You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
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That's not xenophobic way, only purity, only hardcore.You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
Most Koreans and Chinese really don't care, particularly if we are talking about how individuals view other individuals. It's like how the Middle East gets a lot of attention in Europe, but all in all the average joe European really doesn't care about the random Middle Easterner who walks in to buy a drink.I'm pretty sure koreans and chinese will disagree with you.
You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
I don't understand, why are you making a suggestion for something that's already confirmed to be in the game? DD #14 explicitly described what you wanted.You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
No. Warmongering is one of the fastest and most efficient way to become more diverse.i think the benefits of diversity are there to balance out warmongering that is so prevalent in 4x games
If hairs are split on every single Ethos, you'll end up with 50 of them, and all 50 will be different for every player. A game like this needs to paint things in broad strokes.
I feel we tend to focus a bit too much on the individual ethos at face value and overanalyze their flavor description, probably because they're the only thing we have actual stats and solid info on. But AI behaviors, which are formed by any particular combination of ethos, is supposed to be the main driving force of AI factions. Fanatic Xenophobic + ANYTHING combo tend to be the PURGE variety, while Xenophobic + Fanatic Pacifist should result in the extremely reclusive variety that doesn't necessarily want to wipe everyone else out. Sure, you won't enjoy the modifier bonus of Xenophobic if you refuse to use slaves, but that's not a huge price to pay for RP.
I was making a case for one. And I agree on broad strokes, I just think it is too broad in this one case. And I don't think I am splitting hairs to propose that maybe the Ethos system is too broad in this specific case.
So here's a proposed solution: Separate collectivist and individualist into it's two component axis:
Hierarchical vs. Egalitarian (government power and ideological axis)
Hierarchical unlocks autocracies, Extremist locks all the democracies.
Egalitarian unlocks democracies, extremist locks all autocracies.
Hierarchical gets bonus spy defense, increased slavery tolerance. Egalitarian gets bonus happiness, reduced slavery tolerance.
Collectivist vs. Individualist (economic and ideological axis)
Collectivist unlocks despotic hegemony (always - cannot be re-locked).
Individualist unlocks plutocratic oligarchy (always - cannot be re-locked).
Individualist gets increased ethics tolerance, bonus energy credits. Collectivist gets reduced ethics shift, bonus minerals.
What do you guys think?
Wrt 5 axes meaning points get spread more thinly, maybe give 4 points and make fanatic cost 3? Or maybe make it limit 1 fanatical?
Btw all the ethics axes are ( ... and ideological )![]()
The species shouldn't be changed to accommodate alien planets. Alien planets should be changed to accommodate the species.You should be able to force evolve your own species to be able to live on different planets, over time the should be able to break off as separate species.
What would an isolationist xenophile be like?In fairness, collectivist and individualist could be split into collectivist and individualist and hierarchical and egalitarian. This would actually be pretty convenient because 4 axis with 3 points, and 2 for fanatic is elegant, but there's no good way to extend it to 5 axes. 6, however is well served by having 6 axes and 4 points.
The suggestion for splitting collective/individual (copied from original thread - ignore out of context bits):
But yeah 6 axes with 4 points could work. Not sure if fanatic should be 2 points or 3 in that scenario.
So we'd have:
spiritualist/materialist
collectivist/individualist
xenophobic/xenophilic
hierarchical/egalitarian
pacifist/militarist
Isolationist/Interventionist
with 4 points to spend between the 6 axes.
What would an isolationist xenophile be like?
so there's robots – but they require materialism
In fairness, collectivist and individualist could be split into collectivist and individualist and hierarchical and egalitarian. This would actually be pretty convenient because 4 axis with 3 points, and 2 for fanatic is elegant, but there's no good way to extend it to 5 axes. 6, however is well served by having 6 axes and 4 points.
The suggestion for splitting collective/individual (copied from original thread - ignore out of context bits):
But yeah 6 axes with 4 points could work. Not sure if fanatic should be 2 points or 3 in that scenario.
So we'd have:
spiritualist/materialist
collectivist/individualist
xenophobic/xenophilic
hierarchical/egalitarian
pacifist/militarist
Isolationist/Interventionist
with 4 points to spend between the 6 axes.
No interest in the world beyond their borders, but love producing their own diversity through genetic engineering, intentionally engineering AI with weird architectures, creating simulated worlds, etc.What would an isolationist xenophile be like?