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Kaex

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Mar 1, 2021
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One day I had an idea for a DLC around the dangerous nature of the universe. The name could be something like "Wild universe".

There are two different features: disasters (special events) and crisis. The idea is to not relay only on fleet power to solve the events and crisis and use other aspects of the game like diplomacy and research.

Disasters:

- Stars can go supernova: It is a rare event in which the star blows up any planet in the system (or reduce its habitability drastically). The star becomes a black hole, pulsar or neutron star.
- Asteroids and comets can impact on planets. Players can develop the technology to monitor them and alter its course or make them impact to an enemy planet. An impact can produce local damage or an extinction event that produces massive devastation.
- Star flares: they can interfere on fleet navigation and planets.
- Geomagnetic reversal: The magnetic field of the planet is temporarily disabled. The surface is irradiated with cosmic rays so many pops die.
- Hyperlane distorsion: in rare cases, new hyperlanes appear or disapear for a limited amount of time.

Crisis:

The dark death: A super massive black hole in the center of the galaxy starts irradiating gamma rays. A random system near the center becomes "irradiated", and all biological pops begin to perish (robots could be affected as well). The radiaton expands through the hyperlanes, and the only chance of survival is to escape to the external systems, or maybe use the L-gates.. As the non-irradiated systems become less numerous, empires will fight with each other to survive.. Some techs could be investigated to build a machine to disable the black hole and finish the crisis.

The end of all lights: The mother of all crisis. For unknown reasons, all stars in the galaxy are going supernova. Before that, they transform into red giants, which in turn, transform all planets in the system to arid. Then, the supernova destroys most of the buildings and pops and then all planets become of barren type.. one by one. The source could be investigated using science ships to follow an event chain that ends with a hidden system that must be invaded (maybe an extragalactical civ is exterminating the whole galaxy).

The Constructors: Nobody knows who built the hyperlane network. They could be an ancient civilization that escaped from another crisis time ago. Now, they are here and want their systems back.. but they have a big advantage: they control the hyperlane network and decide to put it offline. All hyperlanes and gateways stop working and all systems are isolated. This means no trade between systems. The great question here is, how would players fight in this situation? Maybe using tactical jumps? No idea!

What do you think?
 

Aëron Dúrr

First Lieutenant
19 Badges
Oct 18, 2017
232
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I like the first section with the disasters. To that I would add the appearance and disappearance of instabile temporary wormholes, which are part of the backstory of the Commonwealth of Men and could open up some unexpected strategical possibilities.
The crises however are too big and too disruptive to gameplay in my opinion. Maybe some scaled down version of those?
 
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