So, I'm a big fan a hopeless German defensive situation and I love the Gotterdamerung Mod starting late 1944 which paints a pretty dire situation for German forces especially in the East. I try building forts on the Vistula West bank and retreating my forces back into those position to put up a strong defence. Something frustrating I have found is that my units seem unable to withdraw (with the green arrow) easily without getting attacked and then forced to actually retreat them back (with the black arrow) into the nearest province from which the soviets overrun before they get there and then they capitulate. I went from having 30 divisions in the northern sector of the front having barely any at my newly built forts on the Vistula. Am I doing something wrong? Is there something I can do to have a systematic withdrawal and not lose much in the ways of whole divisions capitulating?
Whilst it makes sense for the enemy IRL to put pressure on the withdrawal I still don't think it's very realistic for hundreds of thousands of soldiers to just capitulate within a number of days and I don't think historically it was so final. I think trapped devisions need to hold out longer and slow the enemies advance so other division can retreat easier. Maybe represent the unit as trapped inside enemy territory without giving them a sector but show their counter on top of the enemy divisions in enemy territory, perhaps also and give movement speed penalties for enemy forces in that sector for the cleaning up operations. I do believe that whole devisions can and should capitulate without a fight but maybe this should be if the organisation, experience or morale are below a certain level in game.
Historically we can see that division remnants operating behind enemy lines can actually cause problems for the supply of the front and tie up forces i.e SS division Nord East of Frankfurt in 1945.
Whilst I acknowledge that mods can make things out of balance, I feel that this is more the mechanics of the game issue. I definitely think the defensive play in this game needs some work, especially in the area of a smart retreat.
Whilst it makes sense for the enemy IRL to put pressure on the withdrawal I still don't think it's very realistic for hundreds of thousands of soldiers to just capitulate within a number of days and I don't think historically it was so final. I think trapped devisions need to hold out longer and slow the enemies advance so other division can retreat easier. Maybe represent the unit as trapped inside enemy territory without giving them a sector but show their counter on top of the enemy divisions in enemy territory, perhaps also and give movement speed penalties for enemy forces in that sector for the cleaning up operations. I do believe that whole devisions can and should capitulate without a fight but maybe this should be if the organisation, experience or morale are below a certain level in game.
Historically we can see that division remnants operating behind enemy lines can actually cause problems for the supply of the front and tie up forces i.e SS division Nord East of Frankfurt in 1945.
Whilst I acknowledge that mods can make things out of balance, I feel that this is more the mechanics of the game issue. I definitely think the defensive play in this game needs some work, especially in the area of a smart retreat.