It's never been clear to me which combat modifiers such as general pips, unit pips, infantry combat ability, discipline, etc. apply when assaulting a fort. Has anyone ever sat down to test this out and find the answer? Or maybe a dev can tell us the answer.
I personally think that general siege pips should also play a role, but I have no idea whether they already do.
I personally think that general siege pips should also play a role, but I have no idea whether they already do.
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