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EndlessTest

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I say potential because I seem to be the only one experiencing this, ive not seen any threads about this here nor on steam ...

Long story short. division pathing is totally messed up for me.

I have a field marshal with 72 divisions assigned to him and a frontline on the russian border. I expected all my divisions to move to the frontline and begin the attack but a lot of them got stuck on the way there!

They are in a never ending loop where the AI gives the order for them to move to a frontline on a path then suddenly changes its mind and changes the path thus canceling the division movement. It does this over and over and over again.

It does this with AI troops as well. I see a lot of them just stuck somewhere changing their pathing continously.

I've made 3 screenshots in quick succession showcasing this issue:

1. http://steamcommunity.com/sharedfiles/filedetails/?id=946833760
2. http://steamcommunity.com/sharedfiles/filedetails/?id=946833722
3. http://steamcommunity.com/sharedfiles/filedetails/?id=946833698
 

AndrewT

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Not a tech support issue so moved to main forum. If the community agrees it's likely to be a bug, post in Bug Reports please.
 

Antediluvian Monster

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I saw this once as well. As NatChina I had front on Commie border to deal with the border war, then deleted the front and made new one against Japanese. While redeploying one of the divisions got stuck in this loop of indecision.

As player you can just give manual overriding order to move them to the front, hopefully the AI players know how to do that too.
 

Antediluvian Monster

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Not moving wasn't the issue I encountered at least. The division did try to move, but it shifted right away to a different move order and then a different one again, never keeping to one order long enough to actually leave the province.

Never seen anything like that with low supply troops, though I don't think supplies were issue anyway.
 

Niko92

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Based on the 2nd screenshot (with Romania), the AI isn't moving the troops since you already have a lot of them on a very narrow front. Moving them up to the frontline would worsen the supply situation as is. Try making your front line more wider, and see what happens.
 

EndlessTest

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Not moving wasn't the issue I encountered at least. The division did try to move, but it shifted right away to a different move order and then a different one again, never keeping to one order long enough to actually leave the province.

Never seen anything like that with low supply troops, though I don't think supplies were issue anyway.

Well thats exactly the issue im experiencing but as other have said I think its because of supply ... altho i never seen this in previous versions of the game ...

Based on the 2nd screenshot (with Romania), the AI isn't moving the troops since you already have a lot of them on a very narrow front. Moving them up to the frontline would worsen the supply situation as is. Try making your front line more wider, and see what happens.

Oh ... This didnt occur to me.

I knew supply was an issue but i didnt think they would behave like this ... Ill experiment a bit with this and see how they behave in areas with good supply or make the front line longer as you suggested.


Altho just a note here, I had supply problems before in my previous games and I never saw this behavior (in previous versions of the game). Now, i was either blind as a bat and missed it or this is something new introduced with the new update.
 

Had a dad

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Altho just a note here, I had supply problems before in my previous games and I never saw this behavior (in previous versions of the game). Now, i was either blind as a bat and missed it or this is something new introduced with the new update.
the ai has been improved not to put units in no supply issues
 

Had a dad

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Im sure they could've made this so it looks less "buggy" tho. Seeing units behave like this is strange.
maybe it's because I've always tried to keep supply issues to a minimum that I've never seen anything like you describe. See to me, anytime I've seen the AI put troops into a low supply situation and keep them there I post it as a bug, as that kills the AI's stockpile of weapons etc and causes a malus on combat.
 

EndlessTest

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maybe it's because I've always tried to keep supply issues to a minimum that I've never seen anything like you describe. See to me, anytime I've seen the AI put troops into a low supply situation and keep them there I post it as a bug, as that kills the AI's stockpile of weapons etc and causes a malus on combat.

I guess thats fair. I dont mind the feature, its good the AI no longer puts troops in low supply areas, its just the units that are left behind behave strangely as the AI tries to move them to the front line and then canceling the order and giving a new one repeatedly. When you look at the divisions on the map you see them jumping around like crazy, thats what looked buggy to me.

Screenshots cant show that but if you'd seen how divisions actually behave you would understand what im trying to say :)
 

Had a dad

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I can get that... but the reality is, it sounds as if the AI is doing a great job realizing the move order would cause problems and then stopping it... however it prol resets based on your command and then ...rinse repeat
 

EndlessTest

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I can get that... but the reality is, it sounds as if the AI is doing a great job realizing the move order would cause problems and then stopping it... however it prol resets based on your command and then ...rinse repeat

Well thats one way of looking at it :D

Couldnt that task of realizing its a bad move be made in the backround or something? Im probably just nit picking here tho :)
 
Last edited:

Had a dad

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Couldnt that task of realizing its a bad move be made in the backround or something? Im probably just nit picking here tho
way easy to do in a igo u go type game, Since the Ai has to flow with the game running there has to be an initial block executed, and then the catches run. I know it seems like a trivial code change, but even with my limited knowledge I am aware of how complicated it gets when you are trying to run it realtime.