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Norfolk_Chris

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Also the Linimo is not a monorail either. It's only one of those pictures that I would classify as a "proper" mass transportation system, the Tokyo monorail.
So what's the point of monorails? You could perform the same function with conventional metro, using off the shelf standardised equipment.
 

unmerged(482071)

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So what's the point of monorails? You could perform the same function with conventional metro, using off the shelf standardised equipment.

Way lower operational costs due to lower maintenance of tracks and vehicles (they can actually turn profit without public funding), and by far more reliable and safe as it's much harder to derail a monorail than conventional trains.
 
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unmerged(276373)

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So what's the point of monorails? You could perform the same function with conventional metro, using off the shelf standardised equipment.
IRL or in CiM2?
For CiM2 i would say only the price and the aesthetics.
IRL there are many differences. Usually you will see monorails where traditional rail can't be build due to lack of space or gradients.
 

Alex_brunius

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This would be contested by most people UK railway business. They are private companies who would be interested in anything that they though would turn a profit!

But the paradox here is that Transrapid provides lower profit for the railway companies even if the system is cheaper.

As I tried to explain the profit for the private companies in the railway business is based on maintenance costs paid by ticket price and government subsidiaries.
These profits are lower with Maglev because maintenance costs are so much lower.

The ones that can profit from a Maglev system are the passengers and the governments, and since when has private companies been interested in helping these turn a profit???
The only way Maglev can turn a profit for the company operating them is if the same company owns all the infrastructure and rolling stuck, such as in Japan for example where JR invest 50+ billion £ into a 500km maglev line made up mostly of tunnels (the tunnels are what is expensive not the Maglev). JR is so convinced Maglev will turn a huge profit they kept financing the construction them self even after the government pulled out their financing of the Project.
 

Sonik-hedgehog

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A new transportation type is always a good thing. However some of the monorails have strange look, at least for me. Also I hope they will do something with this - over the road without pillars - mechanism. Extended pillars should be great, or maybe fix splines over the roads, even different types of roads with built in monorail systems...

Yes, the same bug with elevated roads, which I have reported 8 months ago

http://forum.paradoxplaza.com/forum/showthread.php?680730-Where-are-(bridge)-piers

bjhcmf.jpg


30tgp4y.jpg
 

pyndec

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Sorry, but I'm not too fond of this DLC (especially with the $10 price.) Aside from the concrete slab and invisible supports, you can see that the monorails aren't even at the same height as the platform from the two screenshots. It also seems like each monorail has a different door height...giving me the impression that this DLC was poorly made.

However, the depots do look very nice; It shows that CO can design wonderfully. :) My wish would be that a slightly narrower version of the depot with more glass can be made into a station. That would make the stations so beautiful!
 

Norfolk_Chris

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....... you can see that the monorails aren't even at the same height as the platform from the two screenshots. It also seems like each monorail has a different door height...giving me the impression that this DLC was poorly made.
This is also true for the latest Metro DLC, you can see the passengers head poking through the roofs of the cars as the enter exit! None of them match the platform height properly, looks like sloppy workmanship, not bothering to get the details right!
You're right about the stations they are the poorest part of the exiting metros as well. A set of decent metro stations (including terminals) would make a DLC that I will definitely buy!
 
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Norfolk_Chris

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But the paradox here is that Transrapid provides lower profit for the railway companies even if the system is cheaper.

As I tried to explain the profit for the private companies in the railway business is based on maintenance costs paid by ticket price and government subsidiaries.
These profits are lower with Maglev because maintenance costs are so much lower.

The ones that can profit from a Maglev system are the passengers and the governments, and since when has private companies been interested in helping these turn a profit???
The only way Maglev can turn a profit for the company operating them is if the same company owns all the infrastructure and rolling stuck, such as in Japan for example where JR invest 50+ billion £ into a 500km maglev line made up mostly of tunnels (the tunnels are what is expensive not the Maglev). JR is so convinced Maglev will turn a huge profit they kept financing the construction them self even after the government pulled out their financing of the Project.
If this was true we would be seeing Maglevs built all around the planet - we don't! Surely that tells you something?
Incidentally the scheme you refer to was rejected by the UK in the early 2000's as being ridiculously expensive and in impractical. The Chinese who built the short airport line have not built any more, but they are building thousands of miles of new conventional high speed railway. Don't forget that high speed rail line connect to existing rail networks to permit through running, in many places enabling existing city terminals to be used where capacity exists (see France).
I've not heard of any high speed maglev lines Japan, the only commercially operating scheme is the low speed 'Linimo' built for the 2005 World Expo. Perhaps you seen photos of the experimental line at Yamanashi in Japan!
For more info refer to Wiki : http://www.google.co.uk/url?sa=t&rc...Id7qaC6LDvqx0VA&bvm=bv.58187178,d.d2k&cad=rja
 

Jinzor

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Everyone has missed the key point: This monorail is a re-themed metro... why?

This monorail appears to support single directional track by looking at the screenshots, unlike CIM1's monrail, where a single track could merge to a siding/turnover (that is a 1-2-1 track piece), allowing bi-directional flow on a single track.

If this is the case, then this is purely a rethemed metro which the modding community could of wacked together had the developers exposed some of the internals like CIM1.

I feel like were getting milked for cosmetic DLC, I'd be happy to part with my money if the content was worthy of being something new to add to the game, but this after 4 months is, well, really a let down.

If Colossol Order are struggling for cash, maybe just explain to the community that we need to release this half baked DLC as we need funds to keep working on other projects, but offering this style of DLC expecting us to not see through how little work has been done (5x rethemed vehicles, 1x new track graphic style,1x new station style) is insulting to the fanbase who are on these forums daily and worse, considering abandoning buying DLC to support the developer because of what I've said above.

+1 Sad to admit, but it's true.

First of all, yeah, the atmosphere here is really negative all things considered. This isn't some big dev team with enormous budget. Yes, I'd love to see pillars too, but I don't think that this is really so game breaking that the devs should use their little resources to develop something that is purely aesthetic, especially since we can only really see it when we zoom in close. Of course negative opinions too are valid, but they should be expressed in a constructive and adult manner instead of screaming how shitty and pointless everything is. Unless of course your goal is to make sure that devs (of any game) don't get too motivated.

Well that's one of the things you have to deal with when you're in the VG industry, you are going to have to deal with this sort of thing ALL the time. I'm currently on an Animation - Video Game Art course at university, I'm currently learning this sort of thing right now. Negative atmospheres are a part of the job. If you can't take pressure and negative feedback, it's not the job for you.

I also believe that trying to enforce a positive atmosphere through strict rules, moderating, allegedly duplicating accounts offering praise and a slight tension or fear of speaking your mind makes things worse as well; negativity is bottled up and just waiting for the time to vent itself, a perfect example is the reaction on this thread. If this was the first time CO had messed up, we wouldn't be seeing this type of reaction (we might be seeing more constructive feedback than rants, not to say it's mostly rants (there are some good points raised here) but there were a few), but it's not and it's all being vented at this "Marvellous Monorail" DLC.
 
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unmerged(400803)

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(...) expecting us to not see through how little work has been done (5x rethemed vehicles, 1x new track graphic style,1x new station style) the last four months (...)

I agree to what has been said concerning the Monorail DLC. But how can you be sure that this is all that CO has been working on the last four months? I remember a post by martsu explaining that there is also something european coming up (don't remember when and where though). I guess the monorail is not european enough to be meant by this (maybe buildings?). I am pretty sure CO has worked on more stuff as well :)
 
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pollux_ar

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Most of you are jumping into conclutions, and kind of agressivly... they're on vacations, the best thing to do wait until they get back and gives us any news....
Chill out people!! it's only a game, and one of a kind! sure... with bugs (which software isn't?)
Also remember, it's a DLC, no one is forcing you to buy it, it's entirely up to each one of you if you want to support or not.
I'm not as excited about this DLC, specially for the "high" price (have you ever seen SC DLC prices?), but I will give it a try and hope they improve it.
With all that said...

Happy Holidays everyone!
 

vonhaubitz

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Most of you are jumping into conclutions, and kind of agressivly... they're on vacations, the best thing to do wait until they get back and gives us any news....
Chill out people!! it's only a game, and one of a kind! sure... with bugs (which software isn't?)
Also remember, it's a DLC, no one is forcing you to buy it, it's entirely up to each one of you if you want to support or not.
I'm not as excited about this DLC, specially for the "high" price (have you ever seen SC DLC prices?), but I will give it a try and hope they improve it.
With all that said...

Happy Holidays everyone!

http://forum.paradoxplaza.com/forum/images/icons/icon14.png
 

neko_ceko

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I actually like the monorail (well the idea of it being in the game), but only if they fix the already mentioned problems... The aesthetics most importantly (ugly fat columns and flying tracks over roads), but also to make it a bit more different then the metro, but that already might be the case.
 

Wolfcoyote

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Though the thread is permeated by negativity, I'd have to agree with all of the points stated above. CiM2's mid-air roads and expressways have support columns , so why not metros and monorails? And not having realistic stations (in comparison to CiM1) really bothers me. As I stated in Steam's CiM2 threads, it's like passengers are using warp plates to enter/exit to/from train platforms/streets.

If CO has to eliminate the option of allowing freedom of setting heights for metros and monorails in order to implement the building of structures (stations and stairs), then I'm all for it. As long as the implementation is pleasing to the majority then forget the "freedom of height".

It seems that CO enacted a rule of interface design which reads like this: "Whenever you're designing software or creating a user interface implementation, you have the choice of a) setting options [in this case, allowing players choices between freedom of height regarding track building, or tying tracks down to specific levels, like in CiM1], or b) giving users an intelligent default [in this case, the freedom of height design options in CiM2, which has constantly been protested, thus making the chosen intelligent default lacking]. It's usually better to set intelligent defaults for end users because it makes the interface more user friendly [apparently because CiM2's interface is much more complicated than CiM1's, CO decided that the freedom of height interface for track building was the best choice because it seemed the least complicated, especially with the variable terrain and heights found on the different maps]. Yes, setting intelligent defaults takes power away from the user [thank God for modders, because they work on adding mods, thus giving end users more options as to how to play the games], but it makes everything easier, and if your default is INTELLIGENT [capitalized for emphasis] then it won't matter."

The problem is the intelligent default that CO used when designing CiM2's interface for end-user track designs is that they eliminated one of the few functions that almost no one complained about regarding rail transit design, which were the limited metro height levels found in CiM1. Yes, elevated tracks were very close to the ground in CiM1, but they had support columns over the streets, highways, and bodies of water, and more importantly - realistic stations with entrances and exits. The underground stations with stairs are a LOT more eye-pleasing and functionally sound compared to CiM2's implementation. I spent a lot of time watching as multiple metro routes arrived/departed at/from the stations, with public address system announcements.

For those who are upset over the negative tone of this thread, all that I've stated above are the reasons why many CiM2 players are extremely upset. Busses, trams and trackless trolleys have their uses and appeal, but metro route building requires the most work, the most cash and (if planned correctly) the quickest way to generate revenue and thus eliminate debt. The problem again is that CO fixed a problem that was never a problem.
 
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Miwi

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lame DLC, lame patch - dissapointing.
As you see nobody is really excited about this. Normally you get a flood of new posts when a new patch was released or new DLC are available. Here - nothing.
The game looked rushed out and half finished when it was released and this hasn't changed so far. Almost 6 months have past and that is all ?? A patch with 2-3 rather not important issues fixed, and a monorail ? We don't have lack of transportation system nor vehicles ! We have lack of buildings, places, bridges, parks, airport, train station etc etc... all the details you need for a likable city. Not to say european style buildings....
Ok, we always hear CO is a small company who can't provide too much resources in delivering more content. Fine, I can live with it, but then create a game with moddable content ! So the missing content would come automatically. But to deliver no content and not to be able to create own content...very bad decision.
If you ask me this game is dead. For waiting almost half a year without any exciting stuff this is nothing. And if I see the lame reaction here in the forum, there are not too many enthusiastic people left to follow the game. One of the biggest disappointents of 2013 (besides the other city builder..uhmmm.... I forgot the name of that desaster :glare: )
 

The_13th_Ronin

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Until you fix path-finding I will not spend a cent on your DLC.
 

vonhaubitz

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lame DLC, lame patch - dissapointing.
One of the biggest disappointents of 2013 (besides the other city builder..uhmmm.... I forgot the name of that desaster :glare: )
Well, I totally disagree and it's not even clöse to compare with this "other" city builder desaster - which in deed was a complete failure.
 

unmerged(759631)

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Well, I totally disagree and it's not even clöse to compare with this "other" city builder desaster - which in deed was a complete failure.

Agree. This game made me play hours upon hours without being bored and such things. The game is not perfect and it is progressing slowly for sure (which is kind of sad), but this game is likeable and enjoyable after all. You just need to put aside some of your concerns, at least for a while. Don't get me wrong, I would like to see improvements and new buildings, but i understood the fact that this game can offer an experience which is really rare today (building a public transportation system). So i will stick with it and try to be as patient as possible. Hatred towards the dev won't solve anything.
 

Senap

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I don't see what the big deal is, if you don't like it - do absolutely not purchase it. It's the only way the publisher is going to notice.

On the other hand, if Paradox are daft, they might see the loss as a sign that the game isn't profitable and stop CO from pushing free patches. Business is tricky.

I'll get this one for sure, not because I like monorails all that much but because I want to support CO in this niché and because it doesn't hurt to have more options to spice up the cities with.

As for "what's the point", I guess the point is to add more flavor to the city. I don't think the majority plays the game to "win", but rather to just relax and build a nice system. There are a lot of "what's the point" things in the game. Why have buses when there are trolleys or vice versa? Why have trams when you have metros which is the insta-win moneymaker system. Why even have public transport in the city when every citizen has a state-funded teleporter?

Yes, the lack of columns is annoying but I attribute this more to the fact that we can place and bend splines all over the place rather than it being due to the freedom of height, but what do I know - I'm not the developer of this game :)