Dividing states between conquering countries

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Anichent

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See image posted.

If this is how it works, with just the country who takes more of it getting the whole thing I'm not a fan at all.
I severely dislike any mechanic that requires allies to "race" for control of territory like this. It always irritated me in HOI3 and I'm disappointed that it appears to be what it'll be like in HOI4.

Surely there's a better way. Especially if two countries are not allied and conquering the same state, which happens to be larger. To just give it up to the country who has more, seems unreasonable. Maybe the country who has more should get the peace conference occupation bonus. I don't know the best way, but I'd not a fan of this way.

5mh75f.jpg
 
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LordOfWar16

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You can ask for and give controll over occupied states to allies so i dont nessesariely see the problem in that. Its a bit weird that the controll simply flips to the nation with the most controll tho.
 
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Grallak

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No matter, since democracies will just puppet and Italy will never accomplish much. I am surprised Spain actually managed to outperform it, but then again, they were probably better prepared for war than the Italians. :)
 
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Wyrm

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I agree. There should be some sort of war-score instead that is based not only on control of territory but also how much damage to National Unity has been inflicted and pure military damage.

It infuriated me in HOI3 when I spent a massive amount of time and resources on defeating Great Britain without invading, only using convoy raiding and strategic bombing. When they finally gave in, they surrendered to Japan and became annext by them. Most likely since Japan had taken more colonial assets than I had.
 
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Grallak

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I agree. There should be some sort of war-score instead that is based not only on control of territory but also how much damage to National Unity has been inflicted and pure military damage.

It infuriated me in HOI3 when I spent a massive amount of time and resources on defeating Great Britain without invading, only using convoy raiding and strategic bombing. When they finally gave in, they surrendered to Japan and became annext by them. Most likely since Japan had taken more colonial assets than I had.
You have no idea how **** Excruciatingly annoying the brittish subs were at destroying Japanese convoys in all my HOI3 games. Might be cus I was a noob, but I wasn't the only one having issues with not being able to use my fleet to protect my convoys.
 

Anichent

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The warscore doesn't just account for occupation, so I'm not worried about that. But to say only the country that takes the majority of the state gets 100% of its benefits during what could be a long war seems strange. But also think of larger states, what motivation do allies have in helping you (or you helping allies) take a state if the benefit only goes to one of you? It also just looks silly when two countries armies jointly conquer a large state and then suddenly it just swaps to one and the other is out of luck.

I see why @Grallak you say "no matter" but keep in mind not everyone is focused on just the major countries and the big picture. For smaller countries like minors or medium powers, the loss or gain in industry, resource, etc. could make quite the difference in the course of the war, even if ownership only can go to one country at peace conference.

Perfect hypothetical example. Imagine the potential split in two allies invading these US states and only 1 getting to occupy each. Imagine the population, industry and resource one player gets screwed out of (during occupation)

ipcmy8.jpg
 

Grallak

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The warscore doesn't just account for occupation, so I'm not worried about that. But to say only the country that takes the majority of the state gets 100% of its benefits during what could be a long war seems strange. But also think of larger states, what motivation do allies have in helping you (or you helping allies) take a state if the benefit only goes to one of you? It also just looks silly when two countries armies jointly conquer a large state and then suddenly it just swaps to one and the other is out of luck.

I see why @Grallak you say "no matter" but keep in mind not everyone is focused on just the major countries and the big picture. For smaller countries like minors or medium powers, the loss or gain in industry, resource, etc. could make quite the difference in the course of the war, even if ownership only can go to one country at peace conference.

Perfect hypothetical example. Imagine the potential split in two allies invading these US states and only 1 getting to occupy each. Imagine the population, industry and resource one player gets screwed out of (during occupation)

ipcmy8.jpg
Well, that is true. I agree Japan getting any further than India in gains would be stupid as hell, but I think the main issue was the fact that the maps look "Ugly". You are right about people wanting that extra resources, I completely agree with you. And frankly, in this timeline it's pretty much a free for all. The main issue which needs to be adressed is, if say UK falls and has it's colonies carved up, then how much will go to Japan; Italy and Germany etc etc?!?
 

LordOfWar16

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I agree. There should be some sort of war-score instead that is based not only on control of territory but also how much damage to National Unity has been inflicted and pure military damage.

It infuriated me in HOI3 when I spent a massive amount of time and resources on defeating Great Britain without invading, only using convoy raiding and strategic bombing. When they finally gave in, they surrendered to Japan and became annext by them. Most likely since Japan had taken more colonial assets than I had.
in HoI IV during the peace deal the nation with the most contribution has the most points and can demand stuff first. Then it goes in order through the allies sorted by war contribution. The nation that did the most, gets the most during peace conferences. The times were you can exploit the AI and demand stuff while they do the whole fighting (Luxembourgian world conquest anyone?) are gone.

Here you can see the German-Polish War as an example. You can see that losses are tracked and you can see the war contribution in that screen aswell.
npRhOBu.png


Here you can see the peace conference after the war leader (United Kingdom) was defeated.
As you can see Germany has significantly more points available to take territory and already claimed alot more than other nations. Demands get done in order from the top to the bottom. Germany is first and slovenia is last in that example. Once slovenia is done it starts at the top again until everyone has spend his points or is done.

Demanding territory that allies have claimed is significantly more expensive for you than for them, to make it harder but not impossible to take allied claims. In return you will of course get less in total. I am pretty sure that distance will affect the cost aswell, since it would be silly if japan could take parts of poland. Note that this is an extreme example and was done by cheats.
y8stSxp.jpg
 
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