For example, when you are the one requesting to sign white peace, you lose prestige. When npc came to ask you to sign white peace, you lose presige. Is there anyway to let npc lose prestige when they are the one asking to sign white peace?
For example, when you are the one requesting to sign white peace, you lose prestige. When npc came to ask you to sign white peace, you lose presige. Is there anyway to let npc lose prestige when they are the one asking to sign white peace?
Yes and in that case, a white peace might be for the best, I'd prefer to lose a little prestige over a county. Assuming of course that you can't beat him out right.When my liege claimed my count title, I rejected him so he waged war on me. It still treats this as a revolt and I am the aggressor I think?
Peace treaty conditions are the same regardless of whoevers involved. In terms of pure game logic, all game mechanics (seem to be)/are designed with both the AI and the player in mind. Peace treaties is certainly no exception. The AI only really understands win/lose/draw... and if for example you rigged the draw (aka white peace) conditions to much more reflect winning or losing the AI wouldn't respond to that well. Both the player and the AI understand that declaring wars you probably can't win is bad, so white peace costing the attacker prestige is fine and doesn't mean the game is rigged.For example, when you are the one requesting to sign white peace, you lose prestige. When npc came to ask you to sign white peace, you lose presige. Is there anyway to let npc lose prestige when they are the one asking to sign white peace?
That was my impression of trying out a total war game after m2tw... not even worth my time past the first 30 minutes. The only other big player in the field is civ, and that's somewhat simplistic and entry level. Especially with civ 5.Back to CK2.
Peace treaty conditions are the same regardless of whoevers involved. In terms of pure game logic, all game mechanics (seem to be)/are designed with both the AI and the player in mind. Peace treaties is certainly no exception. The AI only really understands win/lose/draw... and if for example you rigged the draw (aka white peace) conditions to much more reflect winning or losing the AI wouldn't respond to that well. Both the player and the AI understand that declaring wars you probably can't win is bad, so white peace costing the attacker prestige is fine and doesn't mean the game is rigged.
In fact, honestly ck2 is one of the least rigged games I have ever seen. There are very few mechanics anywhere where the AI actually gets an advantage over the player. The only one I can think of is apparently human players can't plot from the dungeon but AI players can... although humans actually get an advantage over AI for plots so it's balance. It's not at all like very hard mode in total war :laugh:. Paradox actually knows how to program AI.
Bear in mind if things like your dukes constantly rebelling against you happen and you don't know why... take a look at their traits, you may have repeatedly given lots of land to ambitious dukes. This means the laws of natural *cough* I mean feudal selection have given you a realm full of overly ambitious and hard to control dukes.
It's perfectly, possible; but it's also possible that the AI checked all variables involved in how often their vassals are going to rebel much better than you did. For example maybe you didn't pay attention to what crown authority things were? Or maybe you as king of france made the duke of Aquitaine hate you in some way... and you didn't think about that and the fact that that duke leads a massive powerful faction before starting a war. It took me quite a while of playing eu3 IN before I got better than the AI.Also the nation you're in seem to rebel more often than npcs? For example, I've been in France doing nothing except waiting for a 20+ years of civil war (for minor crown authority law change) to end (I was a minor duke so I didn't interfere). Don't think I've ever seen countries the player does not belong to having civil wars that would last for decades. (Never play as a king so not sure if AI would seem fair that way)
Not really to be honest. When I play as England, I can keep that whole thing civil war free from start to finish no matter what my ruler has done, the AI can never keep it together.Also the nation you're in seem to rebel more often than npcs?
I'm not sure of this but it does seem to me that the access of AI players to plots is easier, especially requesting titles from liege.
When my liege claimed my count title, I rejected him so he waged war on me. It still treats this as a revolt and I am the aggressor I think?
If the liege has succeeded with a plot to take something off of you that means he's convinced enough people (or convinced them to lie on his behalf) that his action is infact legally ok. It doesn't matter that you know your title is actually yours and he doesn't have any real claim on it, it looks like he's convinced enough people that presumably don't like you much that your title is in fact his and therefore you're gonna have to give it over or face war. No matter what you look like a tyrant to the rest of the realm, but if you happen to win a somewhat defencive war anyway at least you got some prestige for being good in battle. Maybe he bribed a priest to say that your great grandfather was actually secretly a pagan/heretic and therefore your claim on the title is less valid than his is. Even if that's a totally made up story it's medieval times, no one had accurate record keeping back then. Plots in game for titles are meant to represent legalistic corruption(which was common... see what caused the 100 years war in terms of french succession law randomly getting changed). They are not necassarily all behind closed doors style assasinations. No doubt the trying to convince your uncle that he should support your claim on some title in his realm bit is behind closed doors, but he's out there publicly testifying that whatever crazy story you invented to get a claim on a county is in fact true. Plots also model things like, people who like you are more likely to believe ridiculous stories than people who don't. Not supporting your brother's claim to an important title might be seen by your noble peers as dishonourable after all, even if he's crazy and or overly ambitious.From liege's wording usages, >Failure to handing it over peacefully will lead to war>, I would say the aggressor and the one who wage war is the liege.
It's like foster care threatening a child to strip off his clothe, failure doing that would result in battering and stripping. Cannot see the child as aggressor. :ninja:
It's more a matter of you directly broke your oath of allegiance to your liege. Either you fight him and crush him or you live in dishonour. Think of white peace being you apologising to your liege and you both saying publicly it's ok. You'll still be seen as a traitor to the realm, whether technically speaking it's true or not. Sometimes both you and your liege knows he's lying about his claim on the title, it doesn't mean the rest of the realm knows for sure though, and if he can concoct better evidence (which may have to do with how much people like him vs you and or how much money he's been spending to get things done) than you can then they're probably going to believe him.That's why I said technically. It's the middle ages and feudalism is the rule of the land, you obey your liege or you are declared to be in rebellion.