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Peter Ebbesen

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If I started a game company I'd use an idea I heard of from Japan which when translated means "constant improvement." I'd have a new patch issued every week and no new game released till all the bugs in the existing game is fixed.
Do you have a link to an existing company that is succesful with this idea you have heard about or, if not, can you elaborate on which general type of company you have heard that this would be useful for?

Given the complexity of games these days compared to a decade or two ago, I have a hard time imagining any game that would not be described as bugged by some players, no matter how much it was patched, because so many, many, players do not properly distinguish between a) bugs and b) things that are working as designed, but working in a way that the player does not agree with, and c) things that the developer agrees can be improved, so presumably this methodology would require an end to patches when the developers considered all actual bugs in their bug tracking system to be fixed, no matter what the players thought of the issue.

To be honest, it sounds like a methodology much more applicable to software applications with professional customers.
 

Seli

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...

Was this change in focus from historical to fantasy intentional? If so, this game will be sitting on a shelf gathering dust.

Probably starting with CK, and especially clear in the games from EU3 onwards there has been a shift in philosophy. Instead of the tree-like event structure shaping history there is now an attempt to get a reasonable history using scenario setup and game mechanics. In my opinion a reasonable change, allowing for more flexibility and a better response to (player induced) ahistorical situations.
The system isn't perfect yet though, as can be easily seen.


I'd have to disagree about the EU2 being the best game....

IMO Crusader Kings is still the best Paradox game and possible the best computer game of all time.

But it was the worst release Paradox has ever done.

It took 4 years of patching, but I have not spent as many hours playing any other game as I have of that game.

Totally agree :) although CK had the added problem of the rushed development (or maybe because of it) support and further development in patches and expansion were great, really polishing the rough gem.
 

Seli

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Do you have a link to an existing company that is succesful with this idea you have heard about or, if not, can you elaborate on which general type of company you have heard that this would be useful for?

...

The closest to this model I can think of are/were small independent developers that basically produce games in open alpha/beta. Often with a less stringent publication schedule though :). Examples would be dwarf fortress (no sales but donations) or until 1.0 Mount and Blade.
 

jdrou

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If I started a game company I'd use an idea I heard of from Japan which when translated means "constant improvement." I'd have a new patch issued every week and no new game released till all the bugs in the existing game is fixed.
Besides PE's comments I'd say that while something like this might be acceptable for a purely singleplayer game, when you also need to consider MP players that must always be at the exact same patch level you would get a lot of complaints about weekly patches.
 

unmerged(141552)

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Do you have a link to an existing company that is succesful with this idea you have heard about or, if not, can you elaborate on which general type of company you have heard that this would be useful for?

Given the complexity of games these days compared to a decade or two ago, I have a hard time imagining any game that would not be described as bugged by some players, no matter how much it was patched, because so many, many, players do not properly distinguish between a) bugs and b)....

ican give you a number of company's small & big that have released good products without any major bugs, that the majority of player will never encounter also i can give you few buggy products broken gameplay mechanics, missing/unimplemented features & performance issues that makes the game unplable for many players.
 

unmerged(141552)

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unmerged(128273)

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It would seem to me that most if not all of the paradox vets here (myself not included at all) are not worried. It will take a couple of months, but it will get better. Yes, it is vexing to have a game this buggy out on release. But that is only because they were pushing the envelope here. It's a complex game with new ideas, and beta testing can't catch everything. Yahtzee Crashaw (Zero Punctuation) said of mirrors edge, that it was utter crap, but he gave it credit because it was trying something new. Halo 3 sucked, because they just made the previous Halo's shinier. CoD: WaW was absolutely terrible, because it was essentially a half-assed WWII mod on CoD 4. If you want a stable game on release, then go buy on of those titles: unoriginal. Have faith and believe that it will get better! Even the most brilliant people rarely get it right the first try. This game has the potential to be amazing, just give it a bit of time. It's the price for greatness.
 

unmerged(105989)

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I like Blizzard games, don't get me wrong, but their games really aren't in the same genre or nearly as complex as Pdox. Now, I too would have liked there to be fewer bugs out there, but the two companies make very different games with very different levels of detail.

That said, I'm also looking forward to getting Starcraft II, I'm telling my wife that that's my Christmas present. HOI III is my birthday present in a month, which I'm hoping that most of the major issues will be fixed by then.
 

swellington

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1,350 posts and still goin.....

I started this Thread and am very suprised it has had soo many posts, I originated it as an honest question it was in the first day of release and I wanted to know how others felt about the games current state. I myself know how Paradox games work and have every bit of confidence that the problems will be resolved. I have never nor will ever consider it a "flop". But I want to know how others felt. Im proud of Paradox for leaving it up as a place for people to vent their feeling and a place for others to post counter arguements to those posts. The title I chose was to get attention I admit , and it seems to have worked for good or bad. I would request that people dont trash on paradox but rather just state how they feel about the game. We all know Paradox has a great track record and dont let games go with bugs unfixed. Within a few months 2 more patches will be released and hopefully some good mods ( C.O.R.E. I hope!!) and will be good , people who buy in months from now will read these forum posts and think Wow did i miss something?
 

unmerged(155340)

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This has gotta be one of the most failed releases in quite some time. To me it's unbelievable that the number of major and show stopping bugs was not caught during the beta stages in the development. I honestly feel that i've been ripped off by Paradox.
 

swellington

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If he feels ripped off that ok hopefully that will change in a few months if he is still interested in playing. And i must agree, I am also amazed that alot of these problems werent noticed in the beta testing, there must be some kind of explanation, but it wont matter once they're fix either way.
 
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