Right now, a 40-width Division of 28,000 men will steamroll over a more historical 11,000-man division, and be able to sustain its momentum near-indefinitely. IRL, the massive, lumbering divisions of WWI were quickly dropped in favor of smaller, more nimble divisions before 1939 because they were more agile and responsive (which should also be reflected in recovery rate). The biggest problem when working with a large formation is getting everybody to move and fight as a unit, and large formations are inherently vulnerable to destruction in detail. In HOI4, this is not the case.
So how to fix it? The number and type of battalions (including support companies) in a divisional template should affect how frequently a commander can switch tactics. Fewer battalions = more opportunities to switch tactics every 12 hours. So if a 25-battalion division is attacking, it would only get to use one tactic every 12 hours, while the smaller, more nimble 15-battalion division would move faster and get three tactics every 12 hours. The side with initiative would get a second tactic during this 12-hour period, so if the aforementioned larger formation has it, it'll have 2 tactics, and if the smaller side has it, it'll get 4.
Changing this will mean that large divisions have high stats, but constantly have their tactics countered (losing additional men and organization every time this happens), while tiny divisions with 2-4 battalions are super-agile, but have low stats and can be wiped out quickly, particularly if they run out of ammo (see my other posting on that- running out of ammo would result in a 90% drop in strength and +70% casualties: https://forum.paradoxplaza.com/forum/threads/logistics-wish-list-for-ussr-dlc.1402341/#post-26695207).
Including support companies in the division's battalion count is imperative, because if they are not counted then players and the AI can build 2-4 width divisions that have 5 support companies, and therefore cheat the system and become less vulnerable to annihilation. I would also tie this into a corps mechanic (see: https://forum.paradoxplaza.com/forum/threads/corps-design.1339680/)
Thoughts? Constructive Criticism?
So how to fix it? The number and type of battalions (including support companies) in a divisional template should affect how frequently a commander can switch tactics. Fewer battalions = more opportunities to switch tactics every 12 hours. So if a 25-battalion division is attacking, it would only get to use one tactic every 12 hours, while the smaller, more nimble 15-battalion division would move faster and get three tactics every 12 hours. The side with initiative would get a second tactic during this 12-hour period, so if the aforementioned larger formation has it, it'll have 2 tactics, and if the smaller side has it, it'll get 4.
Changing this will mean that large divisions have high stats, but constantly have their tactics countered (losing additional men and organization every time this happens), while tiny divisions with 2-4 battalions are super-agile, but have low stats and can be wiped out quickly, particularly if they run out of ammo (see my other posting on that- running out of ammo would result in a 90% drop in strength and +70% casualties: https://forum.paradoxplaza.com/forum/threads/logistics-wish-list-for-ussr-dlc.1402341/#post-26695207).
Including support companies in the division's battalion count is imperative, because if they are not counted then players and the AI can build 2-4 width divisions that have 5 support companies, and therefore cheat the system and become less vulnerable to annihilation. I would also tie this into a corps mechanic (see: https://forum.paradoxplaza.com/forum/threads/corps-design.1339680/)
Thoughts? Constructive Criticism?
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