• We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

ahhheygao

Double-Peace Stegosaurus
54 Badges
Jan 2, 2013
3.028
5.849
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • War of the Roses
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Cities: Skylines
  • Leviathan: Warships
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
Perhaps, but that required @TheBeautifulVoid to have been suggesting that WH40K fans are actually xenophobic monsters, which isn't something I even considered since that's such a ludicrously stupid thing to say.
It was made in jest, but that was exactly what "40k-Fanboy-Owls" inferred in the context of that spat. Again, this was a case of spillover, which was why I called it out.. I don't like to see spats pollute unrelated discussions because then it might turn toxic.

You should really try to break that habit then.
I'm sure this was just an isolated instance. I'd more likely be the repeat offender...

At the risk of reopening old wounds: I have been known to say things which could be interpreted as that.
Aww, don't worry, I certainly don't take it personally. Besides, I tend to agree with most of your posts on this forum anyway and find many of them to be helpful. Vehement differences of opinion on one topic won't shade my view on everything else you say.
 
Last edited:
  • 1
Reactions:

NakedBeast

Captain
33 Badges
Apr 15, 2015
371
318
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Megacorp
  • Europa Universalis IV
From the streams and dev diaries, it seems like having multiple races will be very useful for unlocking new planet types and for minmaxing this and that. That's all well and good if you want to play some united federation of planets type "empire" where everyone holds hands and sings kumbaya all day.
There is an alternative of everyone in chains and being lashed all the day. Enslaved aliens.
 
  • 1
Reactions:

barny

General
86 Badges
Apr 8, 2003
1.914
3.350
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
You will end up with other aliens either way as long as you don't purge every planet you conquer.

Edit: You are also not cut off from those planets. If you get the right tech you can colonize them, either with your own species or with one of the aliens in your empire.

The aliens might be better suited for that planet, but they have other reasons to be unhappy in a lot of empires and will likely want to become independent first chance they get.

You can also terraform planets to push them more towards the homeworld of your species or the new inhabitants can genetically alter themselves to be more adapted to the new planet.

Diversity can be pretty good, I guess (and rightfully so, a pacifistic xenophile species need some advantages as well), but I don't think it is the only way.
 
Last edited:
  • 1
Reactions:

St. Just

Corporal
52 Badges
Sep 26, 2011
49
47
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
We must guard ourselves against the alien elements that would disrupt our society, the influences that would debase our genetic and cultural heritage. The Other is to be held at arm's length, and that arm is to hold a sword.

But if you're seriously committed to it, with the right tech you should be able to brutally genocide all the aliens, then genetically engineer sub-populations of your own species to live natively on their worlds. Probably not efficient, and you'll absolutely need the fanatic xenophobe to make sure your pops don't give a shit about aliens, but should be doable
 
  • 5
Reactions:

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
We must guard ourselves against the alien elements that would disrupt our society, the influences that would debase our genetic and cultural heritage. The Other is to be held at arm's length, and that arm is to hold a sword.

But if you're seriously committed to it, with the right tech you should be able to brutally genocide all the aliens, then genetically engineer sub-populations of your own species to live natively on their worlds. Probably not efficient, and you'll absolutely need the fanatic xenophobe to make sure your pops don't give a shit about aliens, but should be doable

Your mind is clearly under the corrupting influence of the Xenos.

If both the genetic modification techs and robot techs are tied to ethics, Xenophobic Spiritualists might actually be screwed.
 

Safehold

69_Yin_Yang
22 Badges
Jun 28, 2011
1.237
1.063
  • Magicka
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
It would be interesting to see a game that actually took the controversial stance that liberalism and sentient rights do produce a more productive society. "Ahaha, the Galactic Space Reich has built its mighty panzerships OH SHIT WHAT IS THAT BOMB THE FEDERATION DEPLOYED ON MY CAPITAL"

To give the Germans credit, a lot of the scientists on the Manhattan Project were Austrians or Germans that fled to the Allies, and what was left in Germany, were sabotaging the German nuclear projects to delay the Nazis.

this is what happens when we are hungry for a game to come out and its still a month out. it starts with blackhole arguments and then devolves into which game mechanic government type is best.

Paradox, for safety's sake, release the game or at least let us pre-order. #FeedTheBeast

You weren't here for the argument about whether the Stellaris background should be black, purple, pink clouds, or Milky Way sparkly back when we didn't have a release date yet?
 
  • 4
  • 1
Reactions:

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
Yeah well, how would they change that? Just wiping out the populations of whole planets shouldn't be without consequences.
Kicking them out? If their own governments don't want them, that's not my problem, but they can't stay on my planets.

Your mind is clearly under the corrupting influence of the Xenos.

If both the genetic modification techs and robot techs are tied to ethics, Xenophobic Spiritualists might actually be screwed.
What a coincidence, this is exactly what I want to be.
 
Mar 18, 2016
1.725
7.163
You weren't here for the argument about whether the Stellaris background should be black, purple, pink clouds, or Milky Way sparkly back when we didn't have a release date yet?

Do you remember the ~10^10 threads about Pluto?
 
  • 8
Reactions:

St. Just

Corporal
52 Badges
Sep 26, 2011
49
47
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Kicking them out? If their own governments don't want them, that's not my problem, but they can't stay on my planets.

While technically superior to genocide on a moral and psychological level, ethnic cleansing on a mass scale is not actually significantly easier or cheaper. Quite the opposite really, given a core world is likely to have a population in the billions, at least with orbital weaponry killing that many people is feasible, who the fuck is going to transport them?

Gameplay-wise, if you can manage to a) get open migration treaties with other empires and b) make the alien's lives living hell, then you should see
massive out-migration quite quickly. And rebellions, of course.

I mean, I'm sorry, but there's a level of evil that just becomes suboptimal from a power-politics view. But hey, with zero minority populations, even slaves, such an empire would actually be much more stable than most.
 
  • 3
Reactions:

6076

Second Lieutenant
1 Badges
Dec 4, 2015
121
276
  • Stellaris Sign-up
Well, we all know that 'Sweden Yes' meme, so it make sense to be tolerant in their game, wait for something else if you wish to be xenophobic, or just channel your inner Tankred and endure.
 
  • 6
  • 1
Reactions:

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
Well, we all know that 'Sweden Yes' meme, so it make sense to be tolerant in their game, wait for something else if you wish to be xenophobic, or just channel your inner Tankred and endure.

Joined: Dec 4, 2015

Paradox is the prime purveyor of thinly veiled genocide simulators on the planet.
 
  • 10
  • 1
Reactions:

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
Master of Orion's genocides were way too abstract.

POPs in Victoria have jobs, beliefs, political positions and even wallets. I once had a late-game battle (trenches, machineguns and everything) that completely depopulated a whole province in Austria. It was the most disturbing thing I've experienced in a Paradox game. They were just gone - I didn't even realize the game allowed that.
 
  • 6
  • 2
Reactions:

deezee

Captain
48 Badges
Oct 2, 2010
493
428
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
Kicking them out? If their own governments don't want them, that's not my problem, but they can't stay on my planets.

What a coincidence, this is exactly what I want to be.

I'm pretty sure this is WAD - it only makes sense that some planets are more accessible to certain races, and a homogenous empire that cannot colonize them may be at a disadvantage.

That said, it is not clear how serious this disadvantage is - if you stack adaptability bonuses and claim planets early but do not colonize them until you start to unlock terraforming techs, you may well be able to keep up with other empires. If you get lucky with early terraforming tech, you might actually have an advantage this way - extremely adaptive gives a 20% habitability bonus, and if we assume that terraforming gives ~20% habiitability, it might be possible to just ignore the happiness penalty from having only 40% habitability. This is especially true seeing as slaves would have happiness penalties anyway.

There's also the question of genetic engineering, which was mentioned but has yet to be shown. If it is powerful enough, it might be possible to create variations of your race which prefer different climates, allowing colonization without needing other species (at the risk of modifying some members of your species so much that they might as well be aliens).
 
  • 6
Reactions:
Status
Not open for further replies.