I see what you mean. The non-territory CBs are pretty lackluster at the moment. It's basically never worth it to fight a war over an embargo or whatever, unless you're really using it as an excuse to get some territory. The day when I use a conquest CB as a pretense to fight a trade war will be the day playing tall is a real option.
Frankly, I'd be happy if it just made not expanding more appealing. Add diminishing returns to expansion such that expanding is really good for a bit, but then after a certain size it just adds comparatively little to what you would get from building your nation up unless you conquer pretty much everything. That way building up becomes preferential unless you really want to invest a disproportionate amount into expansion.
Victoria 2 is somewhat less blobby, but is it really that less blobby? The whole "Paradox Clausewitz game" genre seems to suffer from this problem, to a greater or lesser degree. Admittedly, I am only starting playing Vic2.
It is significantly less blobby, unless you conquer China as a Western Power, in which case you are essentially untouchable. Especially if you are the US or the UK. Then you have virtually infinite manpower and virtually infinite troops. France taking over China can be even more powerful, if somewhat less invulnerable, and Greater Germany/China colossus is just painfully overpowered.
But really, that's about it. In Vicky 2 the only way to become an unstoppable super blob was really to eat up China. I guess the US could do so as well by just focusing on its navy and never letting anyone land on US soil ever, but that is a pretty unique scenario that not even the UK enjoys (at least not to such a ridiculous extent).
That's the worst idea I've ever seen here. I can't help but suspect it comes from someone who has never played/scored a WC game.
Balancing the game based on WC is itself a terrible idea. Ideally, WC should be something really difficult to do with even a very powerful nation, and even then it should be a game of you trying to beat the clock and squeeze in the last bit of conquest in the last few years of gametime. Of course, it's hard to code such an ideal and it's essentially impossible, but to say that WC should be taken into consideration at all when considering the general balance of the game is ridiculous.
Now the true way of displaying how detrimental the war actually is would be to stop thinking of your men as of "manpower". Then the whole process would balance itself, i.e. one would be perfectly fine fighting some light small-scale wars, but entering a flat-out mode surely will ruin the nation; but not because some virtual Peasant War might happen, but for the reason he lacks both working hands and brains to advance the nation. Something Victoria-like, if you so please.
And then you'd be effectively cutting out the only part of the game that has any real content in it. Warfare is the meat of the game unless PDox decides to massively overhaul their game all of a sudden, and massively cutting it down wouldn't really benefit the game all that much in anything close to its current state.
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