• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I've watched a lot of WWW videos and seen plenty of dev diaries, but just had a few questions for clarification since I don't really remember most of the content (lol).

1) Does it matter in which combat slot you put a regiment in? Ex. if there's 3 lines of combat regiment slots open, is there any difference between putting 3 each in the first two or, for example, putting 4 in the first one and 2 in the second one (for example representing some sort of a formation)?

2) I heard that it's better to have more regiments in a single division than have more divisions with low number of regiments in one of the WWW videos due to the stacking penalty, but what about the Eastern Front for Germany? Would it not be a bad idea to have too large divisions that can't fill the front properly and thus risk encirclements and other problems? What about strategic reserve and badly beaten up divisions? Are there not some serious risks in having enormous divisions, but with much smaller quantity of them?

3) What would be the best factors to determine when a division needs to be enlarged, besides the obvious one of having a large surplus of the equipment needed to re-supply current divisions to accommodate that increase?

4) Are there any recommended sizes for divisions based on task, ex. garrison divisions, amphibious landing divisions (so they would need to be optimized for supply and offensive power)?

5) What would be the best way to determine whether you should have support divisions as combat regiments or support regiments? Ex. deciding for artillery. As I understand, it would be best to have artillery as support in armor/mechanized/motorized divisions because it does not decrease the speed, but what about infantry where it doesn't matter? Artillery as regular regiment decreases organisation, correct? What organisation numbers would be considered normal to not have too much risk on the front from excessive fighting etc.?

I understand the community doesn't have access to the game, but a lot of this information is available already and it would be really tough to re-watch dozens of hours of content for the possibility of having these questions answered, as my bad memory has already forgotten whether they were addressed.

Want to have a proper game right from the release day, so probably would not be a good idea to wait around and then have to delay my hyped-up campaign.
 
  • 4
Reactions:

BeauNiddle

Lt. General
78 Badges
Oct 5, 2011
1.396
2.967
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Tyranny: Gold Edition
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
1) no real difference. Each column is limited by the first item (infantry / tank) but just for adding regiments the position doesn't matter.

2) You can have one unit go over the combat width without penalties IIRC so a big unit or two that maxes out combat width has better combat stats than 5 small divisions where 2 have to sit out. The downside is lack of flexibility (if you want to capture 5 empty provinces small divisions are better than 1 massive, etc.)

3) Are the divisions achieving their objective I guess. Don't use a cannon to swat a fly.

4) Daniel said he likes to use 2 regiments in garrisons so they don't instant die but also don't cost much. 2 horse + 1 MP was suggested. As to the others it will be situational. The biggest you can support within supply & equipment limits I guess.

5) try adding it in the division designer - it shows all the stats changing clearly. If you like the change use it, if not abandon it. It only costs army experience when you confirm the change.

There are lots more options than HOI3 limit of 4/5 regiments so there shouldn't be such a cut and dried 'best' divisions.

Do you want lots of infantry weapon production in your factories to support massive divisions or do you want to try producing tanks at the cost of smaller armies. What is your factory count and resource supply like, etc. etc.
 
  • 8
Reactions:

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Aigh, thanks. About the fifth one - I'm just wondering what good organisation numbers would be. There's been plenty of combat mechanics shown in the videos, so maybe there is some specific number that is way too low and causes trouble during offensives or defensive as these divisions cannot hold the heat or anything of the sort.

But I guess that'll come with trying it & seeing how it works.
 

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
I know you can only put the same type unit in a regiment. However what about guns, are artillery, anti-gun, and anti-aircraft., are they each a separate type of battalion or can you mix and match them in the same regiment. So for example I'll like my basic German Infantry regiment to have 3x3 with a battalion or two of artillery as time goes on add an antitank battalion and eventually for western front add an antiaircraft battalion or two. But if artillery, and anti-craft are all different types I'll run out regiments in the division.
 

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
I know you can only put the same type unit in a regiment. However what about guns, are artillery, anti-gun, and anti-aircraft., are they each a separate type of battalion or can you mix and match them in the same regiment. So for example I'll like my basic German Infantry regiment to have 3x3 with a battalion or two of artillery as time goes on add an antitank battalion and eventually for western front add an antiaircraft battalion or two. But if artillery, and anti-craft are all different types I'll run out regiments in the division.

The guns actually count as infantry so you can add them to inf regiments. The self propelled variants count as armor or motorized/ mechanized depanding where you add it.
 

Wilbry

Second Lieutenant
61 Badges
Mar 26, 2007
185
266
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
1. It costs additonal xp to start a new regiment (they call them brigades I think), and it costs more xp to add a non-stream battalion to a regiment (adding an armour battalion to an infantry regiment). Those are the considerations regarding that choice.

2. All your questions essentially boil down to size vs strength, and the choices are designed to be unclear so as to give you lattitude to action your strategy: if you think overstrength divs in a thin line across the eastern front is the way to go, then commit to it, strengthen your streategy with complimentry tactics and designs. The pros and cons of each are already very evident to you so its a matter of deciding best hoe to use the strength of your choisen strategy and minimise its weakness.

3. In real life russian high command monitored german div sizes and increased their own "corps" several times to better compete. So, taking from that, you may wish to match your enemy in size if so that the enemy must muster vastly more units in order to attack, or you may wish to overstrength your divs so that, if needed, they can attack their opposite 1v1 and eventually win. Its a strategic choice. By matching size you can alsos pend the extra resources on special over-strength divs for spearheads, etc .

4. I would be surprised if 2 battalions could resist 18 battalions (2 divs) for very long at all.
Garrisons need to be perhaps slightly weaker than front line divs so that their defensive bonuses can match them to their attackers.
Marine divs should have as many marines as possible, killing isnt their goal, outlasting their enemy and taking ground is.
Paratroopers should be alrounders, so lots of troopers with good anti-tank and arty support (if possible) so they can handle everything on their own.

5. This is a complex decision that probably needs informing from #3, you want div org to at leat match your enemy, more if you want them to hold out defensively, even more if you want them to attack and then attack again.

I like the new system as I feel there are no hard and fast answers. Think about what you want to accomplish, and design your divs to match your strategy. Do no get distracted by what "the best answer" is, as there is never just one question, so there can never be just one answer.
 
  • 4
Reactions:

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I hope this helps clear some things up. I just finished it


More of these available at: https://www.youtube.com/playlist?list=PLkQMBP16-XLEVHqSC4CM82aHB10OaG9-T

Very good video, thanks for your work!

Just another question in case anyone might know the answer - how are tank upgrades handled? Do medium tanks, for example, upgrade from one variant (from the research tree) to the other when the other is researched (so still retaining MT, but going from older to newer versions if they're available)? Do sub-models (the ones you create from the tech tree variants, but where you get to improve reliability, engine, main gun, armor etc.) upgrade as well, or if they don't - can you upgrade them manually and what would be the costs of that (ex. is it quicker to convert older model to a newer model than just producing the new model separately)? What happens when you mark a sub-variant as obsolete, does it just disappear from the list or the mechanics actually try to replace the tank with newer designs?

1. It costs additonal xp to start a new regiment (they call them brigades I think), and it costs more xp to add a non-stream battalion to a regiment (adding an armour battalion to an infantry regiment). Those are the considerations regarding that choice.

2. All your questions essentially boil down to size vs strength, and the choices are designed to be unclear so as to give you lattitude to action your strategy: if you think overstrength divs in a thin line across the eastern front is the way to go, then commit to it, strengthen your streategy with complimentry tactics and designs. The pros and cons of each are already very evident to you so its a matter of deciding best hoe to use the strength of your choisen strategy and minimise its weakness.

3. In real life russian high command monitored german div sizes and increased their own "corps" several times to better compete. So, taking from that, you may wish to match your enemy in size if so that the enemy must muster vastly more units in order to attack, or you may wish to overstrength your divs so that, if needed, they can attack their opposite 1v1 and eventually win. Its a strategic choice. By matching size you can alsos pend the extra resources on special over-strength divs for spearheads, etc .

4. I would be surprised if 2 battalions could resist 18 battalions (2 divs) for very long at all.
Garrisons need to be perhaps slightly weaker than front line divs so that their defensive bonuses can match them to their attackers.
Marine divs should have as many marines as possible, killing isnt their goal, outlasting their enemy and taking ground is.
Paratroopers should be alrounders, so lots of troopers with good anti-tank and arty support (if possible) so they can handle everything on their own.

5. This is a complex decision that probably needs informing from #3, you want div org to at leat match your enemy, more if you want them to hold out defensively, even more if you want them to attack and then attack again.

I like the new system as I feel there are no hard and fast answers. Think about what you want to accomplish, and design your divs to match your strategy. Do no get distracted by what "the best answer" is, as there is never just one question, so there can never be just one answer.

Thanks for the replies.

Yeah, I'm very locked into the usual Paradox game style of always having the "correct answers". HoI 3, EU IV and Victoria 2 all have strategies that are, in general, much more superior than their counterparts and, although some choice exists, it's mostly still down to the best divisions that can be fielded in a specific situation and there is less flexibility or strategic depth.

It actually does seem great that HoI IV is giving more real options (I won't deny HoI III had them as well, but I think most can agree that the choice was often left to the "better strategy" that worked in most cases).

I'm glad they've removed a lot of the interface, control & micromanagement problems of HoI III and instead replaced them with more user-friendly interface, better control and the option to micromanage while getting a competent AI (unlike HoI 3) to handle the bigger problems (or just have it handle all problems while acting as the "big general" who makes adjustments when needed), adding real strategic depth & options not the illusion of it created by unneeded complexity.
 
Last edited:

Bridger15

Major
80 Badges
Feb 14, 2009
575
1.175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
Very good video, thanks for your work!

Just another question in case anyone might know the answer - how are tank upgrades handled? Do medium tanks, for example, upgrade from one variant (from the research tree) to the other when the other is researched (so still retaining MT, but going from older to newer versions if they're available)? Do sub-models (the ones you create from the tech tree variants, but where you get to improve reliability, engine, main gun, armor etc.) upgrade as well, or if they don't - can you upgrade them manually and what would be the costs of that (ex. is it quicker to convert older model to a newer model than just producing the new model separately)? What happens when you mark a sub-variant as obsolete, does it just disappear from the list or the mechanics actually try to replace the tank with newer designs?

The way it works is this:

  1. You start building panzer II
  2. You get some army experience, and create a modified variant of panzer II with extra armor and reliability (PanzerIIa)
  3. You can either create a new line and build this variant, or swap out the production of base panzer II to the new Panzer IIa. Creating a new line would require you to have some extra factories. Swapping out the base panzer for the variant would reduce your factories efficiency bonus for a time (but swapping to a variant has a lower impact than swapping to a completely different tank, and much lower than swapping to a completely different type of production, like infantry equipment)
  4. You research Panzer III; you now face the same choice as before. build a new line to produce Panzer IIIs (need free factories) or swap out the panzer IIa production for panzer III production. if you had army experience, you could also immediately build a panzer III variant as soon as you research it, and start producting that. However, switching to a completely different chassis (panzer II to panzer III) will give you a pretty significant hit on your output for that line until the production efficiency can recover over time.
There is no way to take existing Panzer IIa equipment and "upgrade it" to panzer IIIs. Nor is there a way to take Panzer II and upgrade it to the variant (panzer IIa). The only way to "upgrade" the troops in the field is to completely replace their old equipment with the new equipment. The most common way this will work is that the division will be in combat and will lose some of it's panzer II tanks, and when they send back for replacements, they get panzer III tanks. if your not losing any equipment due to attrition, you will slowly swap out your old equipment for new, and you can set the priority of which theater and division gets the best equipment first.
 
  • 6
Reactions:

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Thanks, that makes a lot of sense. Hearts of Iron III made so little sense in some aspects that my expectations were lower for the whole rotation, production & research process.
 

paddy1966

Sergeant
16 Badges
Dec 30, 2015
54
6
  • Crusader Kings II
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Crusader Kings II: The Old Gods
I find it amusing that a Field Marshal says I dont understand it at all,and a Second Lieutenant has to explain it to him . Imagine General Meltchard and Capatain Blackadder . Blackadder Goes Forth British sitcom..
 

Caaarl81

Recruit
23 Badges
Apr 3, 2016
5
0
  • Cities in Motion 2
  • Europa Universalis IV
  • Cities in Motion
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • IPO Investor
  • Hearts of Iron IV Sign-up
  • Magicka 2
  • Cities: Skylines
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
I still don't understand the difference between battalions in width or in depth. In combat what's the diffrence between having 1 battalion i width and 5 battalions in depth or having 5 battalions in width and 1 in depth in your division?
 

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I still don't understand the difference between battalions in width or in depth. In combat what's the diffrence between having 1 battalion i width and 5 battalions in depth or having 5 battalions in width and 1 in depth in your division?

Apparently it has no relevance at all. It's just cosmetic design, technically every column is a brigade, but according to answers here and the further research I did myself there is no difference between having 6 battalions/regiments (whatever they are) split between 3 brigades or 2 brigades. The changes to division stats are the exact same regardless of where the regiment/battalion is in the cosmetic "formation" setup, there is only a difference between having it as a support company or regular combat regiment/battalion.

I guess it helps you to organize your division better and whatnot, and makes it all nice, tidy and good looking.
 
  • 2
  • 1
Reactions:

ikabon

Sergeant
68 Badges
Apr 1, 2015
53
103
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I still don't understand the difference between battalions in width or in depth. In combat what's the diffrence between having 1 battalion i width and 5 battalions in depth or having 5 battalions in width and 1 in depth in your division?

There is no difference in combat.
but with 5 battalions in depth you can add non infantry battalions to your division.
with 5 battalions in width you can only add infantry battalions
 
  • 2
  • 1
Reactions:

Bridger15

Major
80 Badges
Feb 14, 2009
575
1.175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
There is no difference in combat.
but with 5 battalions in depth you can add non infantry battalions to your division.
with 5 battalions in width you can only add infantry battalions
Also: The first battalion in a brigade costs 25 Exp to add, each additional in the same brigade costs 5. So having "tall" divisions makes a lot more sense. You should only add a new brigade under 2 circumstances:

1) All the other brigades are full
2) You need to add a new type of unit that does not currently have an open brigade.
 
  • 2
  • 1
Reactions:

GsusNSV

Major
102 Badges
May 9, 2012
642
1.194
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • PDXCon 2019 "Emperor"
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Hearts of Iron III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Surviving Mars
  • Stellaris Sign-up
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Cities: Skylines Deluxe Edition
Also: The first battalion in a brigade costs 25 Exp to add, each additional in the same brigade costs 5. So having "tall" divisions makes a lot more sense.
Is that a thing again? (I could not watch todays stream. :() Because I remember them changing it to, the first division of brigade type costing 25 XP. (Like adding the first tank battalion to an infatry division. Every other Tank in this division would be 5, wherever you put it.)
As seen in these pictures from the Hungary stream, adding this Arty battalion (in a new Brigade) cost only 5 XP.
HoI IV - World War Wednesday - The Hungary Games #2.mp4_-_00_07_22__00001.jpg
HoI IV - World War Wednesday - The Hungary Games #2.mp4_-_00_07_23__00002.jpg