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Voigt

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If you have 80% base stabiliy, but 99% total stability because of party popularity or other offset modifiers, you can run improve workers conditions, to get to 93% base stability and 112% total stability. But the value shows (and the positive modifiers from high stability) are capped at 100%. But if you then declare war for example, you get another -20% offset modifier, which modifies the hidden 112% stabiity, so you are back to 92% and not 80%.

So you can kinda bank total stability, if you rise your base stability enough.
 
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Simon_9732495

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if you then declare war for example, you get another -20% offset modifier,
It's -30% for "at war".

You are right.
Stability is calculated as Stabilty = Base stability + Modifiers.
Stability is capped at 100 but one time changes to stability effect Base stability. Base stability can be increased even if stability is already 100%.
That means stability can be banked.
Base stability can not be banked. If you have Stabilty 85% and base stability 100% (eg. modiefiers at war -30% and party popularity +15%) you cannot increase stability by improved worker conditions, because Base stability is already maxed.
 
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davor999

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It is a stretch to call that banking. I would be pronouncing the obvious if I say positive modifier is not changed when a negative modifier is added. Overflow stability beyond stability "base" at the time is discarded. Banking implies otherwise.

I’m calling it banking, because in some situations you will benefit later from increasing your base stability even when your current net stability is 100%.

For example if your base stability is 90% and modifiers are +15% soon before going to war, you should definitely consider taking a focus for +10% base stability even though it is currently no use to you. In general terms you would have “banked” that extra stability for later.


As the other poster mentioned it would be much better if base stability was shown on the tooltip.
Then you could see if there was any benefit in taking extra base stability, which is sometimes easily available in focuses.
 

ecpgieicg

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If you have 80% base stabiliy, but 99% total stability because of party popularity or other offset modifiers, you can run improve workers conditions, to get to 93% base stability and 112% total stability. But the value shows (and the positive modifiers from high stability) are capped at 100%. But if you then declare war for example, you get another -20% offset modifier, which modifies the hidden 112% stabiity, so you are back to 92% and not 80%.

So you can kinda bank total stability, if you rise your base stability enough.

You are describing that stability modifiers do not get removed.

You cannot really bank base stability.
 

ecpgieicg

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I’m calling it banking, because in some situations you will benefit later from increasing your base stability even when your current net stability is 100%.

For example if your base stability is 90% and modifiers are +15% soon before going to war, you should definitely consider taking a focus for +10% base stability even though it is currently no use to you. In general terms you would have “banked” that extra stability for later.


As the other poster mentioned it would be much better if base stability was shown on the tooltip.
Then you could see if there was any benefit in taking extra base stability, which is sometimes easily available in focuses.

Your example describes the modifier being permanent even if effects capped at zero. There is no real banking.

If you have to squeeze in the concept of banking, you can increase your base to cap even if that cap is above 100%. Even there, I still need you to enlighten me as to how "banking" helps explaining and not confusing the rather simple mechanics at work.