Or do they just use less, or none? Is it different for land, navy, air? Yet again different for infantry and tanks?
Thx
Thx
Nope.They use supply, altough they use less of them (compared to moving).
Nope.
A unit uses the same amount of supply regardless, where it is, or what it is doing. Fuel is only used while moving or attacking.
What is the movement cost then? :unsure:
Exactly. It's just the base movement modifier from terrain.I guess you're talking about the movement cost as displayed on the (simplified) terrain map? I don't know the exact formula, but it describes how much slower a unit will travel in a given terrain, if I'm correct.
Exactly. It's just the base movement modifier from terrain.
Well, first of all, each terrain type has it's own base modifiers for attack/defense/movement. These are the same for each unit. Then there are different types of units which are better or worse in specific terrains - eg while MTN (with techs) doesn't suffer any additional penalties in Mountain terrain, some SHARM suffer more.Now that I'm thinking about it: Every brigade has its own terrain speed modifiers (+/- XX%). How are these and the terrain movement costs factored together to calculate the actual movement speed modificator?
Nope. I could imagine, that movement_cost modifies the speed directly in LAND_SPEED_MODIFIER - I'll go testing asap.So what does movement_cost do? Will it modify fuel consumption?
I tested. It's definitely solved via LAND_SPEED_MODIFIER. However, I'm not totally aware of the exact formulas behind that. Fact is, that a higher movement_cost value, will result in more time needed till arrival.I could imagine, that movement_cost modifies the speed directly in LAND_SPEED_MODIFIER - I'll go testing asap.
I tested. It's definitely solved via LAND_SPEED_MODIFIER. However, I'm not totally aware of the exact formulas behind that. Fact is, that a higher movement_cost value, will result in more time needed till arrival.
nope. unit being SR'd or in combat uses more supplyNope.
A unit uses the same amount of supply regardless, where it is, or what it is doing. Fuel is only used while moving or attacking.
Changing these values forces a path recalculation, so I assume it's already included.So, basically, even though an INF unit travels at the same speed in the mountains it will still need double the time to cover the same distance. Makes sense if you think about valleys and ridges, but it is still odd that this seems to be the only occasion the game won't use the shortest path for calculations.
SR, yes. However for combat? Have you any evidence?nope. unit being SR'd or in combat uses more supply