wouldn't either if there were an English-speaking community elsewhere.
even then, you should've found a lot of posts like
this.
Ok, but that thread is about importing the frontline mechanic into Wargame. But i agree that the Frontline mechanic wouldn't be a great fit for Wargame in its current form, but that's hardly surprising given the vastly different game mechanics and differences in the overall mobility of units.
What i haven't seen is a sensible explanation as to why the Frontline mechanic is bad in steel division beyond the relative ease with which you can identify where there are no combat units accross a large area of the map, but you have a similar problem with Wargame where a bunch of empty transports driven by Sgt Nunez and his pals can determine whether or not an area is defended or not, which is not something you can do in Steel division.
I'm not saying the Frontline system is absolutely perfect the 51/49% tick is a good example but its not a game breaker IMO (more of an immersion breaker) as normal game settings will always leave space on a map to push into a weak area and either neutralize the tick or gain your own tick, it also partially solves the problem in Wargame where the odd map can give you a worse chance to reach a contested zone than your oppo.
Edit.
Recon units don't effect the frontline and with the absence of CV's there's nothing much for them to kill behind the lines anyway so the you can't sneak stuff argument is also fairly irrelevant as you can push recon units behind enemy lines at the start without effecting the front line.
Also, for some reason your link tried to force https which caused my phone to have a shit fit and sent me somewhere completely different when i tried to check it there
