And now we know that it's an Irish DLC, not a French one.
A lot of Europe has been improved: https://forum.paradoxplaza.com/foru...4-development-diary-28th-january-2016.904608/
And now we know that it's an Irish DLC, not a French one.
Looks like a western Europe IMO, with a focus on Celtic peoples, like the Cossacks was focused on the East, with a focus on the balkans-steppe.And now we know that it's an Irish DLC, not a French one.
Isn't that like intentionally googling spoilers before going to the movies?I for one, run 10-15 observer games at the launch of every patch so I know what to watch for when I play.
Isn't that like intentionally googling spoilers before going to the movies?![]()
The Danish AI doesn't agree. The strait between their islands and their territory in mainland Scandinavia is completely killing them. They fail to maintain a proper blockade (AKA they just move their fleet for no apparent reason), and the Swedish blob can simply walk into Sjælland. The same will likely happen to England, unless Paradox fixes the naval AI (which I actually think they might do).Maintaining blockades is the only thing the naval AI is decent at, that's exactly why they're adding straits.
Provence is quite rich though and attracts coalition. Plus they have one HRE province (3 if you count vassals). Not really BBB fodder, unless you only take Maine and Anjou, but then it's hardly worth the war.I did it in 1.14 and no big deal with favour system. I just conquered part of Provence first (to not let them slip into hands of Brittany, making Brittany unable to vassalize in one war), and then recoquered English owned cores alone with no help (but having Spain and Austria as allies in case of Burgundy attack).
But the fact, that England had to transport troops by ships with 15-18 stacks that I could easly intercept on landing and kill instantly helped a lot. With the strait in Calais when England will be able to send whole 30K doomstack not using ships it will be a lot harder.
Provence is quite rich though and attracts coalition. Plus they have one HRE province (3 if you count vassals). Not really BBB fodder, unless you only take Maine and Anjou, but then it's hardly worth the war.
I guess if I had to do BBB again I'd just pull the trigger on Aragon faster, because Castille will probably want in. With the exception Barcelona and Valentia, all their Iberian provinces are dirt-poor and they're almost all Catalonian cores (which means you can release and integrate later). Also the (also dirt-poor) Napoleitan provinces open a path to Balkans. Of course it's better once you've got the event giving you claims on all Naples land.
But we digress...
So much this. Though as mentioned at least they are consistent now. Ever since the "you can't block movement if the enemy has both sides" was introduced it has been even more problematic where there happens to be an in game strait and where there don't, since for most straits this rule is horribly inaccurate. (I can only think of the Bosphorus and Øresund (i.e. between Sjælland and Skåne; not all what is called Øresund in game) where the rule actually fits.) And since the English channel at Dover is about the width of Storebælt (the strait between Fyn and Sjælland) it was problematic that one always could be blockaded and the other couldn't. And then there are other straits like the straits of Malacca which are about 1.5 times as wide as at Dover and are a strait in game. Straits of Gibraltar is another example where it should be a strait in game to keep up consistency. So to sum up that no block rule is stupid and pretty much only fitting for the Bosphorus; but since it is there then things like straits of Dover and the straits of Gibraltar should be straits in game---or most of the in game straits should be removed. Otherwise it ends up arbitrarily buffing areas whether or not straits are straits in game.The Danish AI doesn't agree. The strait between their islands and their territory in mainland Scandinavia is completely killing them. They fail to maintain a proper blockade (AKA they just move their fleet for no apparent reason), and the Swedish blob can simply walk into Sjælland. The same will likely happen to England, unless Paradox fixes the naval AI (which I actually think they might do).
So much this. Though as mentioned at least they are consistent now. Ever since the "you can't block movement if the enemy has both sides" was introduced it has been even more problematic where there happens to be an in game strait and where there don't, since for most straits this rule is horribly inaccurate. (I can only think of the Bosphorus and Øresund (i.e. between Sjælland and Skåne; not all what is called Øresund in game) where the rule actually fits.) And since the English channel at Dover is about the width of Storebælt (the strait between Fyn and Sjælland) it was problematic that one always could be blockaded and the other couldn't. And then there are other straits like the straits of Malacca which are about 1.5 times as wide as at Dover and are a strait in game. Straits of Gibraltar is another example where it should be a strait in game to keep up consistency. So to sum up that no block rule is stupid and pretty much only fitting for the Bosphorus; but since it is there then things like straits of Dover and the straits of Gibraltar should be straits in game---or most of the in game straits should be removed. Otherwise it ends up arbitrarily buffing areas whether or not straits are straits in game.
Very good idea. Although the straits of Messina might be too short to effectively block blockading when both sides are controlled.Well, they could make two kinds of straits, "narrow straits" that work like currently (for Bosphorus, Øresund, Venice, Messina and Nothern half of the Hormuz strait), and "straits" that work like in 1.13 and before.