This may go over like the proverbial planet eating space aoemeba in the core systems, but if Stellaris is anything like any of the other Paradox games, there's going to be a veritable shite-tonne of DLC for the game. Heck, it's not even out, and we're starting to cosmetic DLC.
For myself, and a few others (there's dozens of us!) I'd love to see a tighter focus on realism in one of the DLC's.
Things like:
All that said, am totally looking forward to the game as is! May 9th can't get here soon enough.
And, please - if this isn't something you as a player don't want, please save the hate. I just want to make space great again.
For myself, and a few others (there's dozens of us!) I'd love to see a tighter focus on realism in one of the DLC's.
Things like:
- Races handled more scientifically (Carnivore, herbavore, scavenger, limbs, etc.)
- Planets handled more scientifically (size / gravity, atmosphere, climate, hab zones, etc.)
- Biozones around stars based on players homeplanet / hydrographic type
- Physical, raidable / tradable resources (including populations), with physical raidable storage on planets (refer to Stars! / Screenshot)
- Rescaling of models (not major, just so that the ships don't appeare huge next to planets / stars - it's an immersion thing)
- Ship crews
- Ships based on tonnage, not predefined hulls
- Planet population numbers - production based on what your physical population is
All that said, am totally looking forward to the game as is! May 9th can't get here soon enough.
And, please - if this isn't something you as a player don't want, please save the hate. I just want to make space great again.
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