cant wait for the mod; the design system now is not living up to its potential at all.
You already have Battalions, only here they are called support brigades. They still only have 1000 strength.Like a real regimental/bataillon level structure for the Divisions. if you want to look at it, go search through the HoI2 forum.
Why would you build a 3/1 unit? As far as I can tell you need maximum firepower per frontage, so INF-ART-ART-ART or at least INF-INF-ART-ART would be much better...The values and restrictions (frontage, organisation penalty etc..) force you to mostly build 3 combat brigades and 1 support brigade... no ask yourself this:
How many different combinations of combat brigades can you make that really make sense (not like Armor + paratrooper + marine e.g.)
I look at it like this... ok.. you have 4 brigades per division.
The values and restrictions (frontage, organisation penalty etc..) force you to mostly build 3 combat brigades and 1 support brigade... no ask yourself this:
How many different combinations of combat brigades can you make that really make sense (not like Armor + paratrooper + marine e.g.)
Do you then have REALLY more than the normal combat division types we had in Hoi2? I say no
Wait you say.. we have the 4th (support) brigade... weeeeell... we had THAT in HoI2 as well. The brigades of HoI2 that could be attached. With the addons even right from building divisions.
So to me this is really just a fancy overcomplicated way of getting the same we had before. But maybe it's just me...
(on a positive side.. at least this provides the flexibility to be modded into something worthwile this time... at least potentially)
I really like it. Not all divisions need to be of the same size, resulting in far more variations than the OP suggests. Binary divisions make perfect sense for some breakthrough exploitation scenarioes, anti-partisan duty, or beach defense, while square (or pentagonal) divisions can do the heavy lifting. This can result in a lot of different combinations and options, and if you don't like it, you can simply just stick to a few basic templates.
Why would you build a 3/1 unit? As far as I can tell you need maximum firepower per frontage, so INF-ART-ART-ART or at least INF-INF-ART-ART would be much better...
At least in Poland, roughly 1/2 of my units sit around in reserves because they simply have too much frontage...
So? I get 36% combat penalty for stacking instead of 9%, but each div has about double Softattack. Still a bonus in total - and the penalty can be countered by a decent commander.Because there is a stacking penalty on battles for brigades.. which means that if you have, say, a normal 3 3-0 inf fighting in a province of 10 frontage, that is 9 brigades, the same frontage as 9 1-3 inf/art divisions, which would be 36 brigades
Any way to see how high the penalty is? managed to build some 1 INF / 3 ART divs, but hadn't a chance to actually check their combat performance, only several minor skirmishes...the second will take a lot more stacking penalties than the first. such penalties are called "coordination penalties" and can only be reduced by having a better skilled theater commander.
So? I get 36% combat penalty for stacking instead of 9%, but each div has about double Softattack. Still a bonus in total - and the penalty can be countered by a decent commander.
Any way to see how high the penalty is? managed to build some 1 INF / 3 ART divs, but hadn't a chance to actually check their combat performance, only several minor skirmishes...
Agreed, though I will do some tests on that subject (say hello to 0.01 IC / 1 day ARTWe'll have to wait for the full game to see if it works this well.
Hm, Granted, INF-INF-INF has a default defensiveness of 16, while INF-ART-ART-ART has only 15, but since you got 4 brigades, they benefit from tech developements more than the 3 brigade div...There are other arguments too - a division of 1 inf + 3 art will simply be much more fragile, defensiveness and toughness will be much lower, and this will be compounded by the stacking penalty so that these heavy divisions might very well be very fragile when used in large quantities.
And dont forget you can reorganize your whole army afterwards!plus u can bluff with hundreds of small divisions or fake being weak and annihilate with 50 huge divisions.
Another problem would be that these stacks are much more vulnerable to bad supply or logistical strike.So? I get 36% combat penalty for stacking instead of 9%, but each div has about double Softattack. Still a bonus in total - and the penalty can be countered by a decent commander.
I like the new system, a lot. It is much more flexible than the HOI2 system.
For example, you can build the uber Police Division to keep down the rabble. 2x Gar bdes, 2x MP bdes. Massive suppression value.
Or, if you need a mobile force behind the lines, build a semi-motorized cav division (1x Cav Bde, 2x Arm Car or Lt Tank Bdes, 1x Eng bde).
Want a modern style combined arms division? How about 2xTank Bdes, 1x Mech Bde, 1xSP Art bde.
The combinations are endless. Massively cool.
Right, that is a point. However, you could just bring 5 instead of 10 of these divisions along. Basicly, you would have a more dynamic army, less relying on flanking attacks and alike. Though the IC cost is probably immense - and lets not forget that ART research needs additional leadership.Another problem would be that these stacks are much more vulnerable to bad supply or logistical strike.
The even better question is now imo if you should use plain armor or combined arms.I'm not sure if its better or worse then using tanks divisions instead however.
The even better question is now imo if you should use plain armor or combined arms.
Pure armor seems to be great with 10-20% softness (and for example the TD is really neat!), but a 30% CA bonus IS massive...
I am quite sure not long ago five brigades were mentioned. I was willing to live with that but did not expect less
.
4 has always been the default, there's a tech that lets you have 5.