Given the multiple ways for the council to annoy the player and block his ambitions, I would think there's a strong tendency to keep stripping the council of its powers and eventually go for full absolute rule. Likewise centralization is appealing for the larger demesne which also helps keep vassal factions under control. I notice even the AI favors this too and most of my vassal dukes are adopting absolute rule. It's also historically accurate because kings generally attempted to increase their power through the middle ages all the way to absolute monarchy in the 18th century.
Do you ever intentionally play kingdoms or empires with a loose power structure and weak central authority? For example, with full council authority, free inheritance and low centralization? I understand that this would get you a very high vassal limit, but on the other hand absolute rule would later open up imperial administration which compensates with the +25 vassal limit. And if you don't have an empire you most likely won't need the high vassal limit. So it doesn't seem all that balanced in game terms. As far as I can tell, the main reason to not go for absolute rule is to keep councillors out of factions, but I think non-aggression pacts are a more effective way to keep them under control anyway.
I'm thinking to play a Holy Roman Empire game at some point with full council power and minimal centralization, just for the challenge and RP reasons. Have any of you done similar things?
Do you ever intentionally play kingdoms or empires with a loose power structure and weak central authority? For example, with full council authority, free inheritance and low centralization? I understand that this would get you a very high vassal limit, but on the other hand absolute rule would later open up imperial administration which compensates with the +25 vassal limit. And if you don't have an empire you most likely won't need the high vassal limit. So it doesn't seem all that balanced in game terms. As far as I can tell, the main reason to not go for absolute rule is to keep councillors out of factions, but I think non-aggression pacts are a more effective way to keep them under control anyway.
I'm thinking to play a Holy Roman Empire game at some point with full council power and minimal centralization, just for the challenge and RP reasons. Have any of you done similar things?