Let's see how 90% of Imperator traditions look like:
+15% Archers offense
+10% Heavy infantry offense
−15% Archers cost
+10% Siege ability
+15% Combat bonus in farmland
+15% Combat bonus in plains
etc.
Stellaris is not that bad in that matter but dengerously close to it as we, too, have that +5% to output.
+5% to some output hardly qualifies as a "tradition". Can we have a more distinctive bonuses that will clearlly define a race. Like unlocking policies, espionage actions, trade options, diplomatic actions, buildings, pop jobs, anything that is not a soulless +5% to resources output.
+15% Archers offense
+10% Heavy infantry offense
−15% Archers cost
+10% Siege ability
+15% Combat bonus in farmland
+15% Combat bonus in plains
etc.
Stellaris is not that bad in that matter but dengerously close to it as we, too, have that +5% to output.
+5% to some output hardly qualifies as a "tradition". Can we have a more distinctive bonuses that will clearlly define a race. Like unlocking policies, espionage actions, trade options, diplomatic actions, buildings, pop jobs, anything that is not a soulless +5% to resources output.
- 78
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