Do My Eyes Deceive Me? Is the WETN Truly Gone?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gaamel

Captain
6 Badges
Feb 9, 2012
308
409
  • Crusader Kings II
  • Europa Universalis IV
  • Majesty 2 Collection
  • Victoria 2
  • Mount & Blade: Warband
  • Stellaris Sign-up
Further improvements needed though:
- power propagation should be balanced
- more trade routes
- trade prices balanced
Indeed. Right now Western powers have no incentive to play the colonial game, they're already filthy rich thanks to FISH and GRAIN.

I like the new trade connections between the New World and Europe though : every country has to be smart about where to settle, or the trade value is wasted.
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Indeed. Right now Western powers have no incentive to play the colonial game, they're already filthy rich thanks to FISH and GRAIN.

Western powers have no incentive to play the colonial game because colonial forcelimits got shafted and because trade propagation lets them get all the trade from the new world without even being there. Not because they're 'rich thanks to fish and grain.'
 

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
7.627
7.058
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Necroids
Granted, the trade system isn't perfect now. In fact, it has huge flaws (for instance, Venice being dirt poor at the start, with everything ending up at Lubeck and English Channel just because all trade is steered inland from Ragusa

It is so damn hard to keep trade from leaking out of Ragusa... incredibly aggravating.
 

Thund91

I'm probably drunk
42 Badges
Sep 12, 2010
1.110
159
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
It is so damn hard to keep trade from leaking out of Ragusa... incredibly aggravating.

"Merchants steering toward inland" is such a HUGE issue for me. I stated it back when it was first introduced with WoN I believe.

Now I'm not a history expert, but didn't the Hansa get most of their trade and extend their dominance throughout the Baltic region?

But the way the trade in-game is modeled you would think they did most of their trade with the Mediterranean and southeastern European countries.
 

darkyouck

Second Lieutenant
50 Badges
Mar 18, 2010
173
150
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Colonel
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II
  • Cities: Skylines
  • Steel Division: Normandy 44
Actually now WETN is gone, I realize I'm missing it, why ?

Because now even if you manage to colonize the WHOLE carribean trade node, 80% of it will still be sucked away to Europe and nodes you don't want to due to " trade power downstream " by France, England, Spain and Portugal.

GG trade system, time to rework it please.
 

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Actually now WETN is gone, I realize I'm missing it, why ?

Because now even if you manage to colonize the WHOLE carribean trade node, 80% of it will still be sucked away to Europe and nodes you don't want to due to " trade power downstream " by France, England, Spain and Portugal.

GG trade system, time to rework it please.

Who are you playing as? Norway? Or another coloniser?

I think trade simply needs to directly reward players who have power in the upstream nodes, as well as those who have power in the middle. There are two things that offend me... 1) the way that a country which exerts no influence outside it's home ports in Europe can have more power and money than a nation with strong trade ports and fleets in every corner of the world 2) the way that people get around it by monopolising a small node, such as the Cape, and collecting all the goods from India and China there in a node that represents no import potential whatsoever.
EU4 trade is a great idea but the implementation is falling behind the other mechanics of the game that have had great improvements. It's a more than salvageable system if the right changes are made.
 

greendevil

Major
55 Badges
Nov 24, 2008
786
158
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
But in-game there's likely not as much trade traveling from the east to Venice, though. A lot of that likely gets stopped in Constantinople and Alexandria by the Ottomans and Mamluks respectively. Lubeck is that rich because of dumb trade propagation causing trade power from nations like England and the Hansa to get sent across the New World before it's even been discovered, which is a different issue and unrelated to the new supply/demand system.

Yes, and that's because the game fails to represent trade properly.

Also, a big problem with the current set up is that a lot of Mediterranean trade gets steered north inland at Ragusa to Wien, and from there it eventually ends up in North Europe. Kinda ridiculous.
 

greendevil

Major
55 Badges
Nov 24, 2008
786
158
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
A huge improvement is how the new Ivory Coast node is structured. With provinces only on the coast rather than inland.

I also like the English Channel node encompassing both England and Netherlands. In previous versions Netherlands had to steer from London, it was insane.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
There are two things that offend me... 1) the way that a country which exerts no influence outside it's home ports in Europe can have more power and money than a nation with strong trade ports and fleets in every corner of the world 2) the way that people get around it by monopolising a small node, such as the Cape, and collecting all the goods from India and China there in a node that represents no import potential whatsoever.

1) I agree, the propagation is out of hand. Specifically, having light ships propagate is silly, as it rewards the fleet for staying close to home when it should be rewarded for actually going out and plying the world's trade routes. Without propagation, the controller of the fleets would be forced to compromise between the trading robustness of spread-out fleets versus the military robustness of keeping the armada intact in case a fight breaks out, making for a more interesting game, especially concerning naval warfare. I'm OK with province propagation, though - it's right that control of key ports exerts a far-reaching influence, and it makes inland trade work a lot better.

2) Collecting everything at the Cape shouldn't be a dominant strategy unless it's your main trade hub, because the halved collection power and the low potential for provincial trade power makes it very vulnerable to pirates and other forms of poaching. The game theory of trade in EU4 is actually quite complex if you assume a competent opponent. The problem is that the AI is too predictable and inflexible in its trade strategies.
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Yes, and that's because the game fails to represent trade properly.

Also, a big problem with the current set up is that a lot of Mediterranean trade gets steered north inland at Ragusa to Wien, and from there it eventually ends up in North Europe. Kinda ridiculous.

That's due to inland steering though. Not necessarily at fault with the current setup, unless you're implying Ragusa should only flow into Venice... which is something I'd probably allow if we got rid of Venice being an end node, so that trade can still actually flow to Germany from the Mediterranean.

The idea of end nodes is stupid anyways and only exist to prevent infinite trade loops.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
That's due to inland steering though. Not necessarily at fault with the current setup, unless you're implying Ragusa should only flow into Venice... which is something I'd probably allow if we got rid of Venice being an end node, so that trade can still actually flow to Germany from the Mediterranean.

The idea of end nodes is stupid anyways and only exist to prevent infinite trade loops.

The current Ragusa node doesn't make a lot of sense, because it's a weird hybrid of a maritime trade route around Greece and the southern Adriatic, and an inland trade route along the lower Danube. Instead of Ragusa, I would create a new inland 'Danube' node that receives from Constantinople and Crimea and flows into Wien and Krakow, and have another node (Ionian Sea?) covering the southernmost part of Italy, Albania and western Greece, receiving from Constantinople, Tunis and Alexandria and sending to Genoa and Venice (with no direct connection from Genoa to Alexandria).
 

Seraphithan

Captain
68 Badges
Jun 17, 2012
397
198
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Stellaris
  • Surviving Mars
  • Cities: Skylines
  • Crusader Kings III
The current Ragusa node doesn't make a lot of sense, because it's a weird hybrid of a maritime trade route around Greece and the southern Adriatic, and an inland trade route along the lower Danube. Instead of Ragusa, I would create a new inland 'Danube' node that receives from Constantinople and Crimea and flows into Wien and Krakow, and have another node (Ionian Sea?) covering the southernmost part of Italy, Albania and western Greece, receiving from Constantinople, Tunis and Alexandria and sending to Genoa and Venice (with no direct connection from Genoa to Alexandria).

That wouldn't really help with a poor Venice and Mediterranean trade ending up in Lübeck though. Instead of Ragusa getting sucked dry by Wien it just changes to Constantinople getting sucked dry by Danube. Merchants steering to inland probably need some kind of soft-cap to avoid this while still giving inland traders a chance against their naval competitors.
 

guga912

Captain
30 Badges
Mar 21, 2013
412
12
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Magicka 2
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: The Old Gods
For me trade will never be fixed until they change the whole system where wealth flows in one direction no matter what is happening in the world.

Just imagine how glorious it would be if Chinese merchants could get rich by trading with India or Indian nations getting rich by trading with the Middle East. Now the closer to Europe you can collect the richer you are that is kinda sad.
 

Gunnarr

Field Marshal
37 Badges
Mar 5, 2012
2.941
414
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
For me trade will never be fixed until they change the whole system where wealth flows in one direction no matter what is happening in the world.

Just imagine how glorious it would be if Chinese merchants could get rich by trading with India or Indian nations getting rich by trading with the Middle East. Now the closer to Europe you can collect the richer you are that is kinda sad.

Yes, it appears trade in EU4 is fundamentally flawed
 

greendevil

Major
55 Badges
Nov 24, 2008
786
158
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
Cold weather decreasing the supply of wine?
Prices go down

:p

Yeah I've also found it weird. I try to explain it by saying that cold weather ruined grapes harvest and so wine that year was of bad quality.
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I wanted to slowclap but I decided against it
what really gets me is that paradox doesn't seem to understand how supply and demand works
Cold weather decreasing the supply of wine?
Prices go down

In other cases they do, though. European Beaver is going extinct? Fur prices rise!

The lack of consistency is silly though, I agree.
 

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
7.627
7.058
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Necroids
The current Ragusa node doesn't make a lot of sense, because it's a weird hybrid of a maritime trade route around Greece and the southern Adriatic, and an inland trade route along the lower Danube. Instead of Ragusa, I would create a new inland 'Danube' node that receives from Constantinople and Crimea and flows into Wien and Krakow, and have another node (Ionian Sea?) covering the southernmost part of Italy, Albania and western Greece, receiving from Constantinople, Tunis and Alexandria and sending to Genoa and Venice (with no direct connection from Genoa to Alexandria).

That wouldn't really help with a poor Venice and Mediterranean trade ending up in Lübeck though. Instead of Ragusa getting sucked dry by Wien it just changes to Constantinople getting sucked dry by Danube. Merchants steering to inland probably need some kind of soft-cap to avoid this while still giving inland traders a chance against their naval competitors.

What if the Danube node fed from Ragusa? Sure, Ragusa would still leak inland, but shouldn't the effect be basically cut in half, due to the fact that the various minors would have to divide up their focus between the two nodes?