• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dbenthien

Corporal
9 Badges
Nov 16, 2008
30
3
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
I'm not quite sure what the intention was to make the DNVP-party neutral but back in the time the DNVP was everything but not neutral. The DNVP was national conservative, almost facist. It also doesn't make any sense to make them neutral because they were expansionists and in the game you need 50% tension as a neutral party to create casus bellis....I would like to have that changed because it makes parts of the new focus tree quite useless....
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Well, the whole Non-Aligned ideology is a bit of a weird case. It encompasses a lot of ideologies: multi-party republics, absolute monarchies, fascists-who-hate-other-fascists, single-party republics, military juntas, colonial rule etc.

It was fine when it was just a sideshow, but now with Germany's and Japan's NF trees allow Non-Aligned majors, I think it's silly to have it as just "other" and something really needs to be done about it.
 

Alliegorical

Juffo-Wup fills my fibers and I grow turgid.
100 Badges
Aug 20, 2012
1.705
1.573
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
Non-aligned regimes are typically (with some notable exceptions) right-wing nationalist authoritarian non-totalitarian regimes. While I'm no expert in the political landscape of the Weimar Republic, the DNVP does seem to fit that bill.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The Finnish Non-Aligned party is "Keskusta" (The Centre Party) which didn't even exist under the that name at the time. Rather, they were the Maalaisliitto, meaning "Agrarian Alliance". In the early 20th century they were anti-monarchist, progressive, opposed both Right and Left extremism and co-operated with the Social Democrats (the Democratic party for Finland in HoI 4). A really poor fit for Non-Aligned, too.
 

Archangel85

Content Design, HoI4 [Retired]
Paradox Staff
62 Badges
Jan 27, 2005
2.247
5.213
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Magicka
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
I'm not quite sure what the intention was to make the DNVP-party neutral but back in the time the DNVP was everything but not neutral. The DNVP was national conservative, almost facist. It also doesn't make any sense to make them neutral because they were expansionists and in the game you need 50% tension as a neutral party to create casus bellis....I would like to have that changed because it makes parts of the new focus tree quite useless....

They were selected because they were the largest party in Weimar that supported a return to the monarchy.
 

LordLoko

Rex Romanus et germanos
31 Badges
Apr 21, 2013
282
145
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
The Finnish Non-Aligned party is "Keskusta" (The Centre Party) which didn't even exist under the that name at the time. Rather, they were the Maalaisliitto, meaning "Agrarian Alliance". In the early 20th century they were anti-monarchist, progressive, opposed both Right and Left extremism and co-operated with the Social Democrats (the Democratic party for Finland in HoI 4). A really poor fit for Non-Aligned, too.

The issue is that "Non-Aligned" was created for countries that didn't joined up the Axis or Allies because the faction system is closely tied to ideology. If Finland used a democratic ideology instead of Non-Aligned they would never join the Axis and always join the allies.

The whole system is a huge abstraction, you have Fascist parties as "Non-Aligned" (Like Portugal and with some arguments Brazil) because they were more Allies-leaning and "Non-Totalitarian Authoritarian" parties as fascist like Japan and some latin american minors (Venezuela first to come in mind).

Paradox sometimes looks like those leftists that call everything slightly authoritarian that they don't like Fascist, although it's because how the political system was designed.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The issue is that "Non-Aligned" was created for countries that didn't joined up the Axis or Allies because the faction system is closely tied to ideology. If Finland used a democratic ideology instead of Non-Aligned they would never join the Axis and always join the allies.

The whole system is a huge abstraction, you have Fascist parties as "Non-Aligned" (Like Portugal and with some arguments Brazil) because they were more Allies-leaning and "Non-Totalitarian Authoritarian" parties as fascist like Japan and some latin american minors (Venezuela first to come in mind).

Paradox sometimes looks like those leftists that call everything slightly authoritarian that they don't like Fascist, although it's because how the political system was designed.

No, I think the issue is that the ideology system is too rigid and ignores realpolitik. A better system would have no problem with Finland being democratic and fighting the USSR. We don't have the USA starting as Non-Aligned just because they were non-interventionist, or Switzerland and Sweden either because they stayed neutral for the whole war.

The other issue, of course, is that Non-Aligned was just fine as a catch all when only minors had it, but now it really should be split. Makes no sense for all those different "miscellaneous" to like each other particularly much.
 

LordLoko

Rex Romanus et germanos
31 Badges
Apr 21, 2013
282
145
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
No, I think the issue is that the ideology system is too rigid and ignores realpolitik. A better system would have no problem with Finland being democratic and fighting the USSR. We don't have the USA starting as Non-Aligned just because they were non-interventionist, or Switzerland and Sweden either because they stayed neutral for the whole war.

Why "No?", you just agreed with what I wrote.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Why "No?", you just agreed with what I wrote.

I essentially interpreted your message as essentially meaning "that's fine, it's just an abstraction", which I guess was erroneous in my part then. Good that we are in agreement then!
 

Christopholes

Captain
65 Badges
Oct 29, 2014
322
217
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Cities: Skylines
Mexico/Brazil/Portugul are non aligned in '36 while the Imperial Way faction who were too extreme for the rest of the Japanese fascists are nonaligned because... ??? Centrism is encoded as nonaligned while liberalism, conservatism, social democracy, and socialism are democratic (unless you are Mexico). Add more ideologies, or make sub ideologies do something, several of the big overhaul mods create a lot of sub-ideologies because of this.

Or nonaligned Authoritarian regimes are a kludge to prevent certain nations from joining certain factions
 

War_lord

Colonel
64 Badges
Aug 13, 2012
1.121
1.679
  • Pillars of Eternity
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Mount & Blade: Warband
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV
Nonaligned has to go. It worked fine when the game was just the historical paths so even if thing developed slightly differently it still came down to Axis, Comintern, Allies. But now that major countries have alternative monarchist paths, and large minors like China are featured they really need to update the alignment system to have more then three poles.

They don't need to go as crazy with it as Kaiserriech, but at the very least they need to add Monarchism and Authoritarian (to describe dictatorships that don't fit with fascism)
 

Gamengervi

General
117 Badges
Mar 14, 2015
1.909
1.972
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Major Wiki Contributor
  • Victoria: Revolutions
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Cities in Motion
  • Cities in Motion 2
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III Referal
Nonaligned has to go. It worked fine when the game was just the historical paths so even if thing developed slightly differently it still came down to Axis, Comintern, Allies. But now that major countries have alternative monarchist paths, and large minors like China are featured they really need to update the alignment system to have more then three poles.

They don't need to go as crazy with it as Kaiserriech, but at the very least they need to add Monarchism and Authoritarian (to describe dictatorships that don't fit with fascism)
I've seen authoritarianism replace non-aligned in several mods and I use it in my own. I don't think monarchism needs its own ideology. Monarchies that are more democratic, like the United Kingdom, Netherlands, Belgium, etc. can have the democratic ideology, while non-democratic monarchies can have the authoritarian ideology. While authoritarianism replacing non-aligned has its own faults, I think it makes more sense than non-aligned, especially with the new alt-history paths.

I think several democratic countries that are non-aligned right now can be set as democratic and have a national spirit that keeps them in check, like they do with Sweden or Switzerland, or find another way to prevent them from joining factions. And the devs should make it possible to edit the rules for sub-ideologies so centrist countries and the like can have their own mechanics.
 

--Yigito123--

Royal Guard
45 Badges
Oct 29, 2014
730
1.231
  • Arsenal of Democracy
  • Victoria 3 Sign Up
  • Darkest Hour
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Hearts of Iron III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines
  • Age of Wonders III
They need to gradually split chunks off the Non-Aligned ideology as the game goes on and more national focuses are added. For example, now that two majors have a way to go monarchist, that could be added into the game, along with changing nations that were monarchist non-aligned into this new ideology. That would happen in stages as more alt. history paths are coded and we'd eventually have neither underdeveloped ideologies nor any nondescript 'non-aligned' left, because ideologies would only be added when they have interesting content (Unlike, say, Kaiserreich, where out of all those ideologies added, only four have real interesting content, and out of those four only Paternal Autocrat is really 'new' (the other three basically being a rename of the vanilla Communist, Fascist and Democratic ideologies)
 

LordLoko

Rex Romanus et germanos
31 Badges
Apr 21, 2013
282
145
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I've seen authoritarianism replace non-aligned in several mods and I use it in my own. I don't think monarchism needs its own ideology. Monarchies that are more democratic, like the United Kingdom, Netherlands, Belgium, etc. can have the democratic ideology, while non-democratic monarchies can have the authoritarian ideology. While authoritarianism replacing non-aligned has its own faults, I think it makes more sense than non-aligned, especially with the new alt-history paths.

I think several democratic countries that are non-aligned right now can be set as democratic and have a national spirit that keeps them in check, like they do with Sweden or Switzerland, or find another way to prevent them from joining factions. And the devs should make it possible to edit the rules for sub-ideologies so centrist countries and the like can have their own mechanics.

I'll agree with you, we already have "Non-Aligned democracies" that have "Democracy" as their ideology but doesn't get involved in the war. But no Monarchism because there are many nations in gamespan that never had a monarchist tradition and wouldn'tmake much sense.
 

--Yigito123--

Royal Guard
45 Badges
Oct 29, 2014
730
1.231
  • Arsenal of Democracy
  • Victoria 3 Sign Up
  • Darkest Hour
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Hearts of Iron III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines
  • Age of Wonders III
I'll agree with you, we already have "Non-Aligned democracies" that have "Democracy" as their ideology but doesn't get involved in the war. But no Monarchism because there are many nations in gamespan that never had a monarchist tradition and wouldn'tmake much sense.
For more than %80 of this game's timeframe, there weren't more than five nations that were communist. Yet that's a unique ideology, most likely because the Soviets are a major nation (Plus World War game and stuff). Monarchism may have been a weakened ideology in the game's timeframe, but it was one, and as of now we already have multiple nations, including two majors, that can turn into a monarchy, and some that start as a monarchy. As DLC's progress, there will be more alternate history monarchy paths and unique focus trees for nations that start out as monarchies. I feel like Monarchism is the most sensible candidate for an ideology to add to the game.
 

vyshan

Retired Kaiserreich Developer
84 Badges
Mar 30, 2011
3.751
6.242
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Empire of Sin
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
It would have been IMO better if they stuck to the system that they used in other HOI games of : Stalinist, Leninist, Left-Wing Radical, Social democrat, social liberal, market liberal, social conservative, paternal autocrat, fascist, and national socialist.

a few tweaks here and there but that system was IMO better then the current one that vanilla HOI4 has.
 

Andrzej2

Colonel
47 Badges
Jul 2, 2010
878
2.614
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Stellaris: Megacorp
  • Majesty 2
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Rome Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
HoI 3 had detailed parliaments with many parties which had different ideological positions. Paradox have research done, why they removed it? Neutral ideology don't do justice for many political parties of that time.