I thought part of the reason they went with 2 dates was
- those were the most popular two and
- its less to maintain as the years roll by. If they could stick to 2 they wouldn't need to research and adapt anywhere near as many things. That's work that could instead be pumped into other, more interesting, features to flesh out the simulation.
- A greater emphasis on religion - not just in designing your religions but in events and life events - religious rites permeated life, warfare and death.
- Despite all their work on holy wars in CK2 ... I never really felt very holy or zealous when waging one tbh. This was a time at which many people really felt that god/the gods were real.
- A greater emphasis on society/the peasant economy - CK is set in an agrarian society and the world changes a lot over it's start and end dates. that should be reflected somehow -- be it by population numbers affecting province yields (making plagues an actual demographic threat that can bring down empires - as they did in history, rather than a great way to become a cannibal in CK2), greater seasonal variations in tax take, or by an actual ability to develop roads and infrastructure to garner trade (the province events that added tollbooths or whatever in CK2 felt extremely shallow and unsatisfying).
- More "realm development" would provide a nice alternative to just painting the map red and going "I MADE ROME" on reddit for karma.
- More visual variety and relics of the past on the world map, to make the world more lived-in.
- It looks a little odd in the press-releases seeing so many cities and not at least seeing the old roman roads linking them up in europe. or seeing several major cities (e.g. London - manchester - york in the UK) without any roads leading away from them. It's a minor thing, but it annoys me lol.
- Keeping with the roman theme - ruined aqueducts in provinces where they'd be realistically.
- Events could even be tied to this, where characters with high learning could learn from the past, or lament the collapse of "civilisation".
- They also talked about unique buildings with special bonuses in one of the dev diaries - those ought to be on the map, too, in their relevant county IMO - something like the great lighthouse of Alexandria, for example (which was still around in the earlier start date and mostly standing in the second, thanks to an earthquake).
- In Asia minor & Indian sub-continent, perhaps more fields (near water) or something to break up the visual monotony of large patches of sand/jungle.
- I know little about ancient Indian civilisation, but it, too would probably have analogues to roman ruins - old sub-continent empires - that could be sprinkled around on the map.
- More natrual events -- AND tying those in to religion + the local economy (see #1/2)- we're rather detached from things like storms and (low-level) earthquakes in the modern age thanks to all our equipment and technology. But a massive storm rolling in even just a few centuries ago (let alone a millenia ago) could cause a spike in influenza, lowing local productivity, or damage infrastructure and might be attributed to local sinners [leading to witch-burnings] or a pissed off god (depending on the local religion).
- Storms
- Sand storms
- Droughts
- Crop Famine
- Blizzards
- Locust swarms
- Earthquakes
- Heat waves (have fun marching your army through a heat wave in armor)
- Tornadoes/Waterspouts (could knock out your transport ships or travel in-land and wreck some holdings).
- Volcanoes (very rare)
- If done right these wouldnt just be an event to wreck your stuff - which wouldnt be fun - rather, they could be roaming entities on the map (obviously volcanoes wouldnt roam) but with good academics/astronomers in your court you might have some forewarning of an impending storm or disaster, or with good speechcraft you might be able to use these events to your advantage.
- E.g. Waterspout wrecks your annoying vassal's coastal holding
- You bribe a priest to blame it on him being a sinner
- This gets a hook on your vassal to arrest him
- Arrest him and be praised by the clergy for acting in God's name, gaining piety.
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