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Lither

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I believe arty just has a lower organisation than infantry which is averaged out across the division

25xinf for the division that Da9l would maybe use
 

Number 7

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i think if you went too arty heavy your front line would shatter. the 10art btns in a single division sounds cute, but run a single ARM division, or be winning the air supremacy and have your bombers hit divisions like that and they'd shatter, ORG dropping to zero very quickly and with a high level of casaulties. ART isn't even a frontline combat battalion that takes up combat width to my knowledge
 
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Aleksi_i

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I believe arty just has a lower organisation than infantry which is averaged out across the division

25xinf for the division that Da9l would maybe use
I can't remember what WWW episode it was but daniel was showing the division composition and the artillery was reducing the organization.
I could remember wrong. (Could be speed too)



In overall...
Division with no artillery should be very weak agains the same kind of division with artillery.
There are reasons that fighting units even to day from the roman days have had artillery.
In WWW conquering the soviet union, with no artillery is just stupid. Yes yes they where unprepared but still. Soviet didn't even have the purge national focus done.
And yes maby daniel is good player but because of speed it was just no fun click click and no real strategy anywhere. Massive armies invaded your land and you didn't know about it...ok. :confused:

Then came the nukes and half of people in twitch seem to came too. Nukes are like 0,000000000001% of the game and i wouldn't care if they would be deleted.

Now in new let's play Japan all was ruined when daniel speeded up. Why? because some people need to see nukes or what.
Most likely same people that start the game always from 1939 start.
The air war organization was again just fast clicking without any explanation what is happening there. I have no idea how you even fight the air war in HOI4. (I know the diary yes)
I know you can do it fast and kick the shit out of China..fast. But what do i do with that "information" if you can even call it that.

What is wrong with people and your "i want to see world burn in minute and nukes in all provinces now fast NOW!!!" thing.
Wait for D-day and make your own "let's play fast nuke jerk off" videos and should we just now get some nice informative rich game play untill the release.

It cant be the majority that wants this speed madness, but it's again that damm loud minority that ruins other people lives like in many other cases too. :mad:

Haters gonna hate, i know. :cool:
 
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uther4117

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I can't remember what WWW episode it was but daniel was showing the division composition and the artillery was reducing the organization.
I could remember wrong. (Could be speed too)



In overall...
Division with no artillery should be very weak agains the same kind of division with artillery.
There are reasons that fighting units even to day from the roman days have had artillery.
In WWW conquering the soviet union, with no artillery is just stupid. Yes yes they where unprepared but still. Soviet didn't even have the purge national focus done.
And yes maby daniel is good player but because of speed it was just no fun click click and no real strategy anywhere. Massive armies invaded your land and you didn't know about it...ok. :confused:

Then came the nukes and half of people in twitch seem to came too. Nukes are like 0,000000000001% of the game and i wouldn't care if they would be deleted.

Now in new let's play Japan all was ruined when daniel speeded up. Why? because some people need to see nukes or what.
Most likely same people that start the game always from 1939 start.
The air war organization was again just fast clicking without any explanation what is happening there. I have no idea how you even fight the air war in HOI4. (I know the diary yes)
I know you can do it fast and kick the shit out of China..fast. But what do i do with that "information" if you can even call it that.

What is wrong with people and your "i want to see world burn in minute and nukes in all provinces now fast NOW!!!" thing.
Wait for D-day and make your own "let's play fast nuke jerk off" videos and should we just now get some nice informative rich game play untill the release.

It cant be the majority that wants this speed madness, but it's again that damm loud minority that ruins other people lives like in many other cases too. :mad:

Haters gonna hate, i know. :cool:


Totally agree with you mate.. Ridicilous speed has no purpose.. It's for us to understand and see the game so let us experience it slowly.. It will also be like an initial tutorial already.. It's complex(They'd suicide if they played BICE) futures should be slowly and enjoyably introduced. If they are limited on time then 1 more hour in a week wouldn't hurt paradox studios i think. He could play for 2 hours..(with a break if needed)..

For the topic.. Arty does make organization low but it also increases soft attack pretty well..

Let's be honest, non of us touched the game yet so we don't know exactly every stat and how it plays out when you actually fight but my intention is to make some small frontage high attack valued infantry that can overwhelm enemy quickly.. So a signal company would do good on all of these divisions.
 
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Denkt

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Anti air reduce the damage enemy aircraft cause to your divisions. If without anti air, enemy aircrafts can hit your division with 100% power, anti air may for example reduce the power the aircraft can hit you with to 25%.

No matter how many fighters you build you can never ground an enemy airforce completely.
 
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Yavanion

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As Sweden, ill use
6infantery Battalions, 1Art, 1AA, 1AT Battlion... Engineer, Hospital, Reacon, Signal, Maintnance companies...
6Mountain Battalions, 1Art, 1AA, 1AT Battlion... Engineer, Hospital, Reacon, Signal, Maintnance companies...

Medium Mechanized
3Medium Panzer Battalion, 3Motorized Battalions, 1M-Art, 1M-AA, 1M-ATBattalion... Engineer, Hospital, Reacon, Signal, Maintnance companies...
 

Sun_Killer

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As Sweden, ill use
6infantery Battalions, 1Art, 1AA, 1AT Battlion... Engineer, Hospital, Reacon, Signal, Maintnance companies...
6Mountain Battalions, 1Art, 1AA, 1AT Battlion... Engineer, Hospital, Reacon, Signal, Maintnance companies...

Medium Mechanized
3Medium Panzer Battalion, 3Motorized Battalions, 1M-Art, 1M-AA, 1M-ATBattalion... Engineer, Hospital, Reacon, Signal, Maintnance companies...
Sounds good, but i would scratch the maintance out of the inf divisons
 
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Yavanion

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Sounds good, but i would scratch the maintance out of the inf divisons
Thanks...

The reason for those is, Scandinavia, espechially the north and the east have very low infrastructure, being able to maintain, should lower attrition, espechially if you go into the russian northern provinses... i was not sure if Maintainance or Logistical will be best...

But that fifth company is abit of IF, and last one
 

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as germany i would go:
Early:
Main Infantry: 9 InfBat 2 ArtBat 1 ATBat hospital, signal, recon, engineer
Light Mech: 3 LightTabkBat 6 MotInfBat 1 SPArtBat 1TDBat hospital, engineer, recon, signal, maintance

Later:
Main Infantry: 8 InfBat 2 ArtBat 2 ATBat 1 AABat 1 HeavyTankBat(optional) hospital, signal, recon, engineer
Medium Mech: 5 MediumTankBat 5 MechInfBat 2 SPArtBat 2 TDBat 1SPAABat hospital, engineer, recon, signal, maintance

And Maybe some Heavy mech Units for Blocking important provinces with extra AA for coverage.
 

GhengisKhan

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Heavy tanks may have bonuses vs forts, Podcat said something that super heavy will be very strong against forts but not anything else.
Rockets have better offensive ability then coventional artillery so I picked them, but if you wan't to conserve you research you may have to forget about them.

Here is a relative cheap manpower conserving division made to fight infantry heavy divisions, it will likely not hold the line but the damage it can cause may win you the war in the end.
  • 10 art btn
  • 2 anti air btn
  • 2 anti tank btn
  • Maintenance
  • Hospital
  • Engineer (for dig in bonus)
This is a defensive typ of division ment to be placed behind a river or in a fort as its ability to take punishment is limited. But the damage it deals back will be insane against infantry. It may be rather useful for a nation like Sweden who may have the resources to field this division but can not afford much manpower losses. Sweden have a relative good defensive position which will help.

There are no btn's with frontage in that makeup wouldn't it instantly fold? basically you have just given the enemy enough artillery for several divisions.
 
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Hagen67483

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For germany:
Pure Inf Divisions with a Field Hospital for defence, if I get enough IC I just change some Inf to art to free some manpower. This way I additionaly save up army xp for my Tank divisions and Tank modifications early in the game.

Elite Tank divisions for offense: 8 med Tanks, 4 mec inf and the rest sp(rocket)art. Recon, Engineers, Field Hospital, Maintenance, Signal. The Idea here is to get as much of them as possible because the german doctrine Blitzkrieg buffs Tanks a lot. And than tell them to go east until there is a traffic jam on the german-japanese border.:D

And for Garison duty some small Inf Division with MP and old weapons.
 

Denkt

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There are no btn's with frontage in that makeup wouldn't it instantly fold? basically you have just given the enemy enough artillery for several divisions.
I don't know as I have not see such divisions in the game yet. I don't know that much about the combat rules of HOI4.
 

GhengisKhan

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I don't know as I have not see such divisions in the game yet. I don't know that much about the combat rules of HOI4.

You have to have btn's with frontage for combat which would be ARM,MOT,MEC or INF. Without those you have only support btn's and no frontage meaning you can't fight. It was this way in HoI3 also.

Anyway ill try my standard HoI3 Div compostion with Ger at first

ARM = 3 MARM btn, 6 Mot btn, RCN, ENG, LOG, REP and also 1 SPART btn and 1 SPAA btn.

and for my standard Inf Div

INF = 9 INF btn, RCN, ENG, HOSP, LOG and also 1 Art btn and 1 AT btn.

And if i dont have air superiority id might add in AA to both.
 
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Aleksi_i

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I would probably aim to these as a Germany but they are just a theory. Not sure if even possible without modding the game abit. :)
Many cases the AA is dismissed if AT and AA battalions cant be in the same "regiment".
Don't no the unit stats so D-Day will show.

Infanterie-Division
9 Bn infantry
3-4 Bn artillery
1 Bt AT
1 Bt AA
Recon
Engineers
Maintenance
Logistics
Signal (Not sure if hospital would be better here)
(Basic some what historic. if short of manpower then remove 2 battalions of infantry)

Garrison (Low level)
3 Bn infantry (2 Bn is also possible)
Art company
AT combany
AA combany
(Police is also possible)
(Guards of the cities, airfields and harbours)

Polize Division (low level)
1-3 Bn cavalry (Everything depends on cavalry supression)
Police
(Peace keepers of the Reich)

Mot Infantry/Panzergrenadier
6 Bn mot infantry (2 Mec and 4 mot in future panzergranadier update)
3-4 Bn artillery and/or SP artillery
1 Bt AT (Tank Detroyers) or StuG battalion
1 Bt AA (Mot or more like SP)
Recon
Engineers
Maintenance
Logistics
Signal
(If some unit it very slow it will be replaced)

Mountain/Para (Elite status added atleast to Fj.-Division)
6 Bn Mountain/Para
Art company
AT combany
Recon
Engineers
Signal (Field Hospital is possible to reduce the loss of experiment)

Tank division (Medium basic mid war Pz.-Division)
2 Bn of medium tanks
6 Bn mot infantry (2 Mec and 4 mot in future update)
3-4 Bn artillery and/or SP artillery
1-2 Bt AT (Tank Detroyers) or StuG battalion
1 Bt AA (Mot or more like SP)
Recon
Engineers
Maintenance
Logistics
Signal
(again If some unit it very slow it will be replaced. Not sure about this)


Elite divisions will start from the regiment size units or SS standartes and upgrading the divisions to -->Motorized-->Panzergrenadier-->Panzer-Division
Elite Division (Like Großdeutchland, Göring division and many historic ss divisions like Wiking)
Regiment/standarte
3 Bt mot infantry
Art combany
Recon
Field Hospital (to reduce the loss of experiment and gaining the elite status faster)
Signal
Maintenance (to reduce the loss of equipment in constant training or battle)
("Division" fights to gain experiment for the future, is trained to the max and is not expected to attack/defend alone in high risk battles. Fights only battles that are already won)

Elite mot/panzergrenadier Mid war
6 Bn mot infantry (Future will have as many Mec battalions as possible but 2 mec and 4 mot would be fine)
3-4 Bn artillery and/or SP artillery
1 Bt of medium panzers (Later +1 Bt of medium Panzer is added)
1 Bt TD (or just normal AT)
1 Bt AA (Mot or more like SP)
Recon
Engineers
Maintenance (to reduce the loss of equipment in constant training or battle)
Field Hospital (to reduce the loss of experiment and gaining the elite status faster)
Signal
(High value unit with best gear and experiment. Used as a "fire brigades" in Panzer formations or in SS korps. Meaning the leaders with 12 unit max like Hauser and Guderian etc.)

Elite Panze-Division late war
6 Bn mec infantry (if possible but again 2 mec 4 mot standart or even 3 mec and 3 mot)
3-4 Bn artillery and/or SP artillery
2-3 Bt of medium panzers
1-2 BT Heavy Panzers
2-3 Bt TD (or just normal AT)
1 Bt AA (Mot or more like SP)
Recon
Engineers
Maintenance (to reduce the loss of equipment in constant training or battle)
Field Hospital (to reduce the loss of experiment and gaining the elite status faster)
Signal
(Heavy defenders of the fatherland. Used to just win battles)


Extra unit
Light-Division/Jäger-Division
6 Bn infantry (Or 4 inf and 2 mountain)
Art company
AT combany
Recon
Engineers
Signal
(Light divisions are for areas or situations where attrition is high and idea is to hold the line with minimum losses of equipment)
 
Last edited:

Sun_Killer

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Garrison (Low level)
3 Bn infantry (2 Bn is also possible)
Art company
AT combany
AA combany
(Police is also possible)
(Guards of the cities, airfields and harbours)

Sounds pretty solid all around, but i am not sure about you garrison, has alot of org lose from the AT,AA,Art so maybe only use the art, for costal defence because invasions are usally undertaken by marines, soft targets so Art should be the right weapon dor the situation.
 

uther4117

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Sounds pretty solid all around, but i am not sure about you garrison, has alot of org lose from the AT,AA,Art so maybe only use the art, for costal defence because invasions are usally undertaken by marines, soft targets so Art should be the right weapon dor the situation.

Good point, if his garrisons face something that AT should be used against, they won't fight long at all and they are not meant to.. So no AT would be the best,, also garrison benifit a from org spesifik ally since it's a unit to delay not to fight enemy..
 

Mannstien

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Sounds pretty solid all around, but i am not sure about you garrison, has alot of org lose from the AT,AA,Art so maybe only use the art, for costal defence because invasions are usally undertaken by marines, soft targets so Art should be the right weapon dor the situation.

I usually kept AA in my garrisons as well because they were usually on my VP's and some important Airfields to beat back para's (So Berlin doesn't fall from a Gotland invasion lol), the rest seems expensive for a GAR division besides the Arty, if I were to add all of those supports to the Garrison units then perhaps it's an early cost for deployment since they usually do not see much fighting their template could be changed later if I need them since they already have the supports by reinforcing their infantry and sending them to the Front. Just a thought.