Once you have played PDM, there is no going back to vanilla. The only thing you could do is upgrading to my Divide By ZERO modmod. 
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Permission granted.I beg to disagree.
PDM adds a lot off stuff: New goods, new factories, new inventions, new reforms, new decisions, new events.What are the main things added by PDM and DBZ? How do they feel about design vs vanilla?
How do you do that? I've been asking how to do it for years!
# 555080 - Rebel Armament 1860
country_event = {
id = 555080
title = "EVTNAME555080"
desc = "EVTDESC555080"
picture = "Rebellion"
major = yes
trigger = {
year = 1860
not = { has_global_flag = rebel_armament_1860 }
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA555080"
set_global_flag = rebel_armament_1860
REB = {
activate_technology = post_napoleonic_thought
activate_technology = flintlock_rifles
activate_technology = bronze_muzzle_loaded_artillery
activate_technology = military_staff_system
activate_technology = army_command_principle
}
}
}
# 555081 - Rebel Armament 1880
country_event = {
id = 555081
title = "EVTNAME555081"
desc = "EVTDESC555081"
picture = "Rebellion"
major = yes
trigger = {
year = 1880
has_global_flag = rebel_armament_1860
not = { has_global_flag = rebel_armament_1880 }
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA555081"
set_global_flag = rebel_armament_1880
REB = {
activate_technology = strategic_mobility
activate_technology = muzzle_loaded_rifles
activate_technology = iron_muzzle_loaded_artillery
activate_technology = military_plans
activate_technology = army_professionalism
}
}
}
# 555082 - Rebel Armament 1900
country_event = {
id = 555082
title = "EVTNAME555082"
desc = "EVTDESC555082"
picture = "Rebellion"
major = yes
trigger = {
year = 1900
has_global_flag = rebel_armament_1880
not = { has_global_flag = rebel_armament_1900 }
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA555082"
set_global_flag = rebel_armament_1900
REB = {
activate_technology = point_defense_system
activate_technology = breech_loaded_rifles
activate_technology = iron_breech_loaded_artillery
activate_technology = military_statistics
activate_technology = army_decision_making
}
}
}
# 555083 - Rebel Armament 1920
country_event = {
id = 555083
title = "EVTNAME555083"
desc = "EVTDESC555083"
picture = "Rebellion"
major = yes
trigger = {
year = 1920
has_global_flag = rebel_armament_1900
not = { has_global_flag = rebel_armament_1920 }
}
mean_time_to_happen = {
months = 12
}
option = {
name = "EVTOPTA555083"
set_global_flag = rebel_armament_1920
REB = {
activate_technology = deep_defense_system
activate_technology = bolt_action_rifles
activate_technology = steel_breech_loaded_artillery
activate_technology = military_logistics
activate_technology = army_risk_management
}
}
}
It works. I have successfully employed that fix in my mod and the numbers change according to tech level.Doesn't seem to work on the Rebel tag, though, if the 0/30 displayed during battles is anything to go by
It is build on the last PDM build and should be 100% CTD free.That DBZ stuff sounds fantastic. Is it stable with PDM? Especially the less pop-up spam, balanced USA immigration pull, and evolving rebels and AI help.
Also- Does that help avoid overs supply and autarky?