Goodbye HoI! (Long rant)
Caution: This is going to be a very long rant. It is unlikely you will find any ground breaking new discoveries in here. Most of the points I'm about to make have already been made by other people in other threads, most of them better written and more in-depth than mine. However, since Hearts of Iron is one of exactly two games that I'm still playing excessively (the other being WoW), I still feel I have to speak up and express my disappointment in HoI 3, even if I have little hope this post will be read by the devs, let alone to change their minds.
Let me start by quoting the general description of HoI 3 from its homepage:
“Hearts of Iron III (HOI 3) is a grand-scale strategy game designed by enthusiasts of World War II history, and focused on the military, political, economic and diplomatic interactions worldwide between 1936 - 1948. Every effort at maximizing both realism and playability has been made, and an excellent balance has been found.”
I disagree. More precisely, while I agree that HoI 3 is in many aspects more realistic than its predecessors, I think that its playability has suffered because of this, and there's all but an “excellent balance” between realism and playability.
Let's look at the major improvements – or rather: changes – to HoI 2. For me, the three things that stand out the most are the new chain of command system, the fragmentation of the world map in smaller provinces, and the increased flexibility in the scripting of historical events.
Starting with the last one, I do enjoy the added liberty in the flow of history. I felt that HoI 2 was too inflexible when confronted with an ahistorical development of WW2, and that many scripted events felt out of place. However, I can understand why many players, that expect a historical flow of events in HoI 3, are confused when Nationalist China enters an alliance with Vichy France (happened in one of my games) or when Finland joins the Allies and drags the SU into a war (happened too). It would have been nice to at least have the option to play a more historically correct version of the game. While scenarios starting at later stages of the war tend to be more closely aligned with history, that isn't really what these players are looking for.
Now for the world map: Yes, the added provinces allow fore more tactical and strategical freedom. However, it is now also a lot harder to cover all the important areas of the front, especially for smaller countries. In most engagements I've watched so far or took part in, there were huge gaps in the front line, and more often than not battles turned into encirclement/counter-encirclement movement fights. Also, landing operations often succeed completely unopposed, since it is nigh impossible to cover the whole coastline. Is this really realistic?
Now for the command system. Is it more realistic than in HoI 1 or 2? I think so. Does it add anything to the game? Is it more fun? Not in my opinion. There are merely a couple more units I have to take care of, that I'm dragging around behind the front line. In short, it's more work, not more fun. Attaching here, detaching there, checking this chain, checking that, checking range ... And once again, smaller countries are at a disadvantage, since they lack the leaders to create a strong chain of command. Why is it still not possible to raise new leaders? If I conquer South America as Argentina, why do I still only have a handful of commanders? With all the ahistorical developments, with all the added freedom, this is one part that's still way too close attached to history.
I understand that adding HQs was necessary to add AI controlled armies, fronts and theatres. But is that really what HoI veterans wanted? I, for my part, want to command my armies myself. After all, that's what this game is about! And after seeing what a horrible job the AI often does when you leave it to itself, I'm especially reluctant to put it in charge of my precious divisions.
Which leads me to the next part: the AI. I still can't say much about the production/research/intelligence AI but the tactical AI is a total disaster (at least the army AI, I'm still unsure about the navy and air force). It certainly had its flaws in HoI 1 and 2. The devs and many modders worked really hard to improve it, and after a couple of patches, it did a fairly good job. In HoI however, it's worse than ever. It is painful to watch it make mistake after mistake, leaving parts of the front undefended, neglecting whole theatres, moving armies on foot through half a continent instead of redeploying them, leaving supply points undefended, allowing encirclements ... the list is endless. I constantly have to restrain myself not to exploit the AI's many weaknesses.
To sum up my points so far: More historical freedom? I like it but I can see why many players don't. More provinces? Good, but has some drawbacks. Chain of command? Doesn't add anything to the game except work. The AI? Made of fail.
All in all, I don't find HoI 3 to be a better game than part 2. There are some improvements, yes, but in other parts, the game is really lacking. Some of these flaws will probably be fixed by patches, some are inherent in the design and can't be changed. To sum it up, I fear that the developers chose realism (or what they consider realism anyway) over playability in many ways. I hope they turn around for the next part of the series. Until then, I will probably continue playing HoI 2 – not part 3 (although I will give it another try in two or three months when we've had a couple of patches).
To conclude this post, here are a couple of random thoughts on various aspects of the game, both positive and negative:
- Overall: The game is lacking transparency in many aspects. Why is country A declining my trade proposal? Why is country B drifting towards the Axis? Why does country C not accept the military access I offer them? Why is unit D out of supply, when all the others surrounding it receive 100%? The game doesn't tell me.
- Overall: The message system is worse than in previous instalments of the series. Why do I get four warnings regarding the same air engagement?
- Air Missions: Did the mission setup really have to be that bloated? Cones? Really? In total though, air warfare seems to have improved a lot since HoI 2, especially since your bombers now don't insist any more on pounding the wrong darn area.
- World map: Way too many different overlays. Why can't I have weather, supply, and terrain at the same time? With a 3D map, that really shouldn't be a problem, technically. Also, the colours are hardly distinguishable. And don't get me started on cities in wrong places ...
- Screen resolution: Thanks for finally letting me play in my monitor's native resolution! High res and wide screen rock!
- Diplomacy: The alignment triangle is pretty useless when all the country flags are overlaying each other.
- Diplomacy: Why are there so many restrictions on what units I can license? Why can't I buy vanilla infantry? Speaking of that, where has tech sharing gone?
- Diplomacy: Thanks for making (some) historical events optional and flexible.
- Diplomacy: Thanks for limited wars and alliances!
- Production: Why do build orders given at the same date complete at different dates although they were fully funded the whole time? A day or two are acceptable (though annoying), a week isn't.
- Production: Auto-adjustment of the sliders doesn't work. I constantly have to check back.
- Warnings: Good idea but you should be able to turn off warnings (until the situation changes, then I'm happy to receive a new message). I don't have to be reminded constantly that I can introduce “more efficient” laws.
- Occupation policies: Thank you so much for adding these! Finally, I can make friends, not only enemies.
- Research: Why is there another theory level now? I have to research research? Why? Couldn't his have been implemented into the other techs like in HoI 1/2? This doesn't add anything to the game. And what's that with research decay? Who came up with that idea? Again, adds nothing – only confusion. All in all though, research has improved considerably.
- Interface: Where has the right-click menu disappeared to? You know, click on a province, chose diplomacy, intelligence ...
- Combat: Why won't the game tell me any more at what times the sun rises and sets? Or am I blind? I can't find it.
- Combat: Do I really have to put up with a command delay, just because my army was attacked by some lonely cavalry brigade?
- Espionage: Improved. A lot. I miss stealing blue prints though. Or is that possible and only hasn't happened to me before.
- RNG: Has been a problem since HoI 1. If you get a negative random event at the start of your game, better quit it and start a new one, because bad events tend to be followed by further bad events.
- Scenarios: A couple more would have been nice, especially some additional combat-only scenarios.
- Resources: Why's the stockpile limit so low? Didn't you increase it in HoI 2 because you said it was unrealistically low in HoI 1?
- Trading: Why is it only resources for money now? Where have resources for resources gone to? Where have the free shipments to allies gone (or are they still there and I just can't find them)?
- Tutorials: Really? This is the way you want to introduce newcomers to the game? Allow me to lol.
- Manual(s): A dedicated section for players of HoI 2 would have been nice, since I guess they make up the bulk of HoI 3's buyers.
That's all I can think of right now. If you read all of this ... a) thanks and b) don't you have anything better to do? ;-)
Now back to HoI 2 ...