In other cases they do, though. European Beaver is going extinct? Fur prices rise!
The lack of consistency is silly though, I agree.
Also, it'd be nice if we got tooltips on those events that told us exactly what was going on.
In other cases they do, though. European Beaver is going extinct? Fur prices rise!
The lack of consistency is silly though, I agree.
what really gets me is that paradox doesn't seem to understand how supply and demand works
Cold weather decreasing the supply of wine?
Prices go down
Speaking of which, the Prices Change events could really be made more dynamic. Right now IIRC there are only a handful events which are bound to happen at a certain date. There are no dynamic and random ones like: "Big war going on? Price of Grain rises for X % for Y years".
But at any rate, the thought of global prices for goods is ridiculous. I really hope that they will come up with a better trading system for EU V, one in which for instance Spice can be damn expensive and profitable in Europe but much cheaper in Asia. A system in which you don't move money but you actually move goods, and then you can decide where to sell them.
I'm not sure how you can do a proper supply/demand model in a game environment where the exchange of goods is so heavily abstracted and they only travel one direction, though yes text explanations like that are awkward.
That wouldn't really help with a poor Venice and Mediterranean trade ending up in Lübeck though. Instead of Ragusa getting sucked dry by Wien it just changes to Constantinople getting sucked dry by Danube. Merchants steering to inland probably need some kind of soft-cap to avoid this while still giving inland traders a chance against their naval competitors.