Do sectors still free slaves ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Futharkk

Sergeant
30 Badges
Nov 24, 2013
73
0
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Hello everyone,

I was thinking about building a Xenoslaver empire in order to colonize planets for which my primary species have below 50% habitabilty (turns out that robots are not great for this, they are so exepensive and slow to build).

But I remember that Chappelle comic about sectors freeing all slaves. Are sector more intelligent toward slaves, especially if my Empire is xenophobe ? I would want to keep xenopops enslaved regardless of the worked tiles.

Thanks !
 

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
Nope - well, not if you turn off the option anyway.

There is also a pretty good mod out there which adds more slavery options of Sectors. It too works pretty well and is made by the same guy who made Alphamod.
 

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
Yeah - there is an option to allow slaves, purging etc..Just unselect it and they will leave whomever you have enslaved as enslaved.

Erm..forget the actual name - something like Sector Slavery..it's made by a modder called Alphaash, I think his name is. He makes the Alphamod for Stellaris as well, which is pretty awesome - I'd recommend it.
 

TheBromgrev

Field Marshal
77 Badges
Jan 10, 2010
10.827
537
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Victoria 2 Beta
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: By Blood Alone
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
According to Wiz (Source), what sectors do with slaves depends on the ruling government ethos. Sector AI in a collectivist empire will enslave "part of the population" (no explanation of what part that is). Sector AI in xenophobic empires will enslave all aliens.
 
  • 1
Reactions:

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
According to Wiz (Source), what sectors do with slaves depends on the ruling government ethos. Sector AI in a collectivist empire will enslave "part of the population" (no explanation of what part that is). Sector AI in xenophobic empires will enslave all aliens.

You're right, but I just turn it off... It also depends on what your enslavement policy is, so your collectivist empire might enslave all pops involved with mineral/food production regardless of race if slavery is set to all, but set it to xenos only and it will only enslave Aliens.

I also use the Enslavement Protocols mod which seems to work better. I turn sector AI slavery off and let the mod do the work. You have a variety of options to enslave POP's and again, it depends on the overall Empire policy as well.