Some hopefully new (or at least partially new) thoughts on division spam
It seems to me there are two possible "issues" that lead to the ahistorical division spamming in the game as well as the resulting loss in game performance.
1. the net marginal benefit of having more divisions declines too gradually. i.e. it is relatively too beneficial to produce more divisions rather than more fighters, ships, higher quality units, etc.
2. the ai is the problem, and is misallocating resources towards division production.
from my observations the reality seems to be a mixture of both, perhaps leaning towards the second. perhaps a good solution would be to impose a hard but loose cap on the division targets of ai countries based upon combination of economy size, enemy economy size, and/or front length. I'm personally not familiar with the current ai and how it determines which and how many divisions to produce, but this seems like an uncomplicated solution to 2.
As someone who hasn't played multiplayer in a while, I can't comment on the current meta (maybe someone else can?). But if it's the case that too many divisions are being produced by more rational players (i.e. non-ai players who aren't affected by 2) then my suggestion would be to simply raise the cost of land units in terms of production.
It seems to me there are two possible "issues" that lead to the ahistorical division spamming in the game as well as the resulting loss in game performance.
1. the net marginal benefit of having more divisions declines too gradually. i.e. it is relatively too beneficial to produce more divisions rather than more fighters, ships, higher quality units, etc.
2. the ai is the problem, and is misallocating resources towards division production.
from my observations the reality seems to be a mixture of both, perhaps leaning towards the second. perhaps a good solution would be to impose a hard but loose cap on the division targets of ai countries based upon combination of economy size, enemy economy size, and/or front length. I'm personally not familiar with the current ai and how it determines which and how many divisions to produce, but this seems like an uncomplicated solution to 2.
As someone who hasn't played multiplayer in a while, I can't comment on the current meta (maybe someone else can?). But if it's the case that too many divisions are being produced by more rational players (i.e. non-ai players who aren't affected by 2) then my suggestion would be to simply raise the cost of land units in terms of production.
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