The gaming community I play with doesn't bother to create combined arms armies or set battle tactics preferring to win battles with numbers and spamming one type of unit. This leads to the comment that the combat system is broken. For me the fun of the game is organizing my armies. When playing single player I'll sit with the game paused for 10 15 minutes and arrange my stacks in a certain order, call me anal I guess. They say I'm probably wasting my time, but I would like to believe creating and organizing my forces makes a difference.
Now about the combat system. First I understand the concept of the frontage system, but when you check the terrain of some provinces it will have: 44% plains, 22% woods, 18% marsh, 16% towns. How the heck are you supposed to calculate the actual effective fighting frontage for that province; are you going to pause the game to do an algebra problem? Second, the battle tactics, say two opposing armies equal in size,composition and leadership have the same battle tactics mirroring each flank, they meet on even ground. How do you get the edge an your opponent this way? Is the whole battle now decided by who has the luckier dice rolls.
Do some battle tactics counter other battle tactics? Do some tactics work like combos, i.e. Feint and Counter Punch?
How does the computer know when to do the battle events?
In the manual the battle events: cavalry charge, harass, push forward all say up front that it increases defense, but on the back side they say it decreases defense? Also the battle event Up the guard isn't listed with any of the battle tactics; I'm assuming it goes with Up the Guard.
I know this is a grand strategy, but not having the slightest control of troops during combat irks me.
P.S. I forgot to say that I think its ridiculous to have to siege towns. Napoleonic warfare was not about sieges, albeit there where some important ones like Mantau and Danzig. Shouldn't it be like the player that starts inside a town province just get a defense buff?
Now about the combat system. First I understand the concept of the frontage system, but when you check the terrain of some provinces it will have: 44% plains, 22% woods, 18% marsh, 16% towns. How the heck are you supposed to calculate the actual effective fighting frontage for that province; are you going to pause the game to do an algebra problem? Second, the battle tactics, say two opposing armies equal in size,composition and leadership have the same battle tactics mirroring each flank, they meet on even ground. How do you get the edge an your opponent this way? Is the whole battle now decided by who has the luckier dice rolls.
Do some battle tactics counter other battle tactics? Do some tactics work like combos, i.e. Feint and Counter Punch?
How does the computer know when to do the battle events?
In the manual the battle events: cavalry charge, harass, push forward all say up front that it increases defense, but on the back side they say it decreases defense? Also the battle event Up the guard isn't listed with any of the battle tactics; I'm assuming it goes with Up the Guard.
I know this is a grand strategy, but not having the slightest control of troops during combat irks me.
P.S. I forgot to say that I think its ridiculous to have to siege towns. Napoleonic warfare was not about sieges, albeit there where some important ones like Mantau and Danzig. Shouldn't it be like the player that starts inside a town province just get a defense buff?
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