• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

nastydisease

Second Lieutenant
51 Badges
Feb 16, 2008
102
89
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Arsenal of Democracy
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • Europa Universalis III
  • Crusader Kings II
  • The Kings Crusade
  • Darkest Hour
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • BATTLETECH
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Knights of Honor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Cities: Skylines
  • War of the Roses
  • Rome: Vae Victis
  • Victoria 2
Daniel didn't seem sure about CA but he said he thought it was in. There doesn't seem to be much mention of CA in the doctrine tree's as far as I've seen.

But, what might this bar be?

CA.jpg
 
  • 1
Reactions:

Lither

First Lieutenant
66 Badges
Jun 20, 2012
288
780
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Mount & Blade: With Fire and Sword
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
If it's not Combined Arms, I'd guess Softness

EDIT: IIRC HoI3 had a Combined Arms bonus for getting a certain soft/hard balance, so it could be in
 
  • 2
  • 1
Reactions:

Quendallon

Second Lieutenant
93 Badges
Feb 15, 2016
141
134
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Magicka 2
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Sword of the Stars
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
We got no specific bonus atm no, and its something we are still tweaking stats for.

I also remember one of the devs saying that certain docrines and possibly research give a combined arms bonus to specific combinations I'll see if i can find the quote.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
I think the game could be better without a combined arms bonus as each battalion have strength and weakness like artillery can put up a massive amount of firepower but it is expensive and vulnerable to damage. Infantry is cheap but can not provide much firepower and so on.
 
  • 4
  • 2
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
I'm gonna say that production cost is very high.
The reason to build artillery is to maximize the amount of firepower you can put on a location. Sure you can build a horde of infantry but few will be able to fire at the enemy while artillery can put up much much more firepower at the same location.
 

RVallant

Captain
45 Badges
Feb 7, 2008
336
310
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • 500k Club
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines
curious what others are thinking. Based on the tiny bit we do know, what are your thoughts on division compositions for well, any country? Just for fun.

I will probably not try and 'game' the system, I'll just try and be logical in my own weird way I guess.

So, the bulk of my forces would be infantry, boots on the ground, and they're going to holding and attacking positions, but mobility isn't a priority, so foot infantry with Anti-tank and Artillery, probably recon and most likely AA - hopefully that's useful now. I would use an extensive amount of trucks as per RL, but I sort of wonder if that'll be a crippling fuel drain.

My more attacking/advance forces would be tanks with that repair squad, I forgot what it was called, maintenance division? They'll get the trucks and whatnot with Mot Infantry, Tank destroyers maybe...

If I have templates for it, I'll make a city assault template, which would be INF, Art and Engineers? Probably wouldn't need anything else in there as in theory they'd be attacking an already surrounded city.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
So, does anyone know what's the role of brigades (columns in the division designer)? Is one brigade of five infantry battalions somehow different than five battalions with each as their own brigade?

Also, do we have any idea what "Breakthrough" and "Initiative" do?
 

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
no the aren´t different but you can only but bats of the same group in a column. Groups are: Infantry(+arty,at,aa) Mot(+SParty,SPAA), Tank(+TD I think, could also be mot)
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
no the aren´t different but you can only but bats of the same group in a column. Groups are: Infantry(+arty,at,aa) Mot(+SParty,SPAA), Tank(+TD I think, could also be mot)

Thanks Sun_Killer! I guess that means it makes sense to fill brigades to brim before starting a new one for the same unit type group, to avoid wasting slots then.
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
It costs more EXP to open up a new regiment column than is does to just add another battalion to an existing regiment column. So, it will be cheaper EXP-wise to fill up existing regiment columns than to open up a new one. However, there are limits as to what type of units you can put together in the same regiment. You cannot put infantry and tanks in the same regiment, for example. So, if you wanted to add an independent tank battalion to your infantry division, like the US, you would need to expend the extra EXP to open up a whole new regiment column to hold the tank battalion.
 

Wimpola

Iron Thumb
56 Badges
Dec 21, 2014
411
268
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Daniel didn't seem sure about CA but he said he thought it was in. There doesn't seem to be much mention of CA in the doctrine tree's as far as I've seen.

But, what might this bar be?

View attachment 165897
That bar is probably a power bar like in the Total War games. This is your mix between armor and infantry or hard and soft units. That's just my thoughts on it.
 

Shatterfury

Lt. General
2 Badges
Jan 2, 2013
1.356
1.009
  • Victoria 2
  • Victoria 2: Heart of Darkness
Since those support companies are division wide it might make sense to try to reach the maximum of 25 battalions per division.

My take on the composition is:
18 x inf
2 x AT
1 x AA
4 x Art

As for support companies:
recon
hospital
engineer
signal

I don`t know how will the logistics footprint of this division looks, I`m inclined to say it`s a low but maybe those 7 specialised battalions will drive it up.
If the logistics needed are quite big then the 5th company can be logistics if not I guess AA can be the 5th company and get an extra battalion of infantry.

For Germany I`m also toying with the idea of light panzer divisions just because Germany has a specialisation in their tree that gives further bonuses to tanks.
Light panzers are cheaper and you can field more of them thus a larger part of your army gets to benefit from those bonuses so this by extension means that no heavy tanks will be fielded because they eat so much resources.

Medium panzers will have to be fielded to form the hammer.

Another idea is to field a rather large number light panzers, or maybe tank destroyers, as part of motorised divisions to spread the bonus.
 

nastydisease

Second Lieutenant
51 Badges
Feb 16, 2008
102
89
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Arsenal of Democracy
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • Europa Universalis III
  • Crusader Kings II
  • The Kings Crusade
  • Darkest Hour
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • BATTLETECH
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Knights of Honor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Cities: Skylines
  • War of the Roses
  • Rome: Vae Victis
  • Victoria 2
That bar is probably a power bar like in the Total War games. This is your mix between armor and infantry or hard and soft units. That's just my thoughts on it.

Hardness/softness scale for the entire division I guess. Its not noted anywhere on the stats on the right and definitely needs to be displayed. It would be nice if it had a tooltip that stated a combined arms bonus of some kind tho :)
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
US Armored Division:

ARM, ARM, ARM
MECH, MECH, MECH
SPART, SPART, SPART
REC, ENG, MAINT, MED, SIG

Nice and balanced combined arms. Then you would probably add in a TD battalion and more ART from corps and army assets.

US Infantry:

MOT, MOT, MOT, LART
MOT, MOT, MOT, AT
MOT, MOT, MOT
ART, ART, ART, HART
REC, ENG, MAINT, MED, SIG

Lots of BOOM. Then you add an ARM and/or TD and more ART from corps and army assets
I'd like to see a difference between light, medium and heavy artillery.

British Infantry:

MOT, MOT, MOT
MOT, MOT, MOT
MOT, MOT, MOT, MG
ART, ART, ART, AT, AA
REC, ENG, MAINT, MED, SIG

I'd like to see a Machine Gun battalion that adds more fire power than a normal infantry battalion.
 

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
US Armored Division:

ARM, ARM, ARM
MECH, MECH, MECH
SPART, SPART, SPART
REC, ENG, MAINT, MED, SIG

Nice and balanced combined arms. Then you would probably add in a TD battalion and more ART from corps and army assets.

US Infantry:

MOT, MOT, MOT, LART
MOT, MOT, MOT, AT
MOT, MOT, MOT
ART, ART, ART, HART
REC, ENG, MAINT, MED, SIG

Lots of BOOM. Then you add an ARM and/or TD and more ART from corps and army assets
I'd like to see a difference between light, medium and heavy artillery.

British Infantry:

MOT, MOT, MOT
MOT, MOT, MOT
MOT, MOT, MOT, MG
ART, ART, ART, AT, AA
REC, ENG, MAINT, MED, SIG

I'd like to see a Machine Gun battalion that adds more fire power than a normal infantry battalion.
I like the idea with the light, medium and heavy arty, maybe also light and heavy aa the light aa also gives soft attack and the heavy aa gives hard attack and penetration. Maybe no MGBat, instead light,medium and heavy infantry with different soft and hard attack values, equipment needs and also different bonus and malus in terrains
 

sresk

First Lieutenant
96 Badges
Jan 27, 2007
216
376
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Sword of the Stars II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Ancient Space
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Here are the stats for combat artillery in the WWW stream:
  • 9 defence
  • 3 breakthrough
  • 15 soft attack
  • 4 hard attack
  • Less org then infantry
  • 10 HP
  • 0.5 weight
  • 144 production cost
  • 1 combat width
  • 500 manpower
  • 36 Artillery
Here is for infantry:
  • 18 defence
  • 4 breakthrough
  • 6 soft attack
  • 2 hard attack
  • 10 HP
  • 0.5 weight
  • 50 production cost
  • 2 combat width
  • 1000 manpower
  • 100 Infantry equipment
Artillery do take up width but they do so much more effective then infantry as you can use 2 artillery for each infantry you bring into combat. 2 artillery have 30 soft attack while a single infantry have only 6 so artillery can do 5 times as much damage with the same width.
Infantry is nearly 3 times as cheap as artillery and 3 infantry will hold a line much better then a single artillery as well do more damage. But then width become a limitation, then artillery become much more valuable. Also artillery use up far less manpower.

So really with art being only 500 manpower and .5 combat width you almost need to compare the art stats x2 (which likely make the reduced org meaningless) so now it just comes down to "do i have enough production capacity to afford them?"
 
  • 1
Reactions: