goth_feudal_government = {
preferred_holdings = { CASTLE }
allowed_holdings = {
CASTLE
FORT
HOSPITAL
}
allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
TRIBAL
}
accepts_liege_governments = { # Gets the wrong religion modifier instead
muslim_government
theocratic_feudal_government
chinese_imperial_government
}
free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
tribal_government
}
potential = {
OR = {
controls_religion = no
religion_group = muslim
has_religion_feature = religion_temporal_head
AND = {
religion = norse_pagan_reformed
has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
}
AND = {
religion = gothic # Test Gut-Piuda mod
has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
}
AND = {
religion = gothic
culture = goth
dynasty = 2000000
}
}
NOT = { religion_group = muslim }
NOT = { is_government_potential = roman_imperial_government }
NOT = { is_government_potential = order_government }
NAND = {
culture_group = tibetan_group
OR = {
religion = bon
religion = bon_reformed
religion = buddhist
}
higher_tier_than = BARON
}
NAND = {
tier = EMPEROR
primary_title = { has_title_flag = pretender_chinese_empire }
OR = {
culture_group = chinese_group
culture = khitan
culture = tangut
culture = jurchen
has_character_flag = chinese_imperial_government_preserve
}
}
is_patrician = no
}
color = { 91 133 207 }
dukes_called_kings = yes
barons_need_dynasty = yes
max_consorts = 3
can_build_tribal = no
ignore_in_vassal_limit_calculation = {
tribal_government
}
capital_move_delay = 600
}