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nOxr

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This is a suggestion for a small sized DLC. The idea is to play as the owner of the magnificent Necklace of Death, an ancient necklace with a history fraught with blood and death. When the owner of the necklace dies, whoever killed him claims the necklace for his own, and the player continues to play as the new owner. For example, if you die in a battle against your arch enemy you would suddenly switch to play as that enemy and would have to try to survive the war you once started yourself.

With this DLC enabled you would start the game as usual as the head of a family, but you would have no idea where you could end up later in the game. You could start as a count in Sweden, but when he dies during a disastrous crusade you would continue to play as a sultan in egypt, then perhaps end up in the Byzantine Empire or Russia, just to come back to play the heir of your starting count two hundred years later. Anything could happen, and you would truly experience every corner of the impressive CKII world.

The Necklace of Death would be visible in the player portrait in all its frightening beauty. To wear the necklace for a long time would also bring along some shifts in appearence: bloodshot staring eyes, longer hair, cruel smile. The necklace would also bring a small negative modifier with everyone because of its frightening beauty. And more, it would bring a heavy negative modifier to any member of a family that previously at any point was in the possession of the necklace. They want it back. With the DLC would come some specially written events about the mysterious powers of the necklace. If the owner pleases the necklace he could gain vicious abilites in the field of murdering, or if he is unworthy he could gain madness.

Some technical details. If the owner dies on the battlefield, the leader of the flank that fought the owner would win the necklace, if he is playable. Otherwise, the highest ranking enemy would claim the necklace. If no enemies are playable, any random playable character on the battlefield would get the necklace, otherwise it would go to the heir. If the owner dies a natural death, the heir inherits the necklace. Only a playable character can win the necklace, so if the owner is assassinated by a courtier, that courtier would not win the necklace. However if it is part of a murder plot where a playable character is involved he would win the necklace, going by the highest plot power. If the owner dies without a heir (normally game over), the necklace would be inherited by the person taking ownership of the died owners main holding. If the owner dies as a prisoner, the necklace would be claimed by the one keeping him in prison.

So what do you think, paradox? A simple, cheap DLC that would enable a new and pretty fun way of playing a campaing.
 

Portal

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Why would you pay for that shit.

Stop suggesting DLC's.
 

Lord Finnish

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I personally don't think this would suit a CK2 DLC at all, but however it should be relatively easy to mod.
I for one would prefer that P-dox make the core game fully playable and enjoyable (pagans, republics, dynamic regencies, more politics and intrigue) before treading further into fantasyland.

Why would you pay for that shit.

Stop suggesting DLC's.

There is no need to be an ass is there?
 

Comradebot

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This sounds like the bad plot to a bad anime.

Then again, I watch incredibly little anime, especially none that's bad, so this very well could've been ripped from some crappy anime show and I wouldn't be the wiser.
 

Ols

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Sounds like when I play "Death Note" games by killing any threat to me with the kill console command. Only difference is that capacity to kill can come from anyone and is inherited by them.
 

Arko

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some system of object/artefacts (+relics) that can be inherited/transmitted can be nice. probably not meaty enough to make a DLC though.
 

justin6477

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Sounds like when I play "Death Note" games by killing any threat to me with the kill console command. Only difference is that capacity to kill can come from anyone and is inherited by them.

Why kill threats when you can repel them with magically summoned Aztecs or Mongols?

Sadly the Mongols need to be marched from the Eastern end of the map to wherever you need them. Aztec stacks just appear in your capital. Btw, anyone without Sunset Invasion care to confirm whether the events will still fire from the console without owning the DLC? SSI.4 is the event you'll want. I've actually used the event with Sunset Invasion turned off, and the Aztecs appear as Arabs.... which is kinda weird. They also spawn Women-folk, lots of them geniuses, strong, beautiful, or a mix of all three. They're great wife material for breeding points. Having a MesoAmerican Ireland is also tres Multi-Culti-Chic. Point is, I'm interested if events from the DLC will still fire if the DLC isn't even installed.
 

albso437

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So what do you think, paradox? A simple, cheap DLC that would enable a new and pretty fun way of playing a campaing.

And if you get killed by an unlanded person - then what?
Game over?

If you get killed, then save and reload the game as the killer.
Youd don't need a DLC for that.
 

Discopanda

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Getting assassinated by your heir is like, the worst. Now you're suggesting that our heir should ALWAYS be the dude that killed us?!

Interesting idea, but albso is right about the landless people. Can't play as landless courtiers (yet), so I imagine that might f with the game.
 

nyah

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You die. And if you're Christian, you do not pass the pearly gates. You do not collect eternal paradise (or $200).

Insightful.

Do you pass the pearly gates if you're not a Christian and commit suicide? Can atheists get into heaven if they kill themselves?
 

ASPGolan

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Uhm, this is a really GREAT idea for a good playthrough.

BUT, all you have to do is use "play <char_id>" whenever you die and you obtain the same. Really dude! Would you actually pay for that?... when they actually made the game so that you don't have to need something like that from them and be able to play such scenarios yourself.

BTW, I'm not that good at scripting game events, but I think you can actually wright a very small file that would add an event which would do exactly what you say. I hope someone helps you with the code. And you can mod your own game so you can have this.