I noticed when reading Singleton Moseby's excellent Japan AAR that the US civil war fired off in 1849. Not that I have a problem with that - after all it's nice that the game isn't locked into specific dates for things like that. But it did seem odd to me because the date seemed familiar. As it turns out, 1849 is also when the US civil war fired off in Darkrenown's earlier American civil war based AAR. Looking further, the only other AAR that has gotten that far was Jarkko Suvinen's Germany AAR. While he didn't ever mention events in the US, the world map from 1852 shows a seperate CSA. So 3/3 on early ACW events.
That seems odd to me, that the ACW has fired off early in all three examples. And you can't blame it on beta versions either, as Moseby is using a release version of the game for his AAR. I mentioned my concerns in the comment thread for Moseby's game but nobody responded.
Today I was involved in a discussion about Vic2 on another board (QT3) and provided the above examples. Johan even responded, as he posts there on occasion, but he seemed to interpret my comments as being critical of the idea of an early ACW instead and didn't address the "always early" implication.
So here's the kicker: Tom Chick (reviewer, blogs at Fidgit.com), who has a version 1.1 of the game, saw my comments. Here's his response on QT3:
If there is a glitch/bug involved here, I hope Paradox has already addressed it in whatever day one patch is planned.
That seems odd to me, that the ACW has fired off early in all three examples. And you can't blame it on beta versions either, as Moseby is using a release version of the game for his AAR. I mentioned my concerns in the comment thread for Moseby's game but nobody responded.
Today I was involved in a discussion about Vic2 on another board (QT3) and provided the above examples. Johan even responded, as he posts there on occasion, but he seemed to interpret my comments as being critical of the idea of an early ACW instead and didn't address the "always early" implication.
So here's the kicker: Tom Chick (reviewer, blogs at Fidgit.com), who has a version 1.1 of the game, saw my comments. Here's his response on QT3:
It looks like the American Civil War is pretty rigidly coded in version 1.1. I just ran five test games, letting the clock run until the CSA formed. It happened in the first half of 1849 without fail.
Okay, I lied. In one game, the CSA formed in December 1848.
-Tom
If there is a glitch/bug involved here, I hope Paradox has already addressed it in whatever day one patch is planned.
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