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Battlescenarios as DLC?

  • Great Idea, I will definitely buy a scenario.

    Votes: 162 20,5%
  • Sounds good, but I want to see it first

    Votes: 316 39,9%
  • Nopes, I don't like battlescenarios

    Votes: 313 39,6%

  • Total voters
    791

Brownbeard

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Personally I wouldn't buy the scenarios, but that is because I play the '36 Grand Campaign pretty much exclusively. That being said, I think the optional DLC is a great way to offer them...

Seconded. I'm a storyline kinda guy and always start in '36.

Although... if there was a scenario where I could play as Tito and Yugoslav partisans against the Axis... :D ... no way I'd miss that one.
 

unmerged(1823)

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It's an intriguing idea, though it would depend on how it's done I think, or you could do them multiple ways. One idea I just had was, instead of a battlescenario per se, what about a career following scenario? IE, you could have a Rommel scenario starting in 1940 with one division in France, goes through Rommel's fighting in North Africa and ends in 1944 with Normandy. The entire war is waged around the player, but the player's remit is limited to just what that one leader commanded historically. Or at least, get it as close to history as possible given the AI's and player's own actions. I think something along these lines could be fairly interesting and innovative if done properly and could lead to some great AARs.

That was similar to my original idea for HoI2 battlescenarios. The code supported linked battlescenarios where it could branch off depending on results, and you could "bring units" with you and so on. We just decided to do simpler ones for hoi2.

Actually, adding in support in what units you ARE allowed to command, together with the auto-control of the rest would be pretty awesome.
 

TheLoneGunman

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That was similar to my original idea for HoI2 battlescenarios. The code supported linked battlescenarios where it could branch off depending on results, and you could "bring units" with you and so on. We just decided to do simpler ones for hoi2.

Actually, adding in support in what units you ARE allowed to command, together with the auto-control of the rest would be pretty awesome.

I agree completely!

I've always wanted to feel like a cog in the machine! :)

That would also require some form of orders coming from the AI to you, so you have an objective in conjunction with the AI-controlled forces, rather than guessing what the AI is trying to do.
 

kingterranes

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It's an intriguing idea, though it would depend on how it's done I think, or you could do them multiple ways. One idea I just had was, instead of a battlescenario per se, what about a career following scenario? IE, you could have a Rommel scenario starting in 1940 with one division in France, goes through Rommel's fighting in North Africa and ends in 1944 with Normandy. The entire war is waged around the player, but the player's remit is limited to just what that one leader commanded historically. Or at least, get it as close to history as possible given the AI's and player's own actions. I think something along these lines could be fairly interesting and innovative if done properly and could lead to some great AARs.

That would make a great ''war'' tutorial :rofl:

First you have one division:

Move - attack etc.

Then you have some more in afrika

- Supplies - air coordination etc.

Then you have in france again

- Building orders, amphib landings, para drops encirclement mass engagement etc.

I fully agree with thelonegunmans responding comment

Oh and i changed i changed a poll yay me! :rofl:
 

Jmland

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If you are looking for ideas.....

Operation Marita/Mercur (Yugo/Greece vs Axis)
Chinese Civil War (NC vs CC)
Destruction of Army Group Center (Operation Bagration) (Sov vs Axis)
Guadalcanal/Solomons (Jap vs US)
Midway (Jap vs US)
Fall of Singapore (Jap vs UK)
Kalkin Gol (Jap vs Sov)
Weserubung (Ger vs Denmark/Norway)
Spanish Civil war (of course)
Winter War (of course)
Desert Fox (of course)
Burma Campaign (Jap vs UK)
Battle of Britain (primarily air campaign)
Battle of Atlantic (primarily naval campaign)
Warsaw Rebellion (Polish Home Army/Sov vs Ger)
Tito (Yugo partisans vs ger/Ital)
 

Croak3r

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That was similar to my original idea for HoI2 battlescenarios. The code supported linked battlescenarios where it could branch off depending on results, and you could "bring units" with you and so on. We just decided to do simpler ones for hoi2.

Actually, adding in support in what units you ARE allowed to command, together with the auto-control of the rest would be pretty awesome.

As a game in game. Very nice idea, instead of being the supreme ruler, just the Commander of a Corps, with a Army Commander above you, who bothers you with silly orders... Quite RPG, isn't it? I like this...
Could also be a good basis for some kind of tutorial.
 

Nikolai

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I never liked the battlescenarios in HoI2, but it's a good idea.:) If you could do some alt.hist. scenarios, I would probably be sold! But please, no start in the middle of the nuclear holocaust/conventional war like in ARMA. I like to get some time to breath.;)
 

Polarisan

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Nope, I'd much rather have them included in patches which are free.

Cheers,
Nick

PS: Not everyone is really in great economic position, specially in these times
 

MonkeyHybrid

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PS: Not everyone is really in great economic position, specially in these times

Exactly why Johan can't afford to give his hard work away for free :p.
 

alanschu

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It's an intriguing idea, though it would depend on how it's done I think, or you could do them multiple ways. One idea I just had was, instead of a battlescenario per se, what about a career following scenario? IE, you could have a Rommel scenario starting in 1940 with one division in France, goes through Rommel's fighting in North Africa and ends in 1944 with Normandy. The entire war is waged around the player, but the player's remit is limited to just what that one leader commanded historically. Or at least, get it as close to history as possible given the AI's and player's own actions. I think something along these lines could be fairly interesting and innovative if done properly and could lead to some great AARs.

This idea is very intriguing.

Even if it was just some generic general that you would play (start at skill 1 as a Major General) and the AI would assign you a division. As/If you improve, you get promoted etc, and assume more command.

I could really get carried away with this and have RPG like elements and character creation (give your General traits for example).........but that's probably not a HOI3 game anymore :p
 

namuseta

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That was similar to my original idea for HoI2 battlescenarios. The code supported linked battlescenarios where it could branch off depending on results, and you could "bring units" with you and so on. We just decided to do simpler ones for hoi2.

Actually, adding in support in what units you ARE allowed to command, together with the auto-control of the rest would be pretty awesome.


Now This is something that i could consider paying for. The battlescenarios that are in hoi2 feels like tutorials.

Edit. If i pay for contents that dont impruve the game i want alot of it :)
 

Takeda Kenshi

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I really like this idea and voted 'yes,' especially considering that this content would not even be available if these distribution channels did not exist. People would be wise to consider that these extras would not have been created if they were giving them out for free. Paradox is taking extra dev time to produce these, and their time needs to be compensated. After all, the more money Paradox pulls in the longer they can support these games. The best part about all of this DLC is that it is entirely OPTIONAL. Graphics, models, scenarios, etc do not force you to buy something you do not want in the first place. The 'horse armor' example falls within this as well; it was entirely optional and at no time were you forced to buy it (even if it was a terrible value.) If they included this DLC in expansions it would increase the overall price or reduce the amount of content in the expansion, and that would be passed on to the consumer(as it would in any enterprise.)

I think Paradox did the right thing making this stuff DLC so that people who want the base game and nothing else can save their money and those who would like the extra models, graphic, scenarios that take time and money to produce can purchase individually what they want. In the end everyone is a winner.
 

unmerged(52692)

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Battle Scenario DLCs soungs like a good idea.

But they'd better be good - i.e. better than the majority of battle scenarios in HOI2.

EDIT: By the way, how can HOI3 not support battle scenarios? They're just modified scenarios that exclude certain provinces from the map, after all - how hard can that be to support?
 

DiLune

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That was similar to my original idea for HoI2 battlescenarios. The code supported linked battlescenarios where it could branch off depending on results, and you could "bring units" with you and so on. We just decided to do simpler ones for hoi2.

This just made me think "Panzer General." HoI 1-3 are light years beyond Panzer General, but something like what you just proposed would be incredibly fun as well.