Sounds like you are addicted....
Hands-off games.
Impossible to do balance checking without those.
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Sounds like you are addicted....
You can do that. If you click on a province with a fort, there's a checkbox in the province view you can use to mothball or reactivate forts.
Yes.
I got 4958 hours.
True enough, also as a stronger member of a defensive war it should be possible to force a white peace even if the other guy is the warleader. Say I'm the neatherlands and allied to denmark (as was historically) I'll join wars to keep sweden from conquering denmark, but I'm not all that intrested in helping denmark actually take land of sweden. There should be an option for "Peace out now or you're on your own"The current alliance system is stupid and unhistorical. Open ended offensive alliances are pretty much non-existent in the real world. Offensive alliances are negotiated in secret for specific objectives. A public alliance for mutual defense makes sense; one that says "You attack anyone you like and I'll back you up" does not.
Do not presume to speak for everyone unless you are the queen node of a hive mind.Other then that keep up the good work & use your common sense and remove the "features" everyone oddly enough seems to dislike. (Yours truelly included)
Do not presume to speak for everyone unless you are the queen node of a hive mind.
I think the new fort system looks great (carpet sieging always... troubled me as a concept). I think the new building system looks great (the old one was kinda silly). I think the development mechanic looks largely irrelevant to my preferred playstyle, but to say I "dislike" it would be far too strong. I have no problem with the changes to coring costs; any aspect of that with which I have a problem ultimately boils down to "furthermore, Hostile Core Creation modifiers must be destroyed".
Have I missed an "unpopular" 1.12 change there, or does that cover it?
And oddly, unlike certain vociferous opponents of these things who will doubtless accuse me of being a "fanboy" for liking them, I can entirely comprehend that a sane and intelligent person can disagree with me about these things' value.
The responses from the Developers are outright disgusting.
Considering the tone of this thread can you blame them?The responses from the Developers are outright disgusting.
The only difference between single and multiplayer is that your opponents in singleplayer are stupid. The game is 100% the same apart from that.yes they do but against eachother and with a disregard to singlepayer as johan confirmed.
Wait, You mean You don't like siting and looking anguisly sking "when will this number finally hit x"? It's like a movie, just with numbers.
Although, if You wanted a game, something interactive... Yeah, 1.12 isn't propably right for You.
The only difference between single and multiplayer is that your opponents in singleplayer are stupid. The game is 100% the same apart from that.
Considering the tone of this thread can you blame them?
Granted, brilliant rulers meant their nation profited. But the game starts to grow more and more dependant on luck.
And luck, dear paradox, is not what a strategy game is about. A strategy game is about skill, theorycrafting, trying to be smarter then the rest.
But currently, a player nation that gets 10 dumb 0 total monarch point kings and 10 15 year regencies in a campaign, always loses to to the beginner who had 10 6/6/6 kings and developed their nation.
Nevertheless, I can understand some random factor has to be present in a historical game.
But to base development of a nation, general progress of a campaign, and general level of development on the genes of your kings alone, always felt bad to me.
The relatively small number of monarchs you'll get through in the game, and the variability in reign duration, means that even one derplord or demigod can have a horrifying impact on your overall performance.That would be extremely improbable. In practice it tends to average out.
True enough, also as a stronger member of a defensive war it should be possible to force a white peace even if the other guy is the warleader. Say I'm the neatherlands and allied to denmark (as was historically) I'll join wars to keep sweden from conquering denmark, but I'm not all that intrested in helping denmark actually take land of sweden. There should be an option for "Peace out now or you're on your own"