• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Skales

Lt. General
2 Badges
Dec 11, 2015
1.281
4.622
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
I've said enough here: "The political system as it is right now lacks granularity and detail in some aspects, and proactive ways to interact with the Law-Clout-Approval Chance dynamics, while being very fluid and granular in others, leading to some discrepancy. It can't represent the type of deal-making that happened in these democracies (Both partial and full), save for random events"

You said that yes. And I read it. And it didn't answer any of the questions. If I am honest all of this seems like meaningless buzzwords that don't give anything concrete about game mechanics.

But let me elaborate further: as of today, there isn't much you can do to interact with how laws are passed. You have a base success chance based on whether an IG approves of that law + his clout. Then you have success, advance, debate and stall % chances. Every X months you roll a dice. Depending on the results, the %s change. And that's it. It's the Stellaris Archeological Site excavation system. Not a really deep system for legislation in a political game. It lacks ways of interacting with it. A parliament with more complex mechanics would add granularity and detail.

Clout would be there to determine base chances on a given time, as it is today. But further interactions would be there to allow for further interactions not based on dice rolls and events.

I see. Finally something more concrete.

I agree that there could be more opportunities to influence the political process. But adding a parliament is still counterproductive. As we've gone over, the parliament isn't really the sole decision-making authority, even if they claim to be. All the actual power to make change happen (Including but not limited to the parliament) is already represented. Most of the reforms you will be making in-game are the sort of grand, sweeping national reforms that there really isn't a place for granular deals involving individual deputies like you are passing some meaningless pork legislation.

If you have a country where it is politically unfeasible to completely reform the army or the bureaucracy, then bribing or convincing one or two deputies is not going to change that. You would need support from broad, influential interest groups in your country, such as the aristocracy or the church or whoever, is already present in the game.

You assume that just because I suggested mechanics for democracies, that they should receive special attention this way. You assume I wouldn't be in favor of more in depth dynamics for absolute monarchies. Simply because I made a suggestion for one and not for the other. This is simply a suggestion thread, if I had to think of ways the political game in absolute monarchies could be represented in more depth, I could. Just didn't have any ideas as of today.

Either way, in the long run, I don't think what we'll have for vanilla should be maintained as it is and not expanded upon. For all sorts of governments.

I assumed nothing. You just seemed to completely misread what I was saying. I didn't say that Absolute monarchies should get a similar level of attention to what you are proposing for parliamentary democracies. I gave an example of what giving such a level of attention to absolute monarchies would look like, in order to show why it is a bad idea. I don't know how you could have read my post and come to the conclusion that I was somehow in favour of simulating the brain of the absolute monarch for absolute monarchies. I obviously think that would be ridiculous, as is adding parliaments.
 
  • 1
  • 1
Reactions:

habusibao2021

Sergeant
1 Badges
Jun 6, 2021
67
137
  • Victoria 3 Sign Up
The parliamentary system, the cabinet system, political parties and elections are the most important contents of the political reform in the 19th century. As a legislature, the parliament is a platform for different political parties to conduct political transactions and debates. For a constitutional government, most of the laws were indeed born from the struggles of political parties in the parliament. Of course, the adoption of laws does not necessarily mean that the reform will be successful, but it is wrong to deny the importance of the parliamentary system to the political system.
 
  • 2
Reactions:

dav77-b

Dampfnudel
88 Badges
Jan 10, 2010
2.132
2.053
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Age of Wonders
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings III
  • Pillars of Eternity
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Random World Generator

With various Options like:
Island world / pangea / continental
Early mode (everybody only has subsidence and most earliest laws and one state).
New World (big colonizable continent)