It's already been said above, but there is no significant simulation in EU4 beyond agent action.
This makes for vacuous game where you wait for the next player interaction.
My suggestions:
1) Make development dynamic and competitive and use MPs to increase push/pull factors.
2) Make diplomacy with big nations harder. Franco-Austrian, or Franco-Castillian alliances are game destroying. These alliances should be framed in mutual distrust of GPs - whereas smaller nations with existential threat should have a diplomatic advantage.
3) Tie advisors to Estates (randomly - NOT admin is clergy, diplo is burghers etc.) that give significant influence boosts to their faction. Limit actions available to the player based on estates influence e.g. if the clergy rule increasing production should be more costly.
4) Estate projects: Estates need to have a fleshed out internal focus. Each estate presents projects that can be implemented for a boost but cost 'war resources' and require targets to be met.
This makes for vacuous game where you wait for the next player interaction.
My suggestions:
1) Make development dynamic and competitive and use MPs to increase push/pull factors.
2) Make diplomacy with big nations harder. Franco-Austrian, or Franco-Castillian alliances are game destroying. These alliances should be framed in mutual distrust of GPs - whereas smaller nations with existential threat should have a diplomatic advantage.
3) Tie advisors to Estates (randomly - NOT admin is clergy, diplo is burghers etc.) that give significant influence boosts to their faction. Limit actions available to the player based on estates influence e.g. if the clergy rule increasing production should be more costly.
4) Estate projects: Estates need to have a fleshed out internal focus. Each estate presents projects that can be implemented for a boost but cost 'war resources' and require targets to be met.