0.9
The reason for inflation in EU2 and EU3 has been, AFAIK, to prevent the player to dump all his income into the treasury, build a gigantic army and conquer the world. Inflation acts as a brake on overspending and more or less forces the player to put most of his income into research.My feeling is that the inflation setting was added to the game to try to appease people who were upset that freeminting was removed in NA. The problem was that it addressed the wrong part of peoples' grievances: people were upset that they now had to fiddle with their sliders more, not that they would now be getting inflation.
IIRC, there have been threads on this. Having overly large AI fleets that are not disbanded are indeed a major reason for AI bankrupcies.The major problem for AI and bankrupcy is their fleet I think. Very often their army is anhilated after a defeat, but they still have a large fleet. Leads to continuous bankrupcies for AI all the time.