I've watched a lot of WWW videos and seen plenty of dev diaries, but just had a few questions for clarification since I don't really remember most of the content (lol).
1) Does it matter in which combat slot you put a regiment in? Ex. if there's 3 lines of combat regiment slots open, is there any difference between putting 3 each in the first two or, for example, putting 4 in the first one and 2 in the second one (for example representing some sort of a formation)?
2) I heard that it's better to have more regiments in a single division than have more divisions with low number of regiments in one of the WWW videos due to the stacking penalty, but what about the Eastern Front for Germany? Would it not be a bad idea to have too large divisions that can't fill the front properly and thus risk encirclements and other problems? What about strategic reserve and badly beaten up divisions? Are there not some serious risks in having enormous divisions, but with much smaller quantity of them?
3) What would be the best factors to determine when a division needs to be enlarged, besides the obvious one of having a large surplus of the equipment needed to re-supply current divisions to accommodate that increase?
4) Are there any recommended sizes for divisions based on task, ex. garrison divisions, amphibious landing divisions (so they would need to be optimized for supply and offensive power)?
5) What would be the best way to determine whether you should have support divisions as combat regiments or support regiments? Ex. deciding for artillery. As I understand, it would be best to have artillery as support in armor/mechanized/motorized divisions because it does not decrease the speed, but what about infantry where it doesn't matter? Artillery as regular regiment decreases organisation, correct? What organisation numbers would be considered normal to not have too much risk on the front from excessive fighting etc.?
I understand the community doesn't have access to the game, but a lot of this information is available already and it would be really tough to re-watch dozens of hours of content for the possibility of having these questions answered, as my bad memory has already forgotten whether they were addressed.
Want to have a proper game right from the release day, so probably would not be a good idea to wait around and then have to delay my hyped-up campaign.
1) Does it matter in which combat slot you put a regiment in? Ex. if there's 3 lines of combat regiment slots open, is there any difference between putting 3 each in the first two or, for example, putting 4 in the first one and 2 in the second one (for example representing some sort of a formation)?
2) I heard that it's better to have more regiments in a single division than have more divisions with low number of regiments in one of the WWW videos due to the stacking penalty, but what about the Eastern Front for Germany? Would it not be a bad idea to have too large divisions that can't fill the front properly and thus risk encirclements and other problems? What about strategic reserve and badly beaten up divisions? Are there not some serious risks in having enormous divisions, but with much smaller quantity of them?
3) What would be the best factors to determine when a division needs to be enlarged, besides the obvious one of having a large surplus of the equipment needed to re-supply current divisions to accommodate that increase?
4) Are there any recommended sizes for divisions based on task, ex. garrison divisions, amphibious landing divisions (so they would need to be optimized for supply and offensive power)?
5) What would be the best way to determine whether you should have support divisions as combat regiments or support regiments? Ex. deciding for artillery. As I understand, it would be best to have artillery as support in armor/mechanized/motorized divisions because it does not decrease the speed, but what about infantry where it doesn't matter? Artillery as regular regiment decreases organisation, correct? What organisation numbers would be considered normal to not have too much risk on the front from excessive fighting etc.?
I understand the community doesn't have access to the game, but a lot of this information is available already and it would be really tough to re-watch dozens of hours of content for the possibility of having these questions answered, as my bad memory has already forgotten whether they were addressed.
Want to have a proper game right from the release day, so probably would not be a good idea to wait around and then have to delay my hyped-up campaign.
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