nah I think this is mod territory, speaking of which there is a thread for a realism thread on the forums too
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Sorry, I didn't realize semantics were so important to you.Yeah total conversions are mods, but in terms of complexity they are on a whole other level
The problem with this sort of DLC is it doesn't interact well with Paradox' DLC model, which is very simply, modifications to the base game and everything further on takes those modifications as standard. A shift to 'hard scifi' changes in these areas renders much of the game nonfunctional, and frankly changes the type and style of game as well.This may go over like the proverbial planet eating space aoemeba in the core systems, but if Stellaris is anything like any of the other Paradox games, there's going to be a veritable shite-tonne of DLC for the game. Heck, it's not even out, and we're starting to cosmetic DLC.
No, reread please.ou insist, in dogmatic terms, that "fun" and "realism" are atomic substances that are distinct.
Didn't say one was, and I deeply apologize if that implication came across. I'm just voicing caution that such a project has to make sure it's realism & funI don't understand why you believe a hard sci-fi strategy game to be an impossibility. I'm not saying it can be done as a mod, though.
One thing I'd like to see is various ways to handle energy and fuel. Stars! had ships consume fuel, and refuel automatically at starbases, which provided infinite fuel for free. Going faster consumed more fuel per turn, so you had to decide if you wanted to get from Point A to Point B quickly, or go more slowly and conserve fuel. Fuel transports were an important asset, too, particularly since they were essentially mobile "fuel factories" that generated fuel each turn.
Would be nice to have different kinds of powerplants and energy sources (nuclear reactors, solar panels, what have you) and fuel. It sure added another level of depth to Stars!.
That's what I've been thinking! And granted, some posters are probably right that it's not possible to make a truly, 100% accurate realism mod. Heck, if it was 100% accurate there wouldn't even be FTL!All of the suggestions in the original post would make for an excellent mod along the lines of CK2+ and HIP.