Do the developers even play their own game?

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apg

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90% of my games are in SP.

ah ok, so you focus most of dev on singleplayer?

And you it seems don't even have the balls to answer Johan's statement after your wrong assumption regarding MP/SP.

lol how much of a girl are you, first i dont live on the forums incessantly checking posts and second it does not take 'balls' to replay to a simple post. And it was not assumption, its something hes previously said :)

So to sum up. You can keep your obvious thoracic kyphosis due to constantly staring at the forums, second dont assume your own wimpish level of bravery is the same for that of others, by thinking it takes balls to reply to a forum post and thirdly remember that i wrote it was not an assumption but recalling something previously said by the head dev.
 
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Bragi

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ah ok, so you focus most of dev on singleplayer?



lol how much of a girl are you, first i dont live on the forums incessantly checking posts and second it does not take 'balls' to replay to a simple post. And it was not assumption, its something hes previously said :)

So to sum up. You can keep your obvious thoracic kyphosis due to constantly staring at the forums, second dont assume your own wimpish level of bravery is the same for that of others, by thinking it takes balls to reply to a forum post and thirdly remember that i wrote it was not an assumption but recalling something previously said by the head dev.

Yes, of course :)
 
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thesaman

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See, I don't think that the developers should disregard this guys post because it is hyperbolic. He makes a few interesting points. Every update has its kinks and needs balance changes. I'd like to point out a few things that I think should be points of interest to the developers :)
  • France gets beat up by the AI very often, this is mostly because of England being able to get alliances and defend from France and Burgundy being stronger. I know that everyone before was claiming that France was too strong, now that the devs have listened people are complaining, etc. Nevertheless, I do this this could be tweaked a little.
  • Castille is beat up by Aragon a lot now, because of their nerfs and Aragon's buffs. The Sevilla - Genoa node change is interesting but also it doesn't make *total* sense because no Italian nations ever really colonized the new world. Colonization is slowed so Castille isn't able to get their powerful economy going as fast and the trade that they do funnel from the new world can be funneled right into Genoa by Italian countries. Aragon now makes a lot more money and has more provinces, while Castille has a new disaster and less development then before. Historically Spain became a powerhouse and I think this could be represented a little better now.
  • While I welcome the increase to coring, I think that diplo-annexation costs a little too much. Its costs have increased but the rate of increase has not, so the time and points that it takes to annex a vassal were effectively multiplied by 3. While it is true that provinces have more value now, I think that maybe the cost could be lowered by 10-25%, to make it still worthwhile to vassalise but also costly to feed them unrealistically. That said, it is important to recognize that the community has been requesting these changes, but is now mad about them being implemented. The speed of expansion is slowed and vassal feeding isn't as OP as it was before, both welcome changes, but I think they could be altered just a wee bit.
  • I think that coring costs should probably be lessened and AE impact increased. The pre-update game required players to focus on their actions and how they would affect their ability to survive. Now aggressive expansion seems to be very weak and coalitions are very rare. The old system did need tweaks to fix problems with cycling coalitions, but I don't think that lowering AE this much is really the way to do it.
  • Developing provinces, as has been stated before, is quite expensive. It is true that diplomatic and admin points are used so much that military can be the only one that is upgradable. I do not think that this system really needs changes, but I think that reducing coring and diplo costs would help make points available for this action.
  • The changes to technology are welcomed by me. I like how the moving of ideas to tech 5 works in general (except in Castille's case). Unfortunately, since coring costs so much, it is very hard to tech up admin at any reasonable time frame, which can make admin even more scarce, leaving even less admin for developing provinces.
  • The Ottoman AI should be more exited about western focus and expand into Europe more often. Maybe a trade node change in that area could help with that?
Those are the main ones that I think are very important. However, regardless of what is said here, how the devs choose to make their game is their choice. They are understandably busy a lot and still manage to interact with the community and respond to suggestions. This displays responsible development. Many of the changes in CS we begged for and now that they are here we are upset about them.

The bugs and crashes in the update should be addressed before these balance changes, however. I hope the devs do end up changing these though, because everything else in Common Sense has made it twice as fun!
 
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TheGrouch91

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A lot of these people are still the same ones that participate in 4chan, CS forums and wherever else with "yo momma" jokes (I actually like the "your mom" jokes - it's so overused, but using it completely out of nowhere randomly in some random, serious situation it can be giggly), it's just that the forum rules are much stricter here, so they're still the same a-holes, just using different methods to avoid being banned so quickly.

What's wrong with cynicism, though?

With cynicism in itself, nothing. But being cynical just to annoy or outright insult people is just inappropiate.

And I more meant an actually serious "yo momma" response. Which some people apparently use. ;)
 
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Thracian

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F
While some of your points are valid - the penalties from rebels occupying a province seem pretty harsh now - I think mostly the changes in the patch/dlc have been for the better. Having to plan ahead, how your support stacks reach your siege stack, in my opinion adds strategic depth, just need to get ahead of the learning curve and teamwork with the ai is iffy. The suicidal ai is annoying, but that's the price you have to pay for it to be continually improved. When you keep fiddling with something you get a few bad builds in between, but hopefully you get a better ai in the middle term.

Valid, However it literally makes ZERO sense how it takes in-game years to convert religions early-midgame to then have rebels rise up and convert a province within a month. Same applies for separatists now it's insanely difficult to curb separatism due to the fact that a single rebel stack can instantly add 10 years onto the province. Entire system is broken and needs to be fixed and before you start bitchin about "you know where the rebel stacks will rise up just kill them!" I'm playing as Muscovy.... It takes months for my armies to march around the country.
 
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Shard

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Errrr well, my name is Riley, and i've rrr played a little bit of EU4, economy is great now since the err new dlc, the dlc is very cheap to by, err because I have a lot of money, money is important to win, and to win errrr you need money. Errr I think that the err new dlc is very balanced and fun. There is nothing wrong with it errr, cause its errrr fun to play with. It has made my game that much better.
 
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TheGrouch91

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Errrr well, my name is Riley, and i've rrr played a little bit of EU4, economy is great now since the err new dlc, the dlc is very cheap to by, err because I have a lot of money, money is important to win, and to win errrr you need money. Errr I think that the err new dlc is very balanced and fun. There is nothing wrong with it errr, cause its errrr fun to play with. It has made my game that much better.

Thanks for the example of insulting cynicism. :)
 

grommile

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It takes months for my armies to march around the country.
But you know your unrest issues will be in the foreign-culture heathen or heretic provinces you're expanding into, because freshly-conquered own-religion same-culture-group provinces can (unless something has changed unpleasantly?) be taken below 0% Unrest (at least when you aren't overextended) by raising local autonomy, so...
 

Wizzington

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yes they do but against eachother and with a disregard to singlepayer as johan confirmed.

I have played thousands of hours of SP in EU4, so has Johan. What you imagine Johan said and what Johan actually said are worlds apart.
 
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Grand Pope Papa

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Wiz dont worry about whiners. They will calm down in a week or two when they adapt to new changes.

This was one of the best patches if not the best patch for EU4. I am sure your sales can confirm this.
 
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AlphaSonic

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  • Castille is beat up by Aragon a lot now, because of their nerfs and Aragon's buffs. The Sevilla - Genoa node change is interesting but also it doesn't make *total* sense because no Italian nations ever really colonized the new world. Colonization is slowed so Castille isn't able to get their powerful economy going as fast and the trade that they do funnel from the new world can be funneled right into Genoa by Italian countries. Aragon now makes a lot more money and has more provinces, while Castille has a new disaster and less development then before. Historically Spain became a powerhouse and I think this could be represented a little better now.
It makes sense the trade node change. The Golden Age of Genoa was at the same time as the Spanish Gold Age. When the Spanish Empire fell, Genoa fell too.
 
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Orosius

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First of all, I have 1100 hours in this game, so I know where I'm stepping.

I have already spent a small fortune purchasing every single Crusader Kings 2 and Europa Universalis IV DLC there is. I just can't understand why all of those hadn't been already included in the initial release or even as free patches. Paradox is really getting on my nerves with these incredibly overpriced "expansions". They add a few stuff to the game, but it still "feels" the same. And why the hell isn't the "content pack" included in the main DLC purchase anyway?

Common Sense just made EU4 static.

1. Coring provinces is extremely expensive. The new development system just made it virtually impossible to expand. Claims now only give you a 10% reduction. World Conquer, Jihad, Rajput Reich and Norwegian Wood achievements now seem undoable.

2. Fort system. It started out as a good idea: not all of your provinces will start out with forts, so you have to build them (for a hefty 200g) and it has a monthly maintenance cost. Provinces that don't have forts will be rendered occupied within a month of siege. Forts lock opponent movement, so it's harder to plan ahead (conserving manpower, joining a battle). Supply limits are troublesome.

Rebels are also a problem. If you get 15 unrest for nationalism (it's now called separatism), as soon as they spawn, they will almost instantly occupy the province and give you a further 10 years. Reactionaries will slow westernization within a glimpse and Religious Zealots can possibly convert half your country if your troops are just too far away.

3. Suicidal AI? Started as France to get a "feel" of the DLC and, even though allied to half of Europe, Burgundy insisted on attacking me solo.

4. Development system. Those weak, poor provinces can now be upgraded into something more robust. You have to spend Monarch Points to do so, but it's so extremely expensive, it's almost unworthy. Spending 100 Administrative Points for +1 base tax is just unreal. Also, you'd have to save all of those for coring.

To me, the whole point of playing an One Province Minor (OPM) is expanding and conquering. Why on Earth would I just sit around trying to upgrade my capital?

And I could just go on...

I really feel like I should have every single DLC on when I play EU4, as I love the game. But this one just felt awful.

Why do people like try to ruin anyone that complain about change ? You're overexagerating for most of your point.
 

ariantes

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I just wanted to add you can still blob. In my 1.12 Aragon game, in 1550 I'm an empire, only the Ottomans and Ming are larger. It was a little slower than it would have been 1.11 but not by much. And the slowdown came mostly from the increased AE, not the coring costs.
 

frankatank109

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I don't get this new whine on the forum. Personally I think the game is much better now, You have to plan ahead now instead of just clicking randomly at stuff and always succeeding in it. So OP should probably just learn to pay attention to the game.

Oh the whining is far from new. It'll go away soon, these people don't last long.
 
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