I'm surprised that nobody mentioned China yet. Did I miss something and it had beed declared a taboo topic or something?
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I'm surprised that nobody mentioned China yet. Did I miss something and it had beed declared a taboo topic or something?
I believe that a proper China and Eastern Asia expansion is possible, after the previous DLCs have laid the ground for work. I'm thinking of an Imperial bureaucratic government type, if already added in a Byzantine update, or something. I would use a Mandate of Heaven-style regional innovation that gives access to Imperial government to larger realms and giving powerful cbs for conquest inside the de jure area of China (so it could be united in a relatively short time after breaking), while making conquests outside of China much harderI believe its because in the popular imagination Imperial China with its administrative system would be hard to get in as well as that China would be totally overpowered if they could throw their own weight around the map. Only the Abbasids would, in my estimation, have a decent chance to just hold off the Chinese in a system where logistics may not be all that detailed and which won't offer sufficient reason to not throw massive armies to overwhelm pretty much any opposition. Not to mention all the literally thousands of extra characters that China would bring for the game to handle.
But yes, China would be interesting, but it seems that it would need alot work to, well, work and so far the devs seems to have focused on getting feudal Europe done right before they go further.
Why not both?I'm honestly more interested in Japan and Indonesia than in China. China can stay as unplayable on-map power until they find a way to make it balanced.
I'd love both, I just mean that if working on China would postpone implementing much easier Japan and Indonesia, I'd prefer to have them separate and already playable while work on China continues.Why not both?
Not a void, just an AI-only power.so their would just be a massive empty void in the middle of the map separating Japan, Indonesia and Korea with the rest of the world? what would the point of that be.
so their would just be a massive empty void in the middle of the map separating Japan, Indonesia and Korea with the rest of the world? what would the point of that be.I'd love both, I just mean that if working on China would postpone implementing much easier Japan and Indonesia, I'd prefer to have them separate and already playable while work on China continues.
Instead of listing what I want as DLCs I´ll state what I don't want as payed DLC, which is easy: Changes to the game core, for example warfare, trade and laws.
Why? Look at CK2 conclave. It overhauled law- system and caused the gane to have forked core. Forked functionality means 2x time for all future changes in the area and is obviously bad generally and specially in core!
If devs want to change theese areas, they should instead bring the core changes in free in the patch and tie in DLC content in to surrounding mechanisms.
What I want as DLC:
Playable governmentforms
Flavour
M&M
I think Paradox are going for a more Stellaris style DLC structure for CK3: Free patch with all the core changes and additions + DLC with enchancements, flavour etc.
So the Conclave example will probably be avoided
Except they had nothing to do with the medieval old world. Indonesia, Swahili states, Zimbabwe? Sure, they were part of the Indian Ocean trade route and the already playable Indian rulers could be interested in maintaining their interests there. Japan, sure, because it was feudal and very CK-esque. But I don't see how Americas could be relevant for the gameplay. I'm willing to accept Greenland due to Viking settlement and potential cool interaction with Innu, but anything more west could be handled via offmap events such as "Skrælings stole our drakkar and now their adventurer came to loot us".
Native Americans showing up in Greenland (if added) or at Icelanders' courts could be nice, I'm only opposed to adding American landmass. Playing as Viking or Mande explorer on new continent could be interesting, as well as invading Siberia as Tlingits, but I'm afraid such expansion would dramatically affect the performance. Old world should be prioritized, leave converting Aboriginal Australians to Buddhism or installing a Navajo on Japanese throne for CK4.
What about an optional setting, turned off by default, that allows Meteorites, which would basically make that region unable for the rest of the gameI propose to expand disasters from diseases to all sorts of other things. Cyclones and Hurricanes for India and West Africa. Floods and droughts. Sprinkle some avalanches, earthquakes and volcano eruptions, then we're ready to go.
Excavating "sky iron" should present opportunities for a better custom-made weapon. At least, I think so.What about an optional setting, turned off by default, that allows Meteorites, which would basically make that region unable for the rest of the game
Obviously a joke
*wink*