I have often heard the term "grand-strategy" used in combination with HOI1.
IMHO the need to coordinate divisonal-level attacks to the precise hour does not fit in there.
So what do we need the hours for ?
Day/Night cycle certainly, but that could be emulated by having two or four phases per day instead of 24 ... this would probably also free some CPU-time ...
Production, Research, diplomacy, supply, etc. not really needed
Air/Sea/Land battle and Air/Sea/Land movement ... ok, some areas need it some don't
Moving land units over long distances should be left to Strat.Deploy (railway) anyway ...
Short-range deployment (by road), in an organized way, on a divisonal level should take 1/2 a day per province at least.
I don't think land battle on this scale can be initiated 100% and broken off 100% within an hour.
Airmovement was already semi-instantaneous in HOI1, airbattles in ONE province where several hours long. Both are probably getting abstracted in HOI2, to what degree we do not know yet ... but air-units should probably be limited to two sorties a day (6 hour turn-around time).
Seabattles/Seamovement I know too little about ...
Anyway, an hour-by-hour progress of the game sounds more like (grand) operational level to me in which case commandos etc. would gain a lot more impact. If we're gonna command entire army groups I feel it should be enough to define a day (or night) of attack ... and each round of combat should be measured in days not hours ... would need a lot of refiddling though ... and it's peobably way too late anyway
Please let me know if you disagree ...
IMHO the need to coordinate divisonal-level attacks to the precise hour does not fit in there.
So what do we need the hours for ?
Day/Night cycle certainly, but that could be emulated by having two or four phases per day instead of 24 ... this would probably also free some CPU-time ...
Production, Research, diplomacy, supply, etc. not really needed
Air/Sea/Land battle and Air/Sea/Land movement ... ok, some areas need it some don't
Moving land units over long distances should be left to Strat.Deploy (railway) anyway ...
Short-range deployment (by road), in an organized way, on a divisonal level should take 1/2 a day per province at least.
I don't think land battle on this scale can be initiated 100% and broken off 100% within an hour.
Airmovement was already semi-instantaneous in HOI1, airbattles in ONE province where several hours long. Both are probably getting abstracted in HOI2, to what degree we do not know yet ... but air-units should probably be limited to two sorties a day (6 hour turn-around time).
Seabattles/Seamovement I know too little about ...
Anyway, an hour-by-hour progress of the game sounds more like (grand) operational level to me in which case commandos etc. would gain a lot more impact. If we're gonna command entire army groups I feel it should be enough to define a day (or night) of attack ... and each round of combat should be measured in days not hours ... would need a lot of refiddling though ... and it's peobably way too late anyway
Please let me know if you disagree ...