DLC policy of paradox is kinda sad.

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Pete0714

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Nice rant, but you might want to check your own ignorance and ridiculous claims.

Paradox DOES NOT provide tools for cosmetic modifications, indeed they are hugely restrictive. Unit "sprites" and map landmarks are not moddable and require a licensed program which costs $10,000+. This preserves their monopoly on unit packs and protects their relatively high priced DLCs since modders are not able to do this.
Monopoly, really? Because they want to retain the rights to their units? Forget the amount of support and encouragement they give for modding almost every other aspect of their games. Monopoly. This is not a fight with the 1% or something. Relatively high priced( 2 dollars, often reduced to 49 cents or less on sale) optional DLC's are not some sort of injustice, its called business. I'm sorry, again: first world problems. I'm done ranting now. Ugh.
 

Lord Finnish

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I don't mind the amount of DLC but they sometimes seem way overpriced. CK2's customizer DLC was particularly silly, 5€ for like 3 small features. It was more like a 1.99€ DLC for me, I can't even change my character's name dammit.
Unit packs I don't mind, they come separately for people fortunate to have too much money. They're pretty good looking too.

That all said I have yet to see Paradox do the bait type of DLC, that is leaving a major gameplay element out of the game so they could release it as day 1 DLC or equivalent. Suspicious lack of auto-merchant in vanilla EU3 comes close but I can let that pass.

7/10, I wouldn't throw myself in front of a bus to defend Dox's DLC policy but it's not the kind that bothers me in any way. Paradox earns bonus points for taking user demand seriously in its planning, as we have seen with CK2 over and over again. That's mighty chivalrous these days.
 

thesodality

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When will the mods just start locking these stupid threads?

God forbid paradox make any money off their inexpensive DLCs.
 

Slargos

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That all said I have yet to see Paradox do the bait type of DLC, that is leaving a major gameplay element out of the game so they could release it as day 1 DLC or equivalent. Suspicious lack of auto-merchant in vanilla EU3 comes close but I can let that pass.

The auto-send feature for merchants from Eu2 didn't work very well and as a consequence no one but newbies used it. Features that are newbie traps are generally poor design choices, and AFAIK this was the reason for cutting it when they designed EU3.

However, the public demanded an auto-send feature, and lo and behold it was implemented in a later expansion (or was it patch? I don't remember). Using it as an example of feature cutting is such a stretch, if stacked on the other stretches in this thread, would reach all the way to the moon and back.
 

Mann42

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Nice rant, but you might want to check your own ignorance and ridiculous claims.

Paradox DOES NOT provide tools for cosmetic modifications, indeed they are hugely restrictive. Unit "sprites" and map landmarks are not moddable and require a licensed program which costs $10,000+. This preserves their monopoly on unit packs and protects their relatively high priced DLCs since modders are not able to do this.
In a community of thousands, you need only 1 person to have that program - the modder that creates the packs. There are tons of people that can afford the tools, and many hard-core modders use them for more than a single game. Everyone else can then benefit from the work of those users for free, and in many active modding communities, they do.

Your use of the term monopoly only further displays your ignorance of both economics and demographics, and does not apply to the conversation in any way. The hooks are there for those that can and want to use them. The tools are there for those that want to put in the work and share it. Just because the barrier to entry is too high for you personally does not mean it is insurmountable, nor does it create a monopoly. All it shows is that your arguments rely on solipsistic thinking.
 

alanschu

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Well, that's pretty much a tautology, isn't it? What makes game expandable compared to other media?

By adding new things you add replayability.


If TV and games are as equivalent as you say, why play games (when they rip you off) when you can just watch TV instead (since they don't rip you off)?


EDIT: Though someone else was pretty astute in pointing out collector's editions. I mean jeez, how many different versions of Star Wars are floating around on various different types of media now.

Nothing personal, but facepalm. I give up, clearly people here are incapable of making valid analogical comparisons

EDIT 2: At this point, and I don't know if I can say "nothing personal" but, facepalm indeed. You've placed a mandate that there MUST be something comparable. And when people do make analogies, you willfully dismiss them "parce que."

That you don't like the analogies doesn't invalidate them. Hell, even that there may not be an analogy does absolutely nothing to contribute to the discussion. How about this: Games are unique. That's why they have DLC and absolutely nothing else in the world has them, or anything equivalent.


Please fill in the rest and inform me why interactivity entails a higher demand for bonus content. I suspect it has more to do with business and tech (a bigger front-end investment and a particular set of usable tech), personally.

EDIT 3: Because for minimal cost people can have their gameplay enhanced. Just like the expansions to a board game. This enhancement could provide additional hours of entertainment, depending on the person. Because video games are also notorious for things hitting the cutting floor in order to ship a product (this is me, as a game developer, speaking now). The difference now is that those things are more easily resurrected than they were in the past.

Look at a game like Baldur's Gate. It's expansion, Tales of the Sword Coast, is made up almost entirely of content that was originally intended to be the game but was ultimately cut because hey, on Day 1 of a project people are ambitious and want to get as much as they want into the game. Paradox has openly stated that stuff that was cut from the base game (and this has been a fact of game development for its entire existence) was open to being added as DLC.
 
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alanschu

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Paradox isn't EA and they don't (yet/obviously) cut features, they (so they say) develop them separately.

In the Crusader Kings post mortem, they specifically stated that features were cut to deliver a project, but would likely make it back in as DLC. This is not uncommon for DLC, and the big difference is that pre-DLC those features (and that work) were typically lost and never realized, whereas digital distribution has made it a whole heck of a lot easier to add that stuff into the game post release.

The principle difference now is that the user was just wholly ignorant of what was missing from the base game, and as such had no ability to claim the game was "unfinished."
 

TheBloke

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In a community of thousands, you need only 1 person to have that program - the modder that creates the packs. There are tons of people that can afford the tools, and many hard-core modders use them for more than a single game. Everyone else can then benefit from the work of those users for free, and in many active modding communities, they do.

Plus usually no-one ever need buy them anyway. The people qualified to use them likely already have a license provided by their job and just use that.

Is the OP really blaming Paradox for that fact that AutoDesk costs $10k and Paradox haven't provided their own 3D Modelling studio for creating unit packs? Hahahahaha.
 

Kraxis

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In the Crusader Kings post mortem, they specifically stated that features were cut to deliver a project, but would likely make it back in as DLC. This is not uncommon for DLC, and the big difference is that pre-DLC those features (and that work) were typically lost and never realized, whereas digital distribution has made it a whole heck of a lot easier to add that stuff into the game post release.

The principle difference now is that the user was just wholly ignorant of what was missing from the base game, and as such had no ability to claim the game was "unfinished."
I think the point was that Paradox has yet to make a game and then for release cut parts out of it and add that as DLC. Not doing everything as initially planned is different, and makes sense when the budget/time doesn't allow for it (as long as it doesn't gut the general impression of the game). The only thing I can think of that might fit that problem to some degree is the Purple Phoenix stuff. But seeing it is the Byzzies and the position they are in at start, well it doesn't smell far and away of cut-to-DLC, but rather of 'hey wouldn't it be fun if we...' stuff. But if anyone wants to be annoyed with that, then I won't fault them either (for the record I don't have Purple Phoenix).
 

unmerged(147169)

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If you think they're overpriced... buy them on sale? Steam has sales fairly regularly. I finally got the republic, Sword of Islam and the customizer in the winter sale, and am waiting for Sons of Abraham to go on sale so I can buy that.

and I ain't going to buy the music/unit packs because I don't care. Also, how many of you forgot the fact that you couldn't get patches if you didn't buy the expansions?
 

alanschu

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I think the point was that Paradox has yet to make a game and then for release cut parts out of it and add that as DLC.

I think that the level of frequency that this actually occurs is grossly exaggerated (and probably confused for DLC projects that end up existing concurrently before the release of the game, which Paradox has also done).


The only thing I can think of that might fit that problem to some degree is the Purple Phoenix stuff. But seeing it is the Byzzies and the position they are in at start, well it doesn't smell far and away of cut-to-DLC, but rather of 'hey wouldn't it be fun if we...' stuff. But if anyone wants to be annoyed with that, then I won't fault them either (for the record I don't have Purple Phoenix).

That's just it. People will simply go "well I do/do not like this, therefore I will make assumptions about whether or not this was intentionally cut simply to be made as DLC."

The concept of day one DLC *is* something that is relatively new (in the past stuff like this was often exclusive to preorder incentives - although Day One DLC often is a preorder incentive as well), but people have this misguided impression that the content would have otherwise existed and cite the fact that it was created pre-release as evidence.

Simply because an avenue for delivering content quite simply didn't exist in the past, ideas and content that would otherwise not be made are now made, but people make the assumption that it would've just been in the game because they're oblivious to what things were and were not supposed to be in the game.
 

Grell74

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In a community of thousands, you need only 1 person to have that program - the modder that creates the packs. There are tons of people that can afford the tools, and many hard-core modders use them for more than a single game. Everyone else can then benefit from the work of those users for free, and in many active modding communities, they do.

Your use of the term monopoly only further displays your ignorance of both economics and demographics, and does not apply to the conversation in any way. The hooks are there for those that can and want to use them. The tools are there for those that want to put in the work and share it. Just because the barrier to entry is too high for you personally does not mean it is insurmountable, nor does it create a monopoly. All it shows is that your arguments rely on solipsistic thinking.

You are displaying classic symptoms of Sychophantic Stockholm Syndrome I recommend getting that checked out:

1st Sign) Absurd factually inccorrect emotional rant adressed to no in particular but some strawman, you even added in the 10 years in the game industry qualification no one asked for.
2nd Sign) When proved wrong (so called “free cosmetic tool” actually costs $10,000) don’t gracefully admit it but come out with even more outrageous claims that its my own and other modders fault we cant afford $10,000.

Your obvious cognitive dissonance (irational arguing because you take criticism of the game as personal criticism) doesn’t do Paradox any favours as feedback is valuable even if its not always positive. Trying to insult, shout down criticism and accuse people of ignorance etc isnt going to help PI in the end or help them improve their games.

Other symptoms include:
-If you don’t like it don’t buy it (Yeah PI would love that)
-You arent allowed to comment unless you have made your own (better) game
-You are entitled… therefore you arent entitled to comment
-First world problems (some one somewhere in the world is probably worse off so you are not allowed to have an opinon on anything).
-Thousands of posts in a short space of time popping up in any thread daring to posit that whatever PI game isnt the second coming. Either a one sentence put down or several paragraphs and a lot of words saying very little.
-PI is a great company so I will give them money like they are a charity / PI is a business and its OK for them to use EA practices cause they need to make money (how the same people hold both these beliefs is beyond me)
-OMG patches for free! …who charges for patches?

I am sure there are others
 

jockedahl

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I think paradox has one of the most generous systems out of all developers.
The patches they bring out often adds proper mechanics into the base game free of charge.

That's even better than Civ5 for example, they mostly did balancing in their patches, expansions for new mechanics and DLC for new flavor.

Paradox does DLC for flavor, Expansions for mechanics and flavor, patches for mechanics and fixes.

In my opinion the flavor DLCs that Paradox bring out aren't attractive enough for the price they have. They are so tiny in scope that they could just as well be implemented in the expansions. I wish they would do much more per DLC.

Paradox Expansions however are really good value for money. You often get a lot of added game time and new aspects and replayability of old countries for a very good price.
 

TheBloke

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You are displaying classic symptoms of Sychophantic Stockholm Syndrome I recommend getting that checked out:

Wow.. just, well. Wow. Of all the people you could possibly have directed this bizarre diatribe at, Mann42 is just about the worst possible case. One of the most cogent and balanced of our posters.

I'm afraid you fail factually from the first sentence, and the extent of the massive misdirection of your vitriol will be apparent to anyone who has read this forum over the last few months, at least beyond a cursory glance.

1st Sign) Absurd factually inccorrect emotional rant adressed to no in particular but some strawman, you even added in the 10 years in the game industry qualification no one asked for.

Emotional rant? Seriously, you're going there? Yours was balanced and rational?

You don't think it's relevant to a discussion on the practices of a games company, in terms of how they produce, sub-divide, and price their products, to note that someone is actually IN the games industry? Putting them aside from, say, some guy in his bedroom who hasn't ever had any dealings with the games industry but is nonetheless REALLY SURE he knows what's he talking about? There, that's a strawman for you because I won't suggest who such a person might be. But what's not a strawman is to note when a poster is definitely not such a person, and therefore can be expected to have a much higher-than-average chance of speaking from an experienced, and balanced perspective.

Here's a useful article on this principle: http://en.wikipedia.org/wiki/Dunning–Kruger_effect

2nd Sign) When proved wrong (so called “free cosmetic tool” actually costs $10,000) don’t gracefully admit it but come out with even more outrageous claims that its my own and other modders fault we cant afford $10,000.

I addressed you earlier:

Plus usually no-one ever need buy them anyway. The people qualified to use them likely already have a license provided by their job and just use that.

Is the OP really blaming Paradox for that fact that AutoDesk costs $10k and Paradox haven't provided their own 3D Modelling studio for creating unit packs? Hahahahaha.

I'd like to reiterate part of that. Hahahaha. Seriously though, I would like to offer you a second chance to maybe explain what you're saying here, because I do have to tell you it's coming off a little absurd.

You're honestly finding issue with the fact that Paradox does not provide a 3d modelling suite to create unit packs for the game?

You know they also don't bundle Cubase? Or a keyboard/synth? But how are we to create our own free muzacks?? What about flags - we need a graphics package for that. MS Paint is free, but really bad. So should Paradox develop their own Photoshop equivalent?

Perhaps you could point to a game publisher that does provide the 3d modelling software that you claim Paradox is lax for not providing?

Also perhaps you could do a little poll and find a few other forum users who would agree that they'd like Paradox to develop some 3d modelling software to bundle with their games so that a handful of modders can create new unit packs without buying (or using an existing license for) an industry standard tool? As opposed to say, working on their games.

Your obvious cognitive dissonance (irational arguing because you take criticism of the game as personal criticism) doesn’t do Paradox any favours as feedback is valuable even if its not always positive. Trying to insult, shout down criticism and accuse people of ignorance etc isnt going to help PI in the end or help them improve their games.

These are all good points. It'd just be a lot better if you applied them to a post, or poster, to which they even vaguely apply.

People can be accused of ignorance when they display it.

We're aware that feedback is valuable, which is why we provide so much of it. What was that about inapplicable strawmen?

Other symptoms include:
-If you don’t like it don’t buy it (Yeah PI would love that)

So you, the non-sychophant, is suggesting that everyone should buy it? Regardless of whether they like it? Or what's your point here?

"If you don't like it, don't buy it" is ultimately the only cogent point. Sure one can make threads explaining points of view, and in general they're useful. Certainly, if there were a hundred threads on pricing, that would at least be noticed by PI/PDS.

But ultimately what they will be looking at is the sales figures. If there were 100 threads about pricing, but sales were better than ever, those threads would lose rather a lot of significance. Not all, by any means, because Paradox are superb at listening to their community. But ultimately it's the sales numbers that matter, and everything else regarding pricing will be judged relative to that.

As it is there aren't 100 threads, there's about two, and they're almost invariably started/fuelled by new users or users with minimal input up to that point. That's to be expected to some extent, because naturally the longer term members are going to be more tolerant of pricing. But if you've read this forum at al (have you?) you'll note that even the longest, most loyal of Paradox users, has no problem whatsoever venting frustration and dislike of things that frustrate them and that they dislike. They're able to do that because Paradox - unlike most games companies I would say - lets them do that, with no censorship on the forums.

So the almost complete absence of such threads really does go back to "if you don't like it, don't buy it." That's your key way of expressing displeasure at the pricing.

And, thankfully, Paradox have given you some choice there. You can buy the features without the music and graphical extras. So you're not forced into buying a $20 DLC which might contain bits you don't like, but you can buy the $15 DLC and then make your very strong stand by refusing to pay the extra $5 for the extras.

Which is kind of what most people have been saying all along.

-You arent allowed to comment unless you have made your own (better) game

Not in this thread.

-You are entitled… therefore you arent entitled to comment

Not entirely sure what this means, but am certain it's not in this thread.

-First world problems (some one somewhere in the world is probably worse off so you are not allowed to have an opinon on anything).

Not in this thread.

-Thousands of posts in a short space of time popping up in any thread daring to posit that whatever PI game isnt the second coming. Either a one sentence put down or several paragraphs and a lot of words saying very little.

What was that you said you didn't like about ad hominem? Or indeed, bias? Also: not in this thread. This thread isn't anything to do with whether PI/PDS' game is good or not. It's about pricing. It's also a contentious thread, thus it gets lots of posts, as do all contentious threads. I'd be happy to point some others out to you, ones that are contentious and thus highly popular and have plenty of bad things to say about the game. Good things too, of course.

Referring back to what I said about picking the worst possible person to direct your bizarre remarks to: check out Mann42's past posts on EU4. A sycophant of PDS in general or of EU4 specifically he most certainly is not.

Unless of course you mean that he posts about what he likes and defends against statements he believes to be false. Are you saying that's bad? What is the counter-position to your supposed sycophant? Someone who hates everything or never posts about something they do like? Because that appears to be what you're wanting. Whereas you describe this mysterious "thousands of posts [defending Paradox]" I would describe "leaping on any comment that dares to say that maybe Paradox aren't the Devil and aren't screwing everyone over, and describing them as sycophants."

I can understand why maybe it's hard to grasp - if you do indeed see everything in an EA-focused world, then it must be quite surprising to find people who actually like a games company and might therefore point out when attacks against them are unfounded. You see, that's kind of the point; the fact that PDS is so completely unlike many, or indeed most, other games companies - well, at least the Big Names anyway - is rather why they get so much loyalty and praise.

Note that's praise. Not unconditional praise. Not sycophantism. At least not from the vast, vast majority. Because part of the reason for the praise is that Paradox do not censor, and do not discourage negativity. The very fact that this thread we're in even still exists, rather than being locked after an hour as it would be on most games forums, is proof of that. And it's because of this that even the most loyal of Paradox fans invariably have no problem pointing out what's wrong, what they dislike, what they're disappointed with. Just as they should. It's called discussion and debate. It's a good thing, I assure you!

-PI is a great company so I will give them money like they are a charity / PI is a business and its OK for them to use EA practices cause they need to make money (how the same people hold both these beliefs is beyond me)

Not in this thread, specifically the "like they are a charity", and "use EA practices." The latter is your bias - did you mention not liking bias? - since to even a blind otter it's clear that PI/PDS is about as far from EA as it's possible to get.

The former would be a sign of people wanting to support a small games company who, very much unlike EA, can't rely on getting 10s of millions in revenue by re-releasing the same game every year with an incremented number. Their games are by definition niche, and most of the fans want them to stay that way; or rather, they don't want them to lose the features that they love, which they feel would be inevitable if PI/PDS had to sell more copies to a wider audience.

They don't want PI/PDS to have to dumb down the games to suit a wider audience, which is a worry if they have to start reaching out to a larger audience in order to keep being profitable and hopefully expanding such that they can make more of the games we love.

Thus not worrying about spending a few extra bucks on DLC most certainly seems reasonable.

Especially given that, for many people on this forum, Paradox games represent many hundreds and even thousands of hours of enjoyment. Against that, their purchase price is one of the best bargains they're ever likely to find. When you have 1000 hours in a game, it really doesn't matter if you spent $50 or $100, and many people quite rightly feel that it's well worth spending a bit more if it increases the chance of more such games appearing and there being more people to work on them.

Note that these people aren't sending Paradox envelopes stuffed with cash. That would be the actions of these mysterious sycophants that you so like to describe. They are however buying cheap content without counting every penny or agonising over whether it's worth it. Just like any fan of a band will likely buy the new single, the new album, and the latest T Shirt, without doing a careful cost benefit analysis on it.

That's a different point to "they are a business and will charge the appropriate price point". The fact that both points exist makes neither less valid.

-OMG patches for free! …who charges for patches?

Not in this thread. What is in this thread is "The free patches continue for years instead of months, and have new features."

I can name you a very large number of games companies who don't provide patches for years, nor provide new features in patches - which, as you say, are free.

I apologise for the length of my reply; I didn't have time to make it short. I hope I've managed to address your points in a clear and balanced way. Looking forward to hearing back from you!
 
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Grell74

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I'm afraid you fail factually from the first sentence, and the extent of the massive misdirection of your vitriol <snip> blah blah you telling me what I am and what I think

Stockholm.. Sweden, PI are from Sweden ... attempt at levity but maybe I aimed a little too high.

You're honestly finding issue with the fact that Paradox does not provide a 3d modelling suite to create unit packs for the game? You know they also don't bundle Cubase? <blah blah> Also perhaps you could do a little poll and find a few other forum users who would agree that they'd like Paradox to develop some 3d modelling software <blah blah>

Ah NO. I was pointing out that Mann42's rant about PI providing free cosmetic modding tools was a crock, modding these requires a program which costs $10,000+

Either a one sentence put down or several paragraphs and a lot of words saying very little.
Well yeah that wlast one as directed at you, thanks for proving me right :laugh:

Not in this thread.
Well some of them are, but how is that a definitive refutation of my points and by what authority have you appointed yourself "semi"-moderator of this and other threads?
 

TheBloke

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Stockholm.. Sweden, PI are from Sweden ... attempt at levity but maybe I aimed a little too high.

Ah, yes, very.. witty. I didn't actually reference the Stockholm part in any part of my reply, merely the Sycophant, which was why I said your point was miles off from the truth. I think I may have quantified that, by using the word 'sycophant' and pointing out why Mann is demonstrably not one.

Don't worry about addressing that, though, we can talk about your joke instead.

Ah NO. I was pointing out that Mann42's rant about PI providing free cosmetic modding tools was a crock, modding these requires a program which costs $10,000+

They provide the ability, for free, to mod the cosmetics of the game. They charge no money for that ability. If money needs to be paid, it is not to them. If you're capable of creating the 3d models necessary without 3d modelling software, then no additional software is required. If you're not, but you have the software already, no additional money is required. If you don't have the software or use of it, you'll need to buy it. That does not mean that Paradox have charged you for the ability to mod.

This is the same as for every other game that allows cosmetic modelling. Most would therefore say that the meaning of Mann's post was entirely clear.

If we used your definition further, then no computer game can ever be free because it requires a computer to play it on, which is not provided.

Or, if you're making a point based purely on a semantic, literal reading of what someone says, perhaps you could mention that up-front so it's clear. We can have a discussion about literal semantics, if you like. In which case, Mann42 didn't 'shout', because this is a text-based communication medium and shouting refers to the raising of the volume of one's speech, which is impossible in text-based communication. Is that literal enough? I'm not very good at this, and I don't really understand the rules that apply in such discussions.

Well yeah that wlast one as directed at you, thanks for proving me right :laugh:

Doh! Hoist by my own petard! Beaten back by your unassailable prowess! I bow to you, sir, for I am bested.

Of course, it wasn't a fair fight. I read your post and responded to it point-by-point. You either didn't read mine, or felt unwilling or unable to address any of the points, including pointing out to me which parts of my post said little, such that I might work on improving myself for future discussions.

Nonetheless, well played!

Well some of them are,

Yeah some of them at least had some bearing on the thread - those were the ones I responded to without using the words 'Not in this thread.'. The ones I felt had no bearing on the discussion I responded to with 'Not in this thread'. That's how I attempted to convey the difference, but it's possible I wasn't clear enough, in which case I of course apologise.

but how is that a definitive refutation of my points and by what authority have you appointed yourself "semi"-moderator of this and other threads?


Err.. I haven't? You brought up a lot of unrelated stuff, I pointed out it was unrelated and therefore added nothing and proved nothing. That's what happens in debates. I say one thing, and if you disagree you say you disagree and say what you disagree with and explain the reasons for you disagreement, with facts backing up those reasons. If you respond with something that seems to be trying to make a point but actually has no bearing on anything being discussed, I - or anyone who's having a debate, really - will usually point that out. I'd encourage you to do the same. Of course, if you disagree with the other person's assessment of something being irrelevant, you should respond indicating you disagree, say what assessment you disagree with, and explain the reasons for your disagreement, with facts backing up those reasons. If I disagree with your disagreement of my assessment, then.. well, I'll leave the rest as an exercise for the viewers at home.

As for 'definitive', again you've lost me. I don't recall saying that I was coming down on high to proclaim as gospel any fact. I did however express my opinion relative to the opinion you expressed, which to my understanding is one of the requirements of a discussion.

Anyway, that's enough for me I think. It appears you don't want to address any specific points of discussion, but only meta-points. So either obvious troll is obvious, or bizarre person is bizarre. Either way, I'll let you have the last word if you'd like it!

Thanks. It's been.. interesting. :)
 
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Mann42

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You are displaying classic symptoms of Sychophantic Stockholm Syndrome I recommend getting that checked out:
Huh? Me? The guy who started posting regularly because of all the issues I have with gameplay pacing, who has shelved the game until I see improvements, and who is here only because I enjoy the intelligence of some members of the community, yourself excluded?

Sure, why not. I like random labels that have no bearing on reality. It's like a role playing game!

1st Sign) Absurd factually inccorrect emotional rant adressed to no in particular but some strawman, you even added in the 10 years in the game industry qualification no one asked for.
There is no 'factually inccorrect [sp]' statement in either of my posts. Both are addressed specifically to you, as they address your points directly. My qualifications are how I know what the facts are, as opposed to yourself, who appears to simply make things up because...? Not sure, but you do seem fantastically sure of yourself, so I suppose it must be comfortable there.

2nd Sign) When proved wrong (so called “free cosmetic tool” actually costs $10,000) don’t gracefully admit it but come out with even more outrageous claims that its my own and other modders fault we cant afford $10,000.
*Looks back over my posts and your own* Not seeing anywhere I was proved wrong.

At no extra cost, Paradox provides all the code hooks to create your own graphical packs. The software to create said graphical packs may cost $10,000, but Paradox has no control over that, nor do they see the profit from it, so they have officially done all they can to minimize barrier to entry for you. Many companies don't do that. At all.

I'm not exactly sure why you feel entitled to own a graphics program that costs $10,000 or more, or feel that Paradox needs to provide it to you for free. I suppose it it simply an extension of your gross misunderstandings of economics, so I'll simply accept your ignorant remarks as an affirmation that you are simply unable of even understanding the discussion, let alone being a constructive participant of it.

Your obvious cognitive dissonance (irational arguing because you take criticism of the game as personal criticism) doesn’t do Paradox any favours as feedback is valuable even if its not always positive. Trying to insult, shout down criticism and accuse people of ignorance etc isnt going to help PI in the end or help them improve their games.
Do you just regurgitate big words you hear on the internet without understanding what they mean?

How exactly do I 'shout' over the internet when all I'm doing is typing? Is it my use of large words that makes you feel threatened? If so, I apologize for having and utilizing my grasp of the English language to assist in communicating complex ideas, even though that is the purpose of language.

Ignorance is only an insult insofar as you are unwilling to learn. Ignorance is a solvable problem if one is willing to put the effort in. By contrast, stupid would be an insult, as it would imply that one is mentally unable to learn. I have given you the benefit of the doubt that, perhaps, you might be able to understand the nuances of reality, or at least be willing to put in the effort to try.

As for feedback, go read plenty of my earlier posts. I provide tons of feedback, and much of it is less than positive. It is, however, always rational, constructive, and cogent. I only wish for your own to be the same, and if my interaction with you sparks even one of these features from you in a future post, then I feel I've done a good thing.

Other symptoms include:
-If you don’t like it don’t buy it (Yeah PI would love that)
-You arent allowed to comment unless you have made your own (better) game
-You are entitled… therefore you arent entitled to comment
-First world problems (some one somewhere in the world is probably worse off so you are not allowed to have an opinon on anything).
-Thousands of posts in a short space of time popping up in any thread daring to posit that whatever PI game isnt the second coming. Either a one sentence put down or several paragraphs and a lot of words saying very little.
-PI is a great company so I will give them money like they are a charity / PI is a business and its OK for them to use EA practices cause they need to make money (how the same people hold both these beliefs is beyond me)
-OMG patches for free! …who charges for patches?

I am sure there are others
Oh whew, I thought you were talking to me this whole time, since you quoted me. Since I've never posted any of those things in any thread, ever, nor have I ever thought them, I can only assume you are confused and are responding to me in error. I'm so glad to have cleared that up. Perhaps in the future you could actually quote and address whomever you think you're talking to? That would help clean up the forums quite a bit, and it might help keep your posts focused and constructive.

I feel I can safely assume that any future replies to me are simply an error on your part.

Oh, and just because: There is nothing about Paradox that is like EA. If it was, they'd cut all the DLC out like they do, but Conquest of Paradise would be $30, each cosmetic DLC pack would be $10, the game would be playable online only, you'd have to log into a Paradox account to play, which would require your credit card information to register, and they'd sell microtrans at $2 a pop to reduce Aggressive Expansion and Overextension.

If you're going to try and insult Paradox with comparative hyperbole to a corporate publisher, the least you could do is attempt to understand the differences in their business models and implementation.

Wow.. just, well. Wow. Of all the people you could possibly have directed this bizarre diatribe at, Mann42 is just about the worst possible case. One of the most cogent and balanced of our posters.
Awww shucks. Thanks. /brofist.
 
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IndoEsia45

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Really guys, Blender or Modo Steam Edition, forget Autodesk. If you can do modeling, you don't even need such a high end tools. There's GIMP and all that also for Photoshop replacement. Thing is nobody is that motivated to create free mod of unit sprites because the work involved is actually heavy, you need to do rigging, texturing, etc, in addition to modeling.
 

Grell74

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Mann42 I saw your emotinal post about PI providing free cosmetic tools to their players and felt compelled to point out this is not the case (its $10,000+).

That’s my motivation for posting. I assumed sycophancy was the motivation behind yours and TheBloke’s many posts. Its now pretty clear (judging by these paragrpahs) how worked up you both are that you are more interested in trying to score verbose posting points over the net with strangers and patting each other on the back.

What any of this has to do with the OP or why you want to devote so much effort to telling me what it is that I think and how unintelligent and ignorant I am or why this should be of any interest to readers of this forum is beyond me.

Really guys, Blender or Modo Steam Edition, forget Autodesk. If you can do modeling, you don't even need such a high end tools. There's GIMP and all that also for Photoshop replacement. Thing is nobody is that motivated to create free mod of unit sprites because the work involved is actually heavy, you need to do rigging, texturing, etc, in addition to modeling.

I think the problem is importing the mesh into the Clausawitz engine this cant be done with Blender etc. As you say its a lot of work and by PI modding rules all the work you do would not belong to you it will belong to PI.