Do other countries have disasters to the scale of Ming?

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GuaBaiChi

Second Lieutenant
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Apr 20, 2023
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My hot take is other large empires should have these kind of mechanics.

Do other Empires have an event for:
-15 Unrest
+5 corruption
-2 Stability
-35 Mandate(Or their country's equivalent of mandate)


Is the Ottoman's Decadence extremely difficult to navigate?
 
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off the top of my head : Mali, Majapahit, Ming, Ottomans. If your country name has an M you're fucked.
New world nations also have to deal with rapid collapse of society, which kinda counts as a disaster.
 
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the event for Israel or maybe any Jewish nation completing the third temple spawns mega rebel stacks in EVERY province that isn't jewish which if you have grown large and relied on the church power that gives tolerance to christians/muslims can be game ending. You may need a well timed game crash.
 
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Crisis of the Ming isn't that hard to get through. Literally just kill rebels for a bit as the game feeds you mandate. It's no real threat to a player.

The new river events are more of an issue.

As others have noted Mali is actually somewhat difficult to navigate.

Haven't played through it yet but Ottoman's decadence mechanic might be more worth looking at for large empires, as Crisis of the Ming is way too easy and involves little player decision making(a problem with many disasters).
 
My hot take is other large empires should have these kind of mechanics.

Do other Empires have an event for:
-15 Unrest
+5 corruption
-2 Stability
-35 Mandate(Or their country's equivalent of mandate)


Is the Ottoman's Decadence extremely difficult to navigate?

The general answer is no, no other starting empire has a serious malus. Timurid's come close with the death of Rukh. Mali and Majapahit starts as a Kingdom (not empire). Ethiopia starts as empire and a decentralization malus, but it's not severe and it has a nice bonus for capital movement.

As a general rule due to game mechanics, national ideas, idea groups, and mission tree, nations tend to become more stable irrespective of size. It's likely one of the reasons players tend to stop playing past certain dates (e.g. 1600, 1650, or 1700).

The Age of Revolution has a malus for the revolutionaries, yet it affects all nations as its spreads.

Edit: Great Horde starts as an empire and tends to fold quickly, though. No specific malus, rather, it gets dominated by neighbors.
 
Crisis of Ming is more manageable if you stockpile about 5,000 ducats in your treasury and have good manpower when it goes off. Which of course is substantial, but not steep.

The fastest way to end it is to not take loans during the 5 corruption malus. Get it down to 0 with no loans and it's practically free mandate.
 
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If the subtext of this thread is "unfair to Ming, waaah anti-china", then you need to consider how the game actually works. If I've mis-read the subtext, then, apologies.

Unlike IRL, nations in EU4 tend to become more stable as they get larger, not less. Rebels become less of an issue as you get bigger.

To present a challenge to a larger nation, requires a larger disaster.

Ming is the largest nation at start of game, and therefore, will require the largest disaster. Morever, in real history Ming suffered the largest collapse of any empire in the period, so the fact that its disaster is also big is entirely warranted.
 
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Empire of China is just not fun atm (this includes Qing/Japan/etc taking the mandate, not just Ming specifically).
Agreed, but I would argue that pre-1.35 Ming was dead boring, which is arguably even worse than unfairly punishing. Not trying to defend the new EoC mechanics, just saying, it was right to try and shake things up, the result is just not great.
 
Ming works that way partly because of historical realism, but also for early game balance reasons. If ming wasn't constantly falling apart, it would easily dominate the globe as a country with ottoman level power, but no local threats to constrain its growth (the hre tends to hold the ottomans in check so they don't expand into europe)
 
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Inca has the capture of the monarch event which gives -3 stab and takes away one year of the nation's production, kills the monarch, and gives -50 of each mana, and spawns rebels.

It also has a civil war event that takes away 2 stab and spawns 5 stacks of rebels on your capital state, but that's refunded later in the event chain.
 
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