With the new naval invasions focus on perfect planning, preparation and execution as opposed to improvisation, do amphibious assault times need to be shortened compared to Hearts of Iron III? It was a matter of hours in reality not days, but in Hoi3 they dragged on for much longer.
In my mind, I think it would work better and more realistically this way. The combat would be brief and bloody and the success or failure would depend on how well it's planned and the strength of the opposition as opposed to things like combat modifiers (which can have a larger effect if the combat goes on for longer).
The main battleground shouldn't really be stopping them landing at all, it should be trying to contain the landings or force them back into the sea once they're already landed.
In my mind, I think it would work better and more realistically this way. The combat would be brief and bloody and the success or failure would depend on how well it's planned and the strength of the opposition as opposed to things like combat modifiers (which can have a larger effect if the combat goes on for longer).
The main battleground shouldn't really be stopping them landing at all, it should be trying to contain the landings or force them back into the sea once they're already landed.
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