Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Mission efficiency bonuses (e.g. from
air doctrines) only for that mission type get applied to the wing for that mission.
To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission.
Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Some missions will always fly. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing.
In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true.
Mission Execution Priority
| Mission | Condition |
|---|
| Pilot Exercises | Always executes |
| Air Superiority | Always executes |
| Close Air Support | Ground battles are in progress |
| Interception | Enemy bombers are detected in an assigned air zone |
| Strategic Bombing | At least one undamaged building, including state buildings in partially covered states (if any) |
| Naval Strike | Enemy ships are detected |
| Kamikaze Strike | Enemy ships are detected |
| Port Strike | Enemy task force in port |
| Logistics Strike | Enemy divisions or air wings are receiving supply from a supply node |
| Air Supply | At least one friendly division with a non-zero supply consumption is present |
| Naval Minelaying | Always executes |
| Naval Minesweeping | Always executes |
| Air Recon | Always executes |