Well, then what the hell are war taxes for? I mean, if you keep army to the support limit, but at peace you keep them low upkeep, you can easily pay for them at peace without inflation, AND keep them at war without inflation, using war taxes.
Well, then what the hell are war taxes for?
war taxes only work in short wars where its clear you will win, if you do pvp against an decently strong opponent and get stuck in a drawn out war, then those taxes will be a death sentence and possibly even lose you the warWell, then what the hell are war taxes for? I mean, if you keep army to the support limit, but at peace you keep them low upkeep, you can easily pay for them at peace without inflation, AND keep them at war without inflation, using war taxes.
A poisoned fruit, that's what.
War taxes raise WE, which raises RR. RR cuts into tax income. WE also makes stability harder to maintain, especially in the big nations that can benefit from war taxes to begin with (because their income is heavily tax-based instead of trade-based); random stabkiller events turn your attention away from teching for that much longer if your WE is in the stratosphere. Also, WE damages your war readiness, which affects how the AI looks at your peace proposals.
I prefer to only raise war taxes to either fight a crusade (as a Catholic), to fight a short, victorious war (where I can raise war taxes in December and make peace in January) or in ugly early-game wars where I don't have much of a choice if I want to avoid debt or massive inflation. The third situation is not something you want to -plan- to be in. (Well, maybe you like long slogfests until one power or the other falls into rebel chaos. While they're sometimes necessary, I try to avoid them.)
war taxes only work in short wars where its clear you will win, if you do pvp against an decently strong opponent and get stuck in a drawn out war, then those taxes will be a death sentence and possibly even lose you the war
Yeah, if you're using war taxes enough to get to the point where they're reducing your tax income through RR, you're using them wrong.
Wartaxes are also great in late game max-WE slugfests.A poisoned fruit, that's what.
War taxes raise WE, which raises RR. RR cuts into tax income. WE also makes stability harder to maintain, especially in the big nations that can benefit from war taxes to begin with (because their income is heavily tax-based instead of trade-based); random stabkiller events turn your attention away from teching for that much longer if your WE is in the stratosphere. Also, WE damages your war readiness, which affects how the AI looks at your peace proposals.
I prefer to only raise war taxes to either fight a crusade (as a Catholic), to fight a short, victorious war (where I can raise war taxes in December and make peace in January) or in ugly early-game wars where I don't have much of a choice if I want to avoid debt or massive inflation. The third situation is not something you want to -plan- to be in. (Well, maybe you like long slogfests until one power or the other falls into rebel chaos. While they're sometimes necessary, I try to avoid them.)
-Sometimes I mint for a quick stability restoration.
What?
You lose 50% of efficiency that way. You'd increase your stab faster just by spending your investment on stability. Unless he means planning for a future stab hit.
Well i think he meant => he mint to gather cash => he lowers his stability with a decision => he use minted money to quickly increase the stability. I call it good planning.
But what about investment? In usual games player gets a lot of uncored provinces and starts to lagg a lot in technology. If he mints on top of that, he will be soon fighting tanks with spears.
Your logic is seriously flawed. Even if you play without inflation you still lose out on time. Just look at it rationally: You would spend x months to recover stab with pure investments, you would spend 2x months to mint the cash you need for investments. Even if you lose 50% of your income by losing stab (which is highly unlikely since trade is almost unaffected by stab) you would still not save a single month of time. Adding Inflation to the mix just horribly changes everything. Usually in a "normal", efficient empire you have something of 4-6 months of "stab-speed" aka around half your yearly income. Minting that sort of money would cost you 1 year and give you 0.8-1 inflation. Why is it worth it?Yup. Spending 200 a few times restores stability many times faster that the normal way, even with a god stability agent.
-3 can go to +3 in what, maybe 1000 invested divided on 200, this in turns lower stability cost and reduction of production.