Can you still get the "Great Khan" Achievement if you form Yuan, or do you have to get the cheevo first?
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Can you still get the "Great Khan" Achievement if you form Yuan, or do you have to get the cheevo first?
So serious question (not specifically to do with forming Yuan), as a Horde how is everyone beating Ming in the first place?
Early on Ming is big and usually ahead of you in tech, and absolutely nothing destabilises them, so they usually complete all their reforms and then go up to 100 Mandate by 1600. Later on they are absolutely massive, its currently 1650 and their army is over 5 times larger than mine (I'm Mongolia and control Korea and most of the north up to Russia in the west, nearly 1k dev).
There are a few points where you can get ahead of them in mil tech, but because you border them they then get the institutions off you and then get ahead of you. I made one attempt in my current run to hurt them, but found that even being 2 levels ahead on tech I couldn't touch them (even with Steppe bonuses) because their army was so much bigger (one ally failing to join didn't help, but I doubt would have mattered). Late game it seems impossible to get anyone meaningful to ally with you in order to hurt Ming, mostly because no one seems to dislike them or rival them (I guess because they are huge and miles away from any other major power).
I beat Ming as Manchus in 1.20 and as Mongolia in 1.21, the strategy I used is quite similar even though I'd say it's probably a bit easier as Manchus with a stronger core territory and banners.So serious question (not specifically to do with forming Yuan), as a Horde how is everyone beating Ming in the first place?
Early on Ming is big and usually ahead of you in tech, and absolutely nothing destabilises them, so they usually complete all their reforms and then go up to 100 Mandate by 1600. Later on they are absolutely massive, its currently 1650 and their army is over 5 times larger than mine (I'm Mongolia and control Korea and most of the north up to Russia in the west, nearly 1k dev).
There are a few points where you can get ahead of them in mil tech, but because you border them they then get the institutions off you and then get ahead of you. I made one attempt in my current run to hurt them, but found that even being 2 levels ahead on tech I couldn't touch them (even with Steppe bonuses) because their army was so much bigger (one ally failing to join didn't help, but I doubt would have mattered). Late game it seems impossible to get anyone meaningful to ally with you in order to hurt Ming, mostly because no one seems to dislike them or rival them (I guess because they are huge and miles away from any other major power).
Very similar to my run, I developed the gold mine as well but I forgot about moving my capital (this is the first time I have seen autonomy be a huge issue). I think I was slightly later than you when I tried to take on Ming, but with control over Korea. I was either tech 9 or tech 12 and they were a good 2 techs behind me with their mandate under 50 already and I got absolutely crushed.I canceled tributary status in 1495. I did it a bit sooner as Manchus and could benefit from MIL tech 7 over Ming, but this time tech was on par. I unified the Mongolian and Manchurian regions, so that dev was over 300 (close to 400 I think). Chagatai is also a March of mine, and they could bring 10k which is useful when attached to my armies. I had two 17k armies, with 12 cavalry each.
About the economy, two things very useful:
Shortly after canceling tributary status, Ming attacked me. Thankfully, I had alliances with regional powers: Jaunpur and Mong Yang. They'll help you distract Ming while my armies concentrated in two things: protect the home country and try to push aroung Beijing.
- I moved my capital to the gold mine in Buryatia, and developped there a lot to get the Renaissance institution (I got Feudalism just from conquering Manchuria). With a 18 prod gold mine, money comes a bit easier. Moving capital is for the 0% autonomy as well as the reduced dev cost (and I used the edict as well).
- I used "debase currency" a lot. With a minimal number of states (4 for a long time), my average autonomy was over 60%. This means that I actually made money using debasing. Sure, this increased my tech costs at times, but razing provided me with enough points.
In my experience Ming being at 0 mandate is comparable to a tactics advantage (at best). On flat terrain I can beat them 2:1. More than that and the weight of numbers breaks me, and outside of flat terrain it's pretty messy (which is why it is really annoying if they get into the Northern Manchu lands or the far north with mountains and woods). This is with 2:1 ratio of cav to infantry.With 0 mandate, their army should be literally of paper. You should be able to take them on their own, even at 3:1 odds. Once again, get your stacks together and fight Ming stacks separately. You should not care if Ming occupies some provinces of yours. The more they spread out, the more you can focus your efforts.
Also, I think expanding West before breaking free is a given. You should get most of the Altaïc culture group.
In my own game, I must admit that I'm facing some issues.
Basically, West and South are kind of blocked and the conquest of China is taking more time then anticipated. Something will have to give if I want to keep the momentum. I cannot afford not to, as I'm running a corruption economy all the time. I need spoils of war, looting and razing to keep me afloat.
- Russia rivaled me and they've united the entire Rus lands. In itself, this isn't so much an issue, but they've allied Ming, which is also a rival. I was able to break this alliance by no-CB a Ming tributary without co-belligerant status. But I'm now on the clock to finish Ming (still half to conquer) before they ally Russia again.
- Ottomans are a monster in my game, with Balkans, Levant, Egypt and Arabia. They're not a rival, but they have a nasty -200 relation because they want all provinces from the Timurids, my march. I wasn't able to ally them when I didn't have this relation penalty (hard difficulty for the win), even with the rival bonus I have with them (due to them rivaling Russia) and now I think as soon as they have a free rival slot, I'm going to be that one. As of now, I'm not able to beat them.
- I've been allied to a big Jaunpur for a long time now, and I'm not prepared to cancel it, due to fear of a Russia/Ottomans gang-bang. This means that India is basically locked, as the other country there, Bahamis, controls 2/3 of it (Jaunpur being the rest + some OPMs already my tributaries).
I have a small hope that the religious war will trigger in Europe, with Russia and Ottomans already on opposing sides. This would be a golden opportunity to crush Russia for a long time.
I also need to take my 4th idea group. I currently have Humanism/Influence/Administrative. I'm thinking either Offensive or Quantity, as a MIL idea would be nice, or Espionnage, to go all in on the corruption build (and also - liberty desire on subjects, as I have many). Any advice on this?
I'm a bit suprised by Expansion (or did you mean Exploration?) as a choice. Really America isn't going to bring you enough money in the early game to make a difference. On the other hand, I used vassals as well as direct coring to expand really quickly in the beginning. For example, I had Yeren as a vassal with 90% of the Manchu culture lands while I conquered all Altaïc lands directly. Other potential vassals are Chagatai, Kazakhstan, Afghanistan/Persia. Influence will help you greatly annexing those faster or keeping them in line if you're not annexing them immediatly (Persia is a great march to have for example).In my experience Ming being at 0 mandate is comparable to a tactics advantage (at best). On flat terrain I can beat them 2:1. More than that and the weight of numbers breaks me, and outside of flat terrain it's pretty messy (which is why it is really annoying if they get into the Northern Manchu lands or the far north with mountains and woods). This is with 2:1 ratio of cav to infantry.
I would pretty much always take Expansion as one of my first two idea groups. You can get to America and save having to develop to get Colonialism, take Mexico for the gold, cut off Russia's expansion in SIberia and get a bunch of decent provinces like Manilla. It's not something you need to rush, but it seems more useful than Influence or Diplomatic given your isolation. Also while I haven't got there yet, I would assume that once you punch Ming hard enough reforming to get rid of the Horde government would be top priority.
With 0 mandate, their army should be literally of paper. You should be able to take them on their own, even at 3:1 odds. Once again, get your stacks together and fight Ming stacks separately. You should not care if Ming occupies some provinces of yours. The more they spread out, the more you can focus your efforts.
It's actually just easier to get Ming to support your independence as Mongolia.Just play as Oirat, become a tributary of Ming and ally Timurids and take everything bordering Ming until it explodes.